Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Skink Priest (Heavens) unit card

Skink Priest (Heavens)

Hero· Wizard· 1 model at Ultra size

Health

3,256

bottom 1% of class

Armour

30

bottom 18% of class

Leadership

55

bottom 2% of class

Speed

46

bottom 39% of class

Melee attack

22

bottom 1% of class

Melee defence

26

bottom 9% of class

Weapon strength

210 base + 70 armour-piercing

280

bottom 3% of class

Charge bonus

10

bottom 1% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Focus InstinctsAugment (Area)active
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Skink Priest (Heavens) skill tree

36 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Terradon
  2. Stegadon
  3. Ancient Stegadon
  4. Ancient Stegadon (Engine of the Gods)
  5. Agility of the Lizard
  6. Protection of the Old Ones
  7. Arcane Vassal
  8. Immortality
  9. Mentor
  1. Sun Alignment
  2. Slithering Attendants
  3. Conduit Eyes
  4. Resilient Scales
  1. Minor Blessing of Chotec
  2. Minor Blessing of Quetzl
  3. Minor Blessing of Tepok
  4. Minor Blessing of Huanchi
  5. Minor Blessing of Tlazcotl
  6. Minor Blessing of Itzl
  1. Harmonic Convergence
  2. Roiling Skies
  3. Wind Blast
  4. Curse of the Midnight Wind
  5. Urannon's Thunderbolt
  6. Evasion
  7. Comet of Casandora
  8. Chain Lightning
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Scouting
  2. Cleanse Corruption
  3. Steal Technology
  4. Wound
  5. Block Army
  6. Specialist

Every version of Skink Priest (Heavens)

5 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
LizardmenWizard3,2561305546222628010600150wh2_main_lzd_cha_skink_priest_heavens_0
LizardmenWizard3,6921305590222630020800200wh2_main_lzd_cha_skink_priest_heavens_1
LizardmenWizard9,244111060503032420701,800450wh2_main_lzd_cha_skink_priest_heavens_2
LizardmenWizard9,896113070502632480702,100525wh2_main_lzd_cha_skink_priest_heavens_3
LizardmenWizard9,896113070502632480702,100525wh2_dlc12_lzd_cha_skink_priest_heavens_4

Who can field it

  • Hexoatl

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.