
Slaughtermaster (Heavens)
Lord· Wizard Lord· 1 model at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Slaughtermaster (Heavens) is Ogre Kingdoms lord: 6,508 HP, armour 40, melee attack 40, melee defence 48, weapon strength 400. It costs 1,000 in the campaign and 850 in multiplayer. It comes with Ogre Kingdoms. Unit key wh3_dlc26_ogr_cha_slaughtermaster_heavens. Patch 9.0.4, from the game's data tables.
Health
6,508
Armour
shield blocks 30% of small-arms missiles from the front (not artillery)
40
Leadership
60
Speed
54
Melee attack
40
Melee defence
48
Weapon strength
120 base + 280 armour-piercing
400
Charge bonus
44
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Extra IngredientsAugment of the WindsactiveExtra IngredientsAugment of the WindsCooldown 90 s · Duration 31 s"A little bit of this, a pinch of that, and a touch of the other and... stand well back!"
- BellyslapperHex (Area) · -8 Melee AttackpassiveBellyslapperHex (Area)-8 Melee AttackPassive · Range 35 mAn Ogre whose proclivity is for slapping his body, making his flesh ripple and repel the foe.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Good against
- Heavily armoured units — 280 of 400 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Light infantry-sized units — large, mass 2,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Slaughtermaster (Heavens) skill tree
50 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Slaughtermaster (Heavens)'s skills
- Toothy GnoblarsToothy Gnoblars
- Winds of Magic power reserve capacity: +5 (own army)
- Lucky GnoblarsLucky GnoblarsUnlocks at rank 7
- Physical resistance: 5%
- Lookout GnoblarsLookout GnoblarsUnlocks at rank 7
- Missile resistance: 10%
- Blessed by the Great MawBlessed by the Great MawUnlocks at rank 7
- Spell resistance: 10%
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Dinner BellDinner BellUnlocks at rank 12
- Ability: "Dinner Bell"
- Character's aura leadership effect: +5
- Emissary of the Great MawEmissary of the Great Maw
- Corruption: -2 (local province)
- Control: +2 (local province)
- PoisonmasterPoisonmaster
- Enables poison attacks
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Gore-Soaked MasterGore-Soaked Master
- Winds of Magic cost: -10% for all spells
- Spell resistance: 20%
- Miscast base chance: -30%
- Horrific StenchHorrific Stench
- Attribute: Causes Terror
- Enemy leadership: -4 (local region)
- Tolerance to ToxinsTolerance to ToxinsUnlocks at rank 10
- Melee defence: +5
- Ward save: +5%
- Renowned FeastmasterRenowned FeastmasterUnlocks at rank 10
- Passive ability: "Regeneration"
- Casualty replenishment rate: +5% (Lord's army)
- Walking LarderWalking LarderUnlocks at rank 10
- Meat gained from battles: +15% (Lord's army)
- Casualties captured post-battle: +10%
- Harmonic ConvergenceHarmonic Convergence2 levelsLevel 1
- Overcast spell: "Harmonic Convergence Upgraded"
- Cooldown: -30% to "Harmonic Convergence"
- Miscast base chance: -15% for "Harmonic Convergence Upgraded"
- Overcast spell: "Harmonic Convergence Upgraded"
- Winds of Magic cost: -1 for "Harmonic Convergence"
- Winds of Magic cost: -2 for "Harmonic Convergence Upgraded"
- Cooldown: -50% to "Harmonic Convergence"
- Roiling SkiesRoiling Skies
- Passive ability: "Roiling Skies"
- Wind BlastWind Blast2 levelsLevel 1
- Overcast spell: "Wind Blast Upgraded"
- Cooldown: -30% to "Wind Blast"
- Miscast base chance: -15% for "Wind Blast Upgraded"
- Overcast spell: "Wind Blast Upgraded"
- Winds of Magic cost: -1 for "Wind Blast"
- Winds of Magic cost: -2 for "Wind Blast Upgraded"
- Cooldown: -50% to "Wind Blast"
- Curse of the Midnight WindCurse of the Midnight Wind2 levelsLevel 1
- Overcast spell: "Curse of the Midnight Wind Upgraded"
- Cooldown: -30% to "Curse of the Midnight Wind"
- Spell: "Curse of the Midnight Wind"
- Miscast base chance: -15% for "Curse of the Midnight Wind Upgraded"
- Overcast spell: "Curse of the Midnight Wind Upgraded"
- Winds of Magic cost: -2 for "Curse of the Midnight Wind"
- Winds of Magic cost: -3 for "Curse of the Midnight Wind Upgraded"
- Cooldown: -50% to "Curse of the Midnight Wind"
- Urannon's ThunderboltUrannon's Thunderbolt2 levelsLevel 1
- Overcast spell: "Urannon's Thunderbolt Upgraded"
- Cooldown: -30% to "Urannon's Thunderbolt"
- Spell: "Urannon's Thunderbolt"
- Miscast base chance: -15% for "Urannon's Thunderbolt Upgraded"
- Overcast spell: "Urannon's Thunderbolt Upgraded"
- Winds of Magic cost: -2 for "Urannon's Thunderbolt"
- Winds of Magic cost: -2 for "Urannon's Thunderbolt Upgraded"
