
Health
5,508
Armour
30
Leadership
60
Speed
54
Melee attack
40
Melee defence
40
Weapon strength
115 base + 265 armour-piercing
380
Charge bonus
44
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison

Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.

Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
Extra IngredientsAugment of the WindsactiveExtra IngredientsAugment of the WindsCooldown 90 s · Duration 31 s"A little bit of this, a pinch of that, and a touch of the other and... stand well back!"
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Butcher (Heavens) skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Toothy GnoblarsToothy Gnoblars
Winds of Magic power reserve capacity: +5 (own army)
Lucky GnoblarsLucky Gnoblars
Physical resistance: 5%
Lookout GnoblarsLookout Gnoblars
Missile resistance: 10%
Blessed by the Great MawBlessed by the Great Maw
Spell resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
EmissaryEmissary
Passive ability: "Bigbellower"
Enemy Hero action success chance: -15%
Servant of the MawServant of the Maw
Hero action cost: -25%
Hero action success chance: +15%
Gore-Soaked RitualistGore-Soaked Ritualist
Winds of Magic cost: -10% for all spells
Spell resistance: 10%
Miscast base chance: -15%
Dinner BellDinner Bell
Ability: "Dinner Bell"
Character's aura leadership effect: +5
Tolerance to ToxinsTolerance to Toxins
Melee defence: +5
Ward save: +5%
FeastmasterFeastmaster
Passive ability: "Regeneration"
Replenish Troops action: Replenishment rate is increased by an additional 5%
BefoulerBefouler
Hinder Replenishment action: Replenishment is modified by an additional -20%
Enables poison attacks
Harmonic ConvergenceHarmonic Convergence2 levelsLevel 1
Overcast spell: "Harmonic Convergence Upgraded"
Cooldown: -30% to "Harmonic Convergence"
Miscast base chance: -15% for "Harmonic Convergence Upgraded"
Overcast spell: "Harmonic Convergence Upgraded"
Winds of Magic cost: -1 for "Harmonic Convergence"
Winds of Magic cost: -2 for "Harmonic Convergence Upgraded"
Cooldown: -50% to "Harmonic Convergence"
Roiling SkiesRoiling Skies
Passive ability: "Roiling Skies"
Wind BlastWind Blast3 levelsLevel 1
Spell: "Wind Blast"
Overcast spell: "Wind Blast Upgraded"
Cooldown: -30% to "Wind Blast"
Miscast base chance: -15% for "Wind Blast Upgraded"
Overcast spell: "Wind Blast Upgraded"
Winds of Magic cost: -1 for "Wind Blast"
Winds of Magic cost: -2 for "Wind Blast Upgraded"
Cooldown: -50% to "Wind Blast"
Curse of the Midnight WindCurse of the Midnight Wind3 levelsLevel 1
Spell: "Curse of the Midnight Wind"
Overcast spell: "Curse of the Midnight Wind Upgraded"
Cooldown: -30% to "Curse of the Midnight Wind"
Miscast base chance: -15% for "Curse of the Midnight Wind Upgraded"
Overcast spell: "Curse of the Midnight Wind Upgraded"
Winds of Magic cost: -2 for "Curse of the Midnight Wind"
Winds of Magic cost: -3 for "Curse of the Midnight Wind Upgraded"
Cooldown: -50% to "Curse of the Midnight Wind"
Urannon's ThunderboltUrannon's Thunderbolt3 levelsLevel 1
Spell: "Urannon's Thunderbolt"
Overcast spell: "Urannon's Thunderbolt Upgraded"
Cooldown: -30% to "Urannon's Thunderbolt"
Miscast base chance: -15% for "Urannon's Thunderbolt Upgraded"
Overcast spell: "Urannon's Thunderbolt Upgraded"
Winds of Magic cost: -2 for "Urannon's Thunderbolt"
Winds of Magic cost: -2 for "Urannon's Thunderbolt Upgraded"
Cooldown: -50% to "Urannon's Thunderbolt"
Meat CleaverMeat Cleaver
Bonus vs Infantry: +8
Comet of CasandoraComet of Casandora3 levelsLevel 1
Spell: "Comet of Casandora"
Overcast spell: "Comet of Casandora Upgraded"
Cooldown: -30% to "Comet of Casandora"
Miscast base chance: -15% for "Comet of Casandora Upgraded"
Overcast spell: "Comet of Casandora Upgraded"
Winds of Magic cost: -2 for "Comet of Casandora"
Winds of Magic cost: -4 for "Comet of Casandora Upgraded"
Cooldown: -50% to "Comet of Casandora"
Chain LightningChain Lightning2 levelsLevel 1
Spell: "Chain Lightning"
Winds of Magic cost: -3 for "Chain Lightning"
Cooldown: -50% to "Chain Lightning"
Spell: "Chain Lightning"
EarthingEarthing
Miscast base chance: -15%
Meat ReservesMeat Reserves
Winds of Magic power reserve capacity: +8 (own army)
Extra IngredientsExtra Ingredients
Ability: "Extra Ingredients"
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Cleanse CorruptionCleanse Corruption3 levelsLevel 1
Cleanse Corruption action: Corruption is reduced by an additional 1
Corruption: -1 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 2
Corruption: -2 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Goldtooth
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.