
Knights of Morr (Empire Knights)
Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra size
Health
108 per model
6,480
Armour
shield blocks 55% of frontal missiles
120
Leadership
70
Speed
78
Melee attack
30
Melee defence
30
Weapon strength
21 base + 9 armour-piercing
30
Charge bonus
48
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Stern ResolveAugment (Area)passiveStern ResolveAugment (Area)Passive · Range 35 mThe Empire's dark guardians do not retreat nor surrender, even when faced with seemingly insurmountable odds.
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.