Order of the Axe (Teutogen Guard)
Melee infantry· Great Axe Infantry· Tier 4· 80 models at Ultra sizeRegiment of Renown
Health
123 per model
9,840
Armour
90
Leadership
90
Speed
28
Melee attack
53
Melee defence
58
Weapon strength
15 base + 30 armour-piercing, +10 vs infantry
45
Charge bonus
16
Attributes

Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
Crush the WeakAugment · +15% Charge Speed, +15% Speed…passiveCrush the WeakAugment+15% Charge Speed+15% Speed+15% Armour-Piercing Weapon Damage+15% Base Weapon DamageEffect intensity increases by each enemy unit in range with leadership wavering or lower.PassiveTo an Ulrican, an enemy's stuttering step and fear-glazed eyes are no different than those of the wild beasts they hunt.
Patch changes
New unit in this patch.
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.