Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Eldred's Guard (Spearmen – Shields) unit card

Eldred's Guard (Spearmen – Shields)

Melee infantry· Spear Infantry· Tier 2· 120 models at Ultra size

Duel it in the combat calculator →

Eldred's Guard (Spearmen – Shields) are Empire melee infantry: 8,280 HP across 120 models, armour 70, melee attack 20, melee defence 42, weapon strength 25. It costs 600 in the campaign and in multiplayer. Unit key wh2_dlc13_emp_inf_spearmen_ror_0. Patch 9.0.4, from the game's data tables.

Health

69 per model

8,280

bottom 27% of class

Armour

shield blocks 60% of small-arms missiles from the front (not artillery)

70

top 40% of class

Leadership

60

bottom 19% of class

Speed

30

bottom 25% of class

Melee attack

20

bottom 7% of class

Melee defence

42

top 33% of class

Weapon strength

19 base + 6 armour-piercing, +15 vs large

25

bottom 10% of class

Charge bonus

4

bottom 2% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 18% of the game's 194 infantry units in melee. Per 1,000 gold: 53.8 damage per second against Chaos Warriors; it lasts 85.2 s against one unit of them.

Beats, at a similar price: Warp-Grinders (6.00× faster), Eshin Triads (2.41× faster), Flagellants (2.09× faster)

Loses to, at a similar price: Chaos Warriors (3.50× slower), Longbeards (3.28× slower), Chaos Dwarf Warriors (2.86× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 600 multiplayer gold.

Who can field it

  • The Empire · Reikland · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.