
Slaughtermaster (Heavens) skill planner
50 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Toothy Gnoblars
Winds of Magic power reserve capacity: +5 (own army)As menial slaves to the Butcher's bidding, these Gnoblars must find him meat for the pot, or wind up in it themselves. - Lucky GnoblarsUnlocks at rank 7
Physical resistance: 5%It never hurts to keep your lucky Gnoblar with you, just in case. - Lookout GnoblarsUnlocks at rank 7
Missile resistance: 10%Stumpy and short-witted as they are, these Gnoblars have an eye on the sky at all times. - Blessed by the Great MawUnlocks at rank 7
Spell resistance: 10%Puny magicks are nothing in the face of the Great Maw's endless hunger. - Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march. - ImmortalityUnlocks at rank 20
This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Dinner BellUnlocks at rank 12
Ability: "Dinner Bell"
Character's aura leadership effect: +5When the bell sounds, it's snack time for the assembled host. Then, the carnage can begin again, on a full stomach, with all of the associated drawbacks! - Emissary of the Great Maw
Growth: +15 (local province)
Corruption: -2 (local province)
Control: +2 (local province)Requires: Dinner BellThe Slaughtermaster speaks as the Great Maw wills, and all of the faithful listen well. - Poisonmaster
Enables poison attacks
Attrition: -20% casualties suffered from all attrition (Lord's army)Requires: Dinner Bell"Kill a creature with poison and it seeps into their skin – gives that yummy flesh an extra kick!" - Gore-Soaked Master
Winds of Magic cost: -10% for all spells
Spell resistance: 20%
Miscast base chance: -30%Requires: Dinner BellCovered head to foot in (someone else's) bodily effluvia, stinking to the heavens, yet very much a conduit for the Great Maw's insatiable hunger and thirst, and the horrific violence that inevitably follows. - Horrific Stench
Attribute: Causes Terror
Enemy leadership: -4 (local region)Requires 2 of: Emissary of the Great Maw, Poisonmaster, Gore-Soaked MasterThe reeking odour seeping from this one's every pore would offend any creature with a nose, and several without.
- Tolerance to ToxinsUnlocks at rank 10
Melee defence: +5
Ward save: +5%Not with: Renowned Feastmaster, Walking LarderRegular consumption of rotten meat and toxins are the staples of a healthy Ogre diet. - Renowned FeastmasterUnlocks at rank 10
Passive ability: "Regeneration"
Casualty replenishment rate: +5% (Lord's army)Not with: Tolerance to Toxins, Walking Larder"Fetch me more bones! This meal could use a little crunch!" - Walking LarderUnlocks at rank 10
Meat gained from battles: +15% (Lord's army)
Casualties captured post-battle: +10%Not with: Tolerance to Toxins, Renowned FeastmasterMore flesh for the feasting means more punishing magic for Skrag's foolish enemies!
