
Health
3,420
Armour
20
Leadership
55
Speed
35
Melee attack
25
Melee defence
30
Weapon strength
210 base + 90 armour-piercing
300
Charge bonus
15
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Celestial Wizard skill tree
28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Barded WarhorseBarded WarhorseUnlocks at rank 10
Mount: Barded Warhorse
Imperial PegasusImperial PegasusUnlocks at rank 15
Mount: Imperial Pegasus
Mark of HyshMark of Hysh
Spell resistance: 10%
Sigmar’s WardSigmar’s WardUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Star StudentStar Student
Cooldown: -10% to Lore of Heavens spells
Miscast base chance: -25%
Lord's CouncillorLord's Councillor
Boost Income action: Income is modified by an additional 5%
Income from all buildings: -5% (local province)
Income from all buildings: +5% (local province)
Hero action cost: -25%
Hero action success chance: +15%
Celestial ScholarCelestial Scholar
Winds of Magic cost: -10% for Lore of Heavens spells
Winds of Magic power reserve capacity: +5
Battle HardenedBattle Hardened
Armour: +20
Speed: +10%
Guided by the StarsGuided by the Stars
Campaign line of sight: +15%
Campaign movement range: +5% (Hero's army)
Ambush defence chance: +20% (Hero's army)
Harmonic ConvergenceHarmonic Convergence2 levelsLevel 1
Overcast spell: "Harmonic Convergence Upgraded"
Cooldown: -30% to "Harmonic Convergence"
Miscast base chance: -15% for "Harmonic Convergence Upgraded"
Overcast spell: "Harmonic Convergence Upgraded"
Winds of Magic cost: -1 for "Harmonic Convergence"
Winds of Magic cost: -2 for "Harmonic Convergence Upgraded"
Cooldown: -50% to "Harmonic Convergence"
Roiling SkiesRoiling Skies
Passive ability: "Roiling Skies"
Wind BlastWind Blast3 levelsLevel 1
Spell: "Wind Blast"
Overcast spell: "Wind Blast Upgraded"
Cooldown: -30% to "Wind Blast"
Miscast base chance: -15% for "Wind Blast Upgraded"
Overcast spell: "Wind Blast Upgraded"
Winds of Magic cost: -1 for "Wind Blast"
Winds of Magic cost: -2 for "Wind Blast Upgraded"
Cooldown: -50% to "Wind Blast"
Curse of the Midnight WindCurse of the Midnight Wind3 levelsLevel 1
Spell: "Curse of the Midnight Wind"
Overcast spell: "Curse of the Midnight Wind Upgraded"
Cooldown: -30% to "Curse of the Midnight Wind"
Miscast base chance: -15% for "Curse of the Midnight Wind Upgraded"
Overcast spell: "Curse of the Midnight Wind Upgraded"
Winds of Magic cost: -2 for "Curse of the Midnight Wind"
Winds of Magic cost: -3 for "Curse of the Midnight Wind Upgraded"
Cooldown: -50% to "Curse of the Midnight Wind"
Urannon's ThunderboltUrannon's Thunderbolt3 levelsLevel 1
Spell: "Urannon's Thunderbolt"
Overcast spell: "Urannon's Thunderbolt Upgraded"
Cooldown: -30% to "Urannon's Thunderbolt"
Miscast base chance: -15% for "Urannon's Thunderbolt Upgraded"
Overcast spell: "Urannon's Thunderbolt Upgraded"
Winds of Magic cost: -2 for "Urannon's Thunderbolt"
Winds of Magic cost: -2 for "Urannon's Thunderbolt Upgraded"
Cooldown: -50% to "Urannon's Thunderbolt"
EvasionEvasion
Passive ability: "Evasion"
Comet of CasandoraComet of Casandora3 levelsLevel 1
Spell: "Comet of Casandora"
Overcast spell: "Comet of Casandora Upgraded"
Cooldown: -30% to "Comet of Casandora"
Miscast base chance: -15% for "Comet of Casandora Upgraded"
Overcast spell: "Comet of Casandora Upgraded"
Winds of Magic cost: -2 for "Comet of Casandora"
Winds of Magic cost: -4 for "Comet of Casandora Upgraded"
Cooldown: -50% to "Comet of Casandora"
Chain LightningChain Lightning2 levelsLevel 1
Spell: "Chain Lightning"
Winds of Magic cost: -3 for "Chain Lightning"
Cooldown: -50% to "Chain Lightning"
Spell: "Chain Lightning"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
Boost IncomeBoost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Celestial Wizard
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireWizard | 3,420 | 1 | 20 | 55 | 35 | 25 | 30 | 300 | 15 | 1,000 | 250 | wh_main_emp_cha_wizard_heavens_0 |
| The EmpireWizard | 4,016 | 1 | 50 | 55 | 105 | 25 | 30 | 300 | 35 | 1,500 | 325 | wh_main_emp_cha_wizard_heavens_2 |
| The EmpireWizard | 3,848 | 1 | 50 | 55 | 78 | 25 | 30 | 300 | 35 | 1,200 | 300 | wh_main_emp_cha_wizard_heavens_4 |
Who can field it
- Reikland
The game also has 3 summoned or scripted copies of this unit that players don't recruit directly (wh_main_emp_cha_wizard_heavens_1, wh_main_ksl_cha_wizard_0, wh_main_ksl_cha_wizard_1).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.