
Master Engineer
Hero· Missile Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Master Engineer is Dwarfs and Empire hero: 3,908 HP, armour 120, melee attack 38, melee defence 30, weapon strength 280, range 180 m, missile damage 300 per 10 s for the whole unit. It costs 1,000 in the campaign and 550 in multiplayer. Unit key wh_main_dwf_cha_master_engineer_0. Patch 9.0.4, from the game's data tables.
Health
3,908
Armour
120
Leadership
72
Speed
32
Melee attack
38
Melee defence
30
Weapon strength
60 base + 220 armour-piercing
280
Charge bonus
14
Ranged
Range
180 m
Ammunition
45
Missile damage
60 base + 180 AP
240
Reload time
8 s
Damage per 10 s
300
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Restock!Augment · Replenishes ammunitionactiveRestock!AugmentReplenishes ammunitionCooldown 60 s · Duration 10 s · 4 usesArrows, cannonballs and more esoteric munitions are needed in endless supply on the battlefield.
- Artillery MasterAugment (Area) · +30 Accuracy, +10 Reload SkillpassiveArtillery MasterAugment (Area)+30 Accuracy+10 Reload SkillPassive · Range 55 mEvery piece of machinery has been fine-tuned to perfection, for when the artillery fires, there can be no margin for error.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Ballistics CalibrationAugment (Area) · +20 Reload SkillactiveBallistics CalibrationAugment (Area)+20 Reload SkillCooldown 90 s · Duration 22 s · Range 55 mThis Hero has an eye for accuracy, firing rates and enemy sweet spots. War machines will benefit from his presence.
- EntrenchmentAugment · +40% Armour-Piercing Missile Damage, +20% Physical ResistanceactiveEntrenchmentAugment+40% Armour-Piercing Missile Damage+20% Physical ResistanceCooldown 90 s · Duration 44 sAll the sons of Grungni can dig-in, enabling them to better resist physical attacks from the foe. Any missile attacks they can make are also improved.
- Flash BombHex (Area) · -60% Charge Speed, -60% Speed…activeFlash BombHex (Area)-60% Charge Speed-60% Speed-24 Melee DefenceCooldown 90 s · Duration 16 s · Range 35 mA bang, a flash - the foes stagger slowly and blindly whilst you take full advantage of their disarray.
Counters
Good against
- Heavily armoured units — 220 of 280 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Lightly armoured units without shields — 300 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dwarfs: Yoked Carnosaur, Thunderbarge
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Master Engineer skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Ancestral GrudgeAncestral GrudgeUnlocks at rank 4
- Weapon strength: +8%
- Weapon strength: +15% when fighting against Greenskins
- Flash BombFlash BombUnlocks at rank 6
- Ability: "Flash Bomb"
- ResoluteResoluteUnlocks at rank 7
- Charge bonus: +15
- RelentlessRelentlessUnlocks at rank 11 · 3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Rune of GrimnirRune of GrimnirUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Break Open the Casks!Break Open the Casks!
- Cooldown: -15% for "Restock!"
- Ability number of uses: +1 for "Restock!"
- RequisitionRequisition3 levelsLevel 1
- Ammunition: +8% (Hero's army)
- Ammunition: +12% (Hero's army)
- Ammunition: +20% (Hero's army)
- TriangulationTriangulation3 levelsLevel 1
- Missile strength: +3% (Hero's army)
- Missile strength: +7% (Hero's army)
- Missile strength: +12% (Hero's army)
- OverseerOverseer3 levelsLevel 1
- Leadership aura size: +10%
- Leadership aura size: +20%
- Leadership aura size: +40%
- SapperSapper3 levelsLevel 1
- Speed: +3% for all Missile units (Hero's army)
- Speed: +8% for all Missile units (Hero's army)
- Speed: +15% for all Missile units (Hero's army)
- Zhufbar 42-PoundersZhufbar 42-Pounders2 levelsLevel 1
- Army ability: "Zhufbar 42-Pounders"
- Army ability: "Zhufbar 42-Pounders"
- Ability number of uses: +1 for "Zhufbar 42-Pounders"
- Dead EyeDead Eye
- Range: +15%
- Hand-LoadedHand-Loaded3 levelsLevel 1
- Missile strength: +4%
- Missile strength: +12%
- Missile strength: +20%
- Bare EssentialsBare Essentials
- Attribute: Stalk
- Armour: -30
- Speed: +20%
- Ballistics CalibrationBallistics Calibration
- Ability: "Ballistics Calibration"
- Barak Varr HandshakeBarak Varr Handshake
- "Sharpshooter" ammunition (increased range and anti-Infantry)
- Grudge-RakerGrudge-Raker
- "Grudge Raker" ammunition (decreased range and increased number of projectiles)
- Carry a Big StickCarry a Big Stick
- Attribute: Causes Fear
- Attribute: Vanguard Deployment
- Percussive MaintenancePercussive Maintenance2 levelsLevel 1
- Melee defence: +6
- Hit points: +10%
- Melee defence: +12
- Hit points: +20%
- Technical EnhancementsTechnical Enhancements2 levelsLevel 1
- Armour-piercing weapon damage: +20
- Armour: +8
- Armour-piercing weapon damage: +40
- Armour: +15
- Cinderblast ShellCinderblast Shell
- Ability: "Cinderblast Shell"
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Master Engineer
5 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DwarfsMissile Specialist | 3,908 | 1 | 120 | 72 | 32 | 38 | 30 | 280 | 14 | 1,000 | 250 | wh_main_dwf_cha_master_engineer_0 |
| The EmpireLord | 3,854 | 1 | 50 | 75 | 34 | 34 | 32 | 320 | 15 | 1,000 | 250 | wh3_dlc25_emp_cha_master_engineer |
| The EmpireLord | 4,300 | 1 | 70 | 75 | 78 | 34 | 32 | 320 | 50 | 1,100 | 275 | wh3_dlc25_emp_cha_master_engineer_warhorse |
| The EmpireLord | 9,102 | 1 | 160 | 100 | 40 | 36 | 20 | 250 | 80 | 2,100 | 525 | wh3_dlc25_emp_cha_master_engineer_steam_tank |
| The EmpireLord | 4,862 | 1 | 90 | 75 | 72 | 38 | 36 | 320 | 70 | 1,200 | 300 | wh3_dlc25_emp_cha_master_engineer_mechanical_steed |
Who can field it
- Dwarfs · Karaz-a-Karak
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.