
Skink Priest (Heavens) skill planner
36 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- TerradonUnlocks at rank 14
Mount: TerradonDangerous predators with sharp talons and pointed beaks, these giant flying reptiles are surprisingly agile and can spot their prey at great distances. - StegadonUnlocks at rank 22
Mount: StegadonMighty, horned, reptilian beasts, Stegadons are naturally armoured with bony scales and spikes protruding from their crests. - Ancient StegadonUnlocks at rank 24
Mount: Ancient StegadonAmongst the largest and most ferocious of their race, the eldest Stegadons have thicker hide and larger horns than others of their kind. - Ancient Stegadon (Engine of the Gods)Unlocks at rank 27
Mount: Ancient Stegadon (Engine of the Gods)Only the eldest, largest and most ferocious of their kind can move the Engines of the Gods! - Agility of the LizardUnlocks at rank 8
Missile resistance: 10%Lizardmen can move with deceptive speed and agility when they have to. - Protection of the Old OnesUnlocks at rank 8
Spell resistance: 10%Across the gulf of space, the serene Potec has shared the secrets of time so that the Lizardmen may protect themselves against supernatural attack. - Arcane VassalUnlocks at rank 18
Bound spell: "Fireball" - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Sun AlignmentUnlocks at rank 10
Winds of Magic cost: -10% for Lore of Heavens spells
Winds of Magic power reserve capacity: +5When the mystic chains that tether them to the clouds are properly aligned, the ornate floating temples are an instrument of effervescent, self-realising contemplation. - Slithering AttendantsUnlocks at rank 12
Enemy Hero action success chance: -10% (enemy characters in region)
Hero action cost: -25%Requires: Sun AlignmentA mass of primordial horrors, withering the limb and sapping the vigour of a warmblood, is perceived as a favourable omen to the devout Lizardmen. - Conduit EyesUnlocks at rank 15
Chance of Winds of Magic increasing in strength when changing: +10% (local province)
Miscast base chance: -10%Requires: Slithering AttendantsServing as conduit for the eyes of the esteemed Slann is a privilege with unexpected benefits, attuning lesser kin to a sliver of their masters’ arcane aptitude. - Resilient ScalesUnlocks at rank 18
Spell resistance: 10%
Spell resistance: 5% (own army)Requires: Conduit EyesIt is said that through feverish reverence, even scales mottled with age will gain the serpentine, amethyst quality of the fabled Coatl – a potent ward against vile wizardry.
- Minor Blessing of Chotec
Enables flaming attacks
Hit points: +5%Not with: Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Whilst one brother lives in darkness, the other, his double-twin, exists in light. Behold!" - Minor Blessing of Quetzl
Upkeep: -5% for Saurus Infantry and Temple Guard units (own army)
Armour: +5Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"By your scales be you blessed by the divine protector." - Minor Blessing of Tepok
Upkeep: -5% for Flying units (own army)
Spell resistance: 5% (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tlazcotl"Brother of Great Tlazcotl, Tepok of the Air shall always be honoured. Let it be done." - Minor Blessing of Huanchi
Diplomatic relations: -2 with Dark Elves
Double experience gain when fighting against Dark Elves (Hero's army)
Ambush defence chance: +5% (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Cousin of darkness, Huanchi's priests too shall dwell in twilight." - Minor Blessing of Tlazcotl
Wound recovery time: -1 turns
Control: +1 (local province)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok"The universe resides within his reflective eyes; embrace the coldness of blessed certainty." - Minor Blessing of Itzl
Upkeep: -5% for Ancient Salamander, Stegadon, Bastiladon, Coatl, Dread Saurian, Feral Troglodon and Carnosaur units (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Creator-meld of the beast, Itzl be praised!"
- Harmonic Convergence2 levelsLevel 1
Overcast spell: "Harmonic Convergence Upgraded"
Cooldown: -30% to "Harmonic Convergence"Level 2
Miscast base chance: -15% for "Harmonic Convergence Upgraded"
Overcast spell: "Harmonic Convergence Upgraded"
Winds of Magic cost: -1 for "Harmonic Convergence"
Winds of Magic cost: -2 for "Harmonic Convergence Upgraded"
Cooldown: -50% to "Harmonic Convergence" - Roiling Skies
Passive ability: "Roiling Skies"Requires: Harmonic Convergence - Wind Blast3 levelsLevel 1
Spell: "Wind Blast"Level 2
Overcast spell: "Wind Blast Upgraded"
Cooldown: -30% to "Wind Blast"Level 3
Miscast base chance: -15% for "Wind Blast Upgraded"
Overcast spell: "Wind Blast Upgraded"
Winds of Magic cost: -1 for "Wind Blast"
Winds of Magic cost: -2 for "Wind Blast Upgraded"
Cooldown: -50% to "Wind Blast"Requires: Harmonic Convergence - Curse of the Midnight Wind3 levelsLevel 1
Spell: "Curse of the Midnight Wind"Level 2
Overcast spell: "Curse of the Midnight Wind Upgraded"
Cooldown: -30% to "Curse of the Midnight Wind"Level 3
Miscast base chance: -15% for "Curse of the Midnight Wind Upgraded"
Overcast spell: "Curse of the Midnight Wind Upgraded"
Winds of Magic cost: -2 for "Curse of the Midnight Wind"
Winds of Magic cost: -3 for "Curse of the Midnight Wind Upgraded"
Cooldown: -50% to "Curse of the Midnight Wind"Requires: Harmonic Convergence - Urannon's Thunderbolt3 levelsLevel 1
Spell: "Urannon's Thunderbolt"Level 2
Overcast spell: "Urannon's Thunderbolt Upgraded"
Cooldown: -30% to "Urannon's Thunderbolt"Level 3
Miscast base chance: -15% for "Urannon's Thunderbolt Upgraded"
Overcast spell: "Urannon's Thunderbolt Upgraded"
Winds of Magic cost: -2 for "Urannon's Thunderbolt"
Winds of Magic cost: -2 for "Urannon's Thunderbolt Upgraded"
Cooldown: -50% to "Urannon's Thunderbolt"Requires: Harmonic Convergence - Evasion
Passive ability: "Evasion"Requires all: Roiling Skies, Wind Blast, Curse of the Midnight Wind, Urannon's Thunderbolt - Comet of Casandora3 levelsLevel 1
Spell: "Comet of Casandora"Level 2
Overcast spell: "Comet of Casandora Upgraded"
Cooldown: -30% to "Comet of Casandora"Level 3
Miscast base chance: -15% for "Comet of Casandora Upgraded"
Overcast spell: "Comet of Casandora Upgraded"
Winds of Magic cost: -2 for "Comet of Casandora"
Winds of Magic cost: -4 for "Comet of Casandora Upgraded"
Cooldown: -50% to "Comet of Casandora"Requires: Evasion - Chain Lightning2 levelsLevel 1
Spell: "Chain Lightning"Level 2
Winds of Magic cost: -3 for "Chain Lightning"
Cooldown: -50% to "Chain Lightning"
Spell: "Chain Lightning"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Comet of Casandora, Chain Lightning
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Cleanse Corruption3 levelsLevel 1
Cleanse Corruption action: Corruption is reduced by an additional 1
Corruption: -1 (local province)Level 2 · rank 5
Cleanse Corruption action: Corruption is reduced by an additional 2
Corruption: -2 (local province)Level 3 · rank 10
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)The locals take notice and will be inspired or frightened into action. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Skink Priest (Heavens) (Tlaqua).
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.