Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Knights of Morr (Empire Knights) unit card

Knights of Morr (Empire Knights)

Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra size

Health

108 per model

6,480

bottom 38% of class

Armour

shield blocks 55% of frontal missiles

120

top 18% of class

Leadership

70

bottom 44% of class

Speed

78

bottom 33% of class

Melee attack

30

bottom 39% of class

Melee defence

30

bottom 39% of class

Weapon strength

21 base + 9 armour-piercing

30

bottom 16% of class

Charge bonus

48

top 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Stern ResolveAugment (Area)passive

Who can field it

  • Reikland

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.