Lore of Heavens
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Roiling Skies
Lore attribute (passive)
- -25% Speed
- -24 Melee Defence
- Triggers when casting spell
Spells from the Lore of Heavens manipulate the ethers of the skies, buffeting and pummelling winged creatures.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Chain Lightning
Vortex · magical
- Winds of Magic
- 14
- Cooldown
- 50 s
- Cast range
- 150 m
- Duration
- 20 s
- Wind-up
- 5 s
- 13 damage per second (13 armour-piercing) for 21 s, radius 10 m
- Good against armour
- Large, randomly-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.
Comet of Casandora
Bombardment · magical
- Winds of Magic
- 13(20)
- Cooldown
- 49 s
- Cast range
- 200 m
- Duration
- 7 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 1 projectiles × 1,728 (864 armour-piercing), explosion 72Overcast: 1 projectiles × 1,728 (864 armour-piercing), explosion 144
- Good against armour
- Huge explosion area
- Causes massive magical damage
- Strong vs multiple units
- Large strike area
Reaching to the highest heavens, the Wizard draws a wandering meteorite down upon the battlefield.
Curse of the Midnight Wind
Hex (Area)
- Winds of Magic
- 8(14)
- Cooldown
- 38 s
- Cast range
- 200 m
- Duration
- 25 s(50 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -30 Armour
- -24 Melee Attack
The Wizard issues a three word curse, hexing the target unit and blighting their ability to attack and defend.
Harmonic Convergence
Augment
- Winds of Magic
- 5(8)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 27 s(40 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +24 Melee Attack
- +24 Melee Defence
- +20 Reload Skill
Divining auspicious signs, the caster guides the minds of targets, augmenting them with the foresight needed for victory.
Urannon's Thunderbolt
Bombardment · magical
- Winds of Magic
- 6(10)
- Cooldown
- 42 s
- Cast range
- 300 m
- Duration
- 4 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 1 projectiles × 672 (672 armour-piercing), explosion 96Overcast: 1 projectiles × 1,344 (1,344 armour-piercing), explosion 192
- Good against armour
- Causes major magical damage
- Good against artillery pieces
- Strong vs multiple combatants
- Small strike area
The caster calls down a mighty ball of lightning and hurls it - should the foe be struck they will surely be shattered!
Wind Blast
Breath · magical
- Winds of Magic
- 5(8)
- Cooldown
- 32 s
- Cast range
- 100 m
- Duration
- 2 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 20 damage per second for 2 s, radius 12 mOvercast: 30 damage per second (8 armour-piercing) for 2 s, radius 12 m
- Strong vs multiple units
- Expanding tear-shaped attack
The Astromancer seizes the winds of the battlefield, directing them against the foe to batter the targets with unhallowed gales.
Who casts Lore of Heavens
Archmage (Heavens)Lord · High Elves
Prophetess (Heavens)Lord · Bretonnia
Slann Mage-Priest (Heavens)Lord · Lizardmen
Slaughtermaster (Heavens)Lord · Ogre Kingdoms
AstromancerHero · Grand Cathay
Butcher (Heavens)Hero · Ogre Kingdoms
Celestial WizardHero · The Empire
Damsel (Heavens)Hero · Bretonnia
Mage (Heavens)Hero · High Elves
Skink Priest (Heavens)Hero · Lizardmen
Source: special_ability_groups (wh_main_lore_heavens), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.