Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Order of the Axe (Teutogen Guard) unit card

Order of the Axe (Teutogen Guard)

Melee infantry· Great Axe Infantry· Tier 4· 80 models at Ultra sizeRegiment of Renown

Comes with Lords of the End Times - Empire(Warhammer III)

Duel it in the combat calculator →

Order of the Axe (Teutogen Guard) are Empire melee infantry: 9,840 HP across 80 models, armour 95, melee attack 53, melee defence 58, weapon strength 47. It costs 1,450 in the campaign and in multiplayer. They come with Lords of the End Times - Empire. Unit key wh3_dlc29_emp_inf_teutogen_guard_ror. Patch 9.0.4, from the game's data tables.

Health

123 per model

9,840

top 26% of class

Armour

95

top 22% of class

Leadership

90

top 12% of class

Speed

28

bottom 7% of class

Melee attack

53

top 4% of class

Melee defence

58

top 5% of class

Weapon strength

15 base + 32 armour-piercing, +10 vs infantry

47

top 22% of class

Charge bonus

16

bottom 40% of class

Attributes

Abilities

  • Winter’s ChillHex · -24 Melee Attack, -30% Armour-Piercing Weapon Damage…active
  • Crush the WeakAugment · +8 Melee Attack, +15% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 92.8% of the game's 194 infantry units in melee. Per 1,000 gold: 307.6 damage per second against Chaos Warriors; it lasts 119.5 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (16.06× faster), Aspiring Champions (7.61× faster), Temple Guard (4.99× faster)

Loses to, at a similar price: Har Ganeth Executioners (1.04× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,450 multiplayer gold. Empire units ranked.

Patch changes

Patch 9.0.3

  • Armour90 → 95(+5)
  • Armour-piercing damage30 → 32(+2)

Patch 9.0

New unit in this patch.

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.