- Cooldown: -50% to "Urannon's Thunderbolt"
- Meat CleaverMeat Cleaver
- Bonus vs Infantry: +8
- Comet of CasandoraComet of Casandora2 levelsLevel 1
- Overcast spell: "Comet of Casandora Upgraded"
- Cooldown: -30% to "Comet of Casandora"
- Spell: "Comet of Casandora"
- Miscast base chance: -15% for "Comet of Casandora Upgraded"
- Overcast spell: "Comet of Casandora Upgraded"
- Winds of Magic cost: -2 for "Comet of Casandora"
- Winds of Magic cost: -4 for "Comet of Casandora Upgraded"
- Cooldown: -50% to "Comet of Casandora"
- Chain LightningChain Lightning
- Winds of Magic cost: -3 for "Chain Lightning"
- Cooldown: -50% to "Chain Lightning"
- Spell: "Chain Lightning"
- EarthingEarthing
- Miscast base chance: -15%
- Meat ReservesMeat Reserves
- Winds of Magic power reserve capacity: +8 (own army)
- Extra IngredientsExtra Ingredients
- Ability: "Extra Ingredients"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Bull ChargeBull Charge3 levelsLevel 1
- Melee attack: +2 for Ogre Bulls units (Lord's army)
- Charge bonus: +8 for Ogre Bulls units (Lord's army)
- Melee attack: +4 for Ogre Bulls units (Lord's army)
- Charge bonus: +12 for Ogre Bulls units (Lord's army)
- Melee attack: +6 for Ogre Bulls units (Lord's army)
- Scrappy FightersScrappy Fighters3 levelsLevel 1
- Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)
- Leadership: +3 for Gnoblars and Pigback Riders units (Lord's army)
- Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)
- Leadership: +6 for Gnoblars and Pigback Riders units (Lord's army)
- Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)
- Beast RidersBeast Riders3 levelsLevel 1
- Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)
- Charge bonus: +9 for Mournfang Cavalry and Crushers units (Lord's army)
- Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)
- Charge bonus: +12 for Mournfang Cavalry and Crushers units (Lord's army)
- Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)
- Tools of DestructionTools of Destruction3 levelsLevel 1
- Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- Ammunition: +12% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
- Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- Ammunition: +20% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
- Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- Best EaterzBest Eaterz3 levelsLevel 1
- Melee attack: +2 for Ironguts and Maneaters units (Lord's army)
- Melee attack: +4 for Ironguts and Maneaters units (Lord's army)
- Melee defence: +4 for Ironguts and Maneaters units (Lord's army)
- Melee attack: +6 for Ironguts and Maneaters units (Lord's army)
- Melee defence: +6 for Ironguts and Maneaters units (Lord's army)
- Beasts of the MountainsBeasts of the Mountains3 levelsLevel 1
- Charge bonus: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Armour: +9 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Charge bonus: +8 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Armour: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Charge bonus: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Richly RewardedRichly Rewarded
- Armour: +10 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- Continuous VolleyContinuous Volley
- Range: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
- Reload time reduction: +15% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
- Speed: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
- Trained BeastsTrained Beasts
- Leadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
- Melee attack: +7 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
- Speed: +10% for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
- Ravenous FightersRavenous Fighters
- Melee attack: +7 for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- Fight or Die!Fight or Die!
- Ability: "Fight or Die!"
- Replaces: "Rally!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- LooterLooter3 levelsLevel 1
- Income from sacking and looting settlements: +5% (Lord's army)
- Income from sacking and looting settlements: +10% (Lord's army)
- Income from sacking and looting settlements: +15% (Lord's army)
- MawtoothMawtooth3 levelsLevel 1
- Growth: +10 (local province)
- Growth: +20 (local province)
- Growth: +30 (local province)
- Lovely JubblyLovely Jubbly3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Devouring MawDevouring Maw3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- Brutish EnforcersBrutish Enforcers3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- HealerHealer3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.