
Knights of Morr (Empire Knights)
Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Knights of Morr (Empire Knights) are Empire melee cavalry: 6,480 HP across 60 models, armour 120, melee attack 30, melee defence 30, weapon strength 30. It costs 1,100 in the campaign and in multiplayer. Unit key wh2_dlc13_emp_cav_empire_knights_ror_1. Patch 9.0.4, from the game's data tables.
Health
108 per model
6,480
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
120
Leadership
70
Speed
78
Melee attack
30
Melee defence
30
Weapon strength
21 base + 9 armour-piercing
30
Charge bonus
48
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Stern ResolveAugment (Area)passiveStern ResolveAugment (Area)Passive · Range 35 mThe Empire's dark guardians do not retreat nor surrender, even when faced with seemingly insurmountable odds.
Counters
Good against
- Light infantry-sized units — large, mass 1,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · The Empire: Teutogen Guard, Greatswords
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · The Empire: Demigryph Knights (Halberds), Halberdiers
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Little Grom, Dread Saurian · The Empire: Luminark of Hysh, The Emperor's Wrath (Steam Tank)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (348.99× faster), War Wagons (Mortars) (48.80× faster), War Wagons (40.29× faster)
Loses to, at a similar price: Chaos Knights of Nurgle (6.89× slower), Questing Knights (5.68× slower), Chaos Knights (5.51× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold.
Who can field it
- The Empire · Reikland · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.