- Harmonic Convergence2 levelsLevel 1
Overcast spell: "Harmonic Convergence Upgraded"
Cooldown: -30% to "Harmonic Convergence"Level 2
Miscast base chance: -15% for "Harmonic Convergence Upgraded"
Overcast spell: "Harmonic Convergence Upgraded"
Winds of Magic cost: -1 for "Harmonic Convergence"
Winds of Magic cost: -2 for "Harmonic Convergence Upgraded"
Cooldown: -50% to "Harmonic Convergence" - Roiling Skies
Passive ability: "Roiling Skies"Requires: Harmonic Convergence - Wind Blast2 levelsLevel 1
Overcast spell: "Wind Blast Upgraded"
Cooldown: -30% to "Wind Blast"Level 2
Miscast base chance: -15% for "Wind Blast Upgraded"
Overcast spell: "Wind Blast Upgraded"
Winds of Magic cost: -1 for "Wind Blast"
Winds of Magic cost: -2 for "Wind Blast Upgraded"
Cooldown: -50% to "Wind Blast"Requires: Harmonic Convergence - Curse of the Midnight Wind2 levelsLevel 1
Overcast spell: "Curse of the Midnight Wind Upgraded"
Cooldown: -30% to "Curse of the Midnight Wind"
Spell: "Curse of the Midnight Wind"Level 2
Miscast base chance: -15% for "Curse of the Midnight Wind Upgraded"
Overcast spell: "Curse of the Midnight Wind Upgraded"
Winds of Magic cost: -2 for "Curse of the Midnight Wind"
Winds of Magic cost: -3 for "Curse of the Midnight Wind Upgraded"
Cooldown: -50% to "Curse of the Midnight Wind"Requires: Harmonic Convergence - Urannon's Thunderbolt2 levelsLevel 1
Overcast spell: "Urannon's Thunderbolt Upgraded"
Cooldown: -30% to "Urannon's Thunderbolt"
Spell: "Urannon's Thunderbolt"Level 2
Miscast base chance: -15% for "Urannon's Thunderbolt Upgraded"
Overcast spell: "Urannon's Thunderbolt Upgraded"
Winds of Magic cost: -2 for "Urannon's Thunderbolt"
Winds of Magic cost: -2 for "Urannon's Thunderbolt Upgraded"
Cooldown: -50% to "Urannon's Thunderbolt"Requires: Harmonic Convergence - Meat Cleaver
Bonus vs Infantry: +8Requires all: Roiling Skies, Wind Blast, Curse of the Midnight Wind, Urannon's ThunderboltOnce the slaughter begins, every foe is but meat yet to be carved. - Comet of Casandora2 levelsLevel 1
Overcast spell: "Comet of Casandora Upgraded"
Cooldown: -30% to "Comet of Casandora"
Spell: "Comet of Casandora"Level 2
Miscast base chance: -15% for "Comet of Casandora Upgraded"
Overcast spell: "Comet of Casandora Upgraded"
Winds of Magic cost: -2 for "Comet of Casandora"
Winds of Magic cost: -4 for "Comet of Casandora Upgraded"
Cooldown: -50% to "Comet of Casandora"Requires: Meat Cleaver - Chain Lightning
Winds of Magic cost: -3 for "Chain Lightning"
Cooldown: -50% to "Chain Lightning"
Spell: "Chain Lightning"Requires: Meat Cleaver - Earthing
Miscast base chance: -15%Requires: Meat CleaverBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Meat Reserves
Winds of Magic power reserve capacity: +8 (own army)Requires: Meat CleaverWhere this one goes, his meat-pot goes too, as a bounteous reserve for his spells. - Extra Ingredients
Ability: "Extra Ingredients"Requires all: Comet of Casandora, Chain Lightning, Earthing, Meat Reserves
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Bull Charge3 levelsLevel 1
Melee attack: +2 for Ogre Bulls units (Lord's army)Level 2
Charge bonus: +8 for Ogre Bulls units (Lord's army)
Melee attack: +4 for Ogre Bulls units (Lord's army)Level 3
Charge bonus: +12 for Ogre Bulls units (Lord's army)
Melee attack: +6 for Ogre Bulls units (Lord's army)Requires: Inspiring PresenceWhen an Ogre charges, the ground itself begins to quake. As it should. - Scrappy Fighters3 levelsLevel 1
Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)Level 2
Leadership: +3 for Gnoblars and Pigback Riders units (Lord's army)
Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)Level 3
Leadership: +6 for Gnoblars and Pigback Riders units (Lord's army)
Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)Requires: Inspiring PresenceThough their intelligence is as pitiful as their physique, one would be a fool not to fear the Gnoblars when massed in numbers. - Beast Riders3 levelsLevel 1
Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)Level 2
Charge bonus: +9 for Mournfang Cavalry and Crushers units (Lord's army)
Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)Level 3
Charge bonus: +12 for Mournfang Cavalry and Crushers units (Lord's army)
Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)Requires: Inspiring PresenceIf there's one thing more horrifying than being rushed by a hulking, bloodthirsty beast, it's being rushed by that same creature riding on the back of another equally hulking, bloodthirsty beast. - Tools of Destruction3 levelsLevel 1
Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Level 2
Ammunition: +12% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Level 3
Ammunition: +20% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Requires: Inspiring PresenceThe Ogres' true firepower is as destructive and indelicate as the Ogres themselves. - Best Eaterz3 levelsLevel 1
Melee attack: +2 for Ironguts and Maneaters units (Lord's army)Level 2
Melee attack: +4 for Ironguts and Maneaters units (Lord's army)
Melee defence: +4 for Ironguts and Maneaters units (Lord's army)Level 3
Melee attack: +6 for Ironguts and Maneaters units (Lord's army)
Melee defence: +6 for Ironguts and Maneaters units (Lord's army)Requires: Inspiring PresenceEven ferocious brutes like the Ironguts and Maneaters fight harder in the presence of a worthy leader. - Beasts of the Mountains3 levelsLevel 1
Charge bonus: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Level 2
Armour: +9 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Charge bonus: +8 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Level 3
Armour: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Charge bonus: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Requires: Inspiring PresenceWhat the monstrous creatures of the mountains lack in guile, they more than make up for in their stubborn reluctance to die. - Rally!
Ability: "Rally!"Requires 4 of: Bull Charge, Scrappy Fighters, Beast Riders, Tools of Destruction, Best Eaterz, Beasts of the Mountains - Richly Rewarded
Armour: +10 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)Requires: Rally!To the most brutal, vicious killer go the richest spoils. - Continuous Volley
Range: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Reload time reduction: +15% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Speed: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)Requires: Rally!When pelting a helpless enemy with heavy projectiles is so much fun, why bother stopping? - Trained Beasts
Leadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Melee attack: +7 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Speed: +10% for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)Requires: Rally!When fearsome, brute strength is combined with terrifying speed, the petty weaklings among the enemy can only wet themselves in fear. - Ravenous Fighters
Melee attack: +7 for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)Requires: Rally!Driven by ravenous hunger, the Maneaters feast on the flesh of the fallen. - Fight or Die!
Ability: "Fight or Die!"
Replaces: "Rally!"Requires 1 of: Richly Rewarded, Continuous Volley, Trained Beasts, Ravenous FightersThere is no other choice. There never was.
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Looter3 levelsLevel 1
Income from sacking and looting settlements: +5% (Lord's army)Level 2
Income from sacking and looting settlements: +10% (Lord's army)Level 3
Income from sacking and looting settlements: +15% (Lord's army)Requires: Route MarcherThose that excel as looters make sure that every coin or gold tooth is found and added to the plunder. Woe betide the warrior that misses even a single copper token! - Mawtooth3 levelsLevel 1
Growth: +10 (local province)Level 2
Growth: +20 (local province)Level 3
Growth: +30 (local province)Requires: Route MarcherOgres flock to this Butcher's camp, eager for the chance to witness the Great Maw's malevolent power. - Lovely Jubbly3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherEven Ogres are capable of forward planning, especially when it comes to precious loot. - Devouring Maw3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherThis ravening Ogre Lord is but a mere symbol of his god, whose cancerous power reigns over the Mountains of Mourn. - Draftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)Requires all: Looter, Mawtooth, Lovely Jubbly, Devouring MawSomeone has to ensure the numbers and quality of recruits remain high. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: DraftmasterA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Brutish Enforcers3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: DraftmasterThe grumblings of unrest tend to quiet when under threat of being crushed and eaten. - Healer3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: DraftmasterThe mysterious powers of the Great Maw can heal even the deepest of wounds. - Renowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)Requires all: Lightning Strike, Quartermaster, Brutish Enforcers, HealerThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.