
Health
3,420
Armour
15
Leadership
60
Speed
34
Melee attack
40
Melee defence
25
Weapon strength
210 base + 90 armour-piercing
300
Charge bonus
10
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mastery of Elemental Winds
When two or more units in the same army share this attribute, intensity increases the power of spells cast.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Astromancer skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
WarhorseWarhorseUnlocks at rank 5
Mount: Warhorse
wh3_dlc24_skill_cth_astromancer_mount_great_moon_birdwh3_dlc24_skill_cth_astromancer_mount_great_moon_birdUnlocks at rank 13
Mount:
Wu Xing War CompassWu Xing War CompassUnlocks at rank 18
Mount: Wu Xing War Compass
Wind HarmonyWind HarmonyUnlocks at rank 7
Spell resistance: 10%
Ranged DisciplineRanged DisciplineUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded instead
MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Attuned to the HeavensAttuned to the HeavensUnlocks at rank 12
Winds of Magic power reserve: +3 per turn
Weavings the WindsWeavings the Winds
Cooldown: -15% to Lore of Heavens spells
Martial InterestsMartial Interests
Melee attack: +5
Melee defence: +5
Trusted CounselTrusted Counsel
Construction cost: -10% for all buildings (local province)
Research rate: +4
Celestial ConduitCelestial Conduit
Spell intensity: +10%
Harmonic ConvergenceHarmonic Convergence2 levelsLevel 1
Overcast spell: "Harmonic Convergence Upgraded"
Cooldown: -30% to "Harmonic