
Health
3,420
Armour
20
Leadership
55
Speed
35
Melee attack
25
Melee defence
30
Weapon strength
210 base + 90 armour-piercing
300
Charge bonus
15
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Light Wizard skill tree
28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Barded WarhorseBarded WarhorseUnlocks at rank 10
Mount: Barded Warhorse
Imperial PegasusImperial PegasusUnlocks at rank 15
Mount: Imperial Pegasus
Mark of HyshMark of Hysh
Spell resistance: 10%
Sigmar’s WardSigmar’s WardUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Star StudentStar Student
Cooldown: -10% to Lore of Light spells
Miscast base chance: -25%
Lord's CouncillorLord's Councillor
Boost Income action: Income is modified by an additional 5%
Income from all buildings: -5% (local province)
Income from all buildings: +5% (local province)
Hero action cost: -25%
Hero action success chance: +15%
Light ScholarLight Scholar
Winds of Magic cost: -10% for Lore of Light spells
Winds of Magic power reserve capacity: +5
Battle HardenedBattle Hardened
Armour: +20
Speed: +10%
Shining ResilienceShining Resilience
Passive ability: "Aura of Protection"
Corruption: -2 (local province)
Shem's Burning GazeShem's Burning Gaze2 levelsLevel 1
Overcast spell: "Shem's Burning Gaze Upgraded"
Cooldown: -30% to "Shem's Burning Gaze"
Miscast base chance: -15% for "Shem's Burning Gaze Upgraded"
Overcast spell: "Shem's Burning Gaze Upgraded"
Winds of Magic cost: -1 for "Shem's Burning Gaze"
Winds of Magic cost: -2 for "Shem's Burning Gaze Upgraded"
Cooldown: -50% to "Shem's Burning Gaze"
ExorcismExorcism
Passive ability: "Exorcism"
Pha's ProtectionPha's Protection3 levelsLevel 1
Spell: "Pha's Protection"
Overcast spell: "Pha's Protection Upgraded"
Cooldown: -30% to "Pha's Protection"
Miscast base chance: -15% for "Pha's Protection Upgraded"
Overcast spell: "Pha's Protection Upgraded"
Winds of Magic cost: -1 for "Pha's Protection"
Winds of Magic cost: -2 for "Pha's Protection Upgraded"
Cooldown: -50% to "Pha's Protection"
Light of BattleLight of Battle3 levelsLevel 1
Spell: "Light of Battle"
Overcast spell: "Light of Battle Upgraded"
Cooldown: -30% to "Light of Battle"
Miscast base chance: -15% for "Light of Battle Upgraded"
Overcast spell: "Light of Battle Upgraded"
Winds of Magic cost: -1 for "Light of Battle"
Winds of Magic cost: -2 for "Light of Battle Upgraded"
Cooldown: -50% to "Light of Battle"
Net of AmyntokNet of Amyntok3 levelsLevel 1
Spell: "Net of Amyntok"
Overcast spell: "Net of Amyntok Upgraded"
Cooldown: -30% to "Net of Amyntok"
Miscast base chance: -15% for "Net of Amyntok Upgraded"
Overcast spell: "Net of Amyntok Upgraded"
Winds of Magic cost: -2 for "Net of Amyntok"
Winds of Magic cost: -3 for "Net of Amyntok Upgraded"
Cooldown: -50% to "Net of Amyntok"
EvasionEvasion
Passive ability: "Evasion"
BanishmentBanishment3 levelsLevel 1
Spell: "Banishment"
Overcast spell: "Banishment Upgraded"
Cooldown: -30% to "Banishment"
Miscast base chance: -15% for "Banishment Upgraded"
Overcast spell: "Banishment Upgraded"
Winds of Magic cost: -2 for "Banishment"
Winds of Magic cost: -3 for "Banishment Upgraded"
Cooldown: -50% to "Banishment"
Birona's TimewarpBirona's Timewarp3 levelsLevel 1
Spell: "Birona's Timewarp"
Overcast spell: "Birona's Timewarp Upgraded"
Cooldown: -30% to "Birona's Timewarp"
Miscast base chance: -15% for "Birona's Timewarp Upgraded"
Overcast spell: "Birona's Timewarp Upgraded"
Winds of Magic cost: -2 for "Birona's Timewarp"
Winds of Magic cost: -3 for "Birona's Timewarp Upgraded"
Cooldown: -50% to "Birona's Timewarp"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
Boost IncomeBoost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Light Wizard
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireWizard | 3,420 | 1 | 20 | 55 | 35 | 25 | 30 | 300 | 15 | 1,000 | 250 | wh_main_emp_cha_wizard_light_0 |
| The EmpireWizard | 4,016 | 1 | 50 | 55 | 105 | 25 | 30 | 300 | 35 | 1,500 | 325 | wh_main_emp_cha_wizard_light_2 |
| The EmpireWizard | 3,848 | 1 | 50 | 55 | 78 | 25 | 30 | 300 | 35 | 1,300 | 325 | wh_main_emp_cha_wizard_light_4 |
Who can field it
- Reikland
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh_main_emp_cha_wizard_light_1).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.