Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Heavens

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Roiling Skies

Lore attribute (passive)

  • -25% Speed
  • -24 Melee Defence
  • Triggers when casting spell

Spells from the Lore of Heavens manipulate the ethers of the skies, buffeting and pummelling winged creatures.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Chain Lightning

Vortex · magical

Winds of Magic
14
Cooldown
50 s
Cast range
150 m
Duration
20 s
Wind-up
5 s
  • 13 damage per second (13 armour-piercing) for 21 s, radius 10 m
  • Good against armour
  • Large, randomly-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.

Comet of Casandora

Bombardment · magical

Winds of Magic
13(20)
Cooldown
49 s
Cast range
200 m
Duration
7 s
Wind-up
5 s
Overcast miscast
50%
  • 1 projectiles × 1,728 (864 armour-piercing), explosion 72Overcast: 1 projectiles × 1,728 (864 armour-piercing), explosion 144
  • Good against armour
  • Huge explosion area
  • Causes massive magical damage
  • Strong vs multiple units
  • Large strike area

Reaching to the highest heavens, the Wizard draws a wandering meteorite down upon the battlefield.

Curse of the Midnight Wind

Hex (Area)

Winds of Magic
8(14)
Cooldown
38 s
Cast range
200 m
Duration
25 s(50 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -30 Armour
  • -24 Melee Attack

The Wizard issues a three word curse, hexing the target unit and blighting their ability to attack and defend.

Harmonic Convergence

Augment

Winds of Magic
5(8)
Cooldown
30 s
Cast range
200 m
Duration
27 s(40 s)
Wind-up
1 s
Overcast miscast
50%
  • +24 Melee Attack
  • +24 Melee Defence
  • +20 Reload Skill

Divining auspicious signs, the caster guides the minds of targets, augmenting them with the foresight needed for victory.

Urannon's Thunderbolt

Bombardment · magical

Winds of Magic
6(10)
Cooldown
42 s
Cast range
300 m
Duration
4 s
Wind-up
3 s
Overcast miscast
50%
  • 1 projectiles × 672 (672 armour-piercing), explosion 96Overcast: 1 projectiles × 1,344 (1,344 armour-piercing), explosion 192
  • Good against armour
  • Causes major magical damage
  • Good against artillery pieces
  • Strong vs multiple combatants
  • Small strike area

The caster calls down a mighty ball of lightning and hurls it - should the foe be struck they will surely be shattered!

Wind Blast

Breath · magical

Winds of Magic
5(8)
Cooldown
32 s
Cast range
100 m
Duration
2 s
Wind-up
1 s
Overcast miscast
50%
  • 20 damage per second for 2 s, radius 12 mOvercast: 30 damage per second (8 armour-piercing) for 2 s, radius 12 m
  • Strong vs multiple units
  • Expanding tear-shaped attack

The Astromancer seizes the winds of the battlefield, directing them against the foe to batter the targets with unhallowed gales.

Who casts Lore of Heavens

Source: special_ability_groups (wh_main_lore_heavens), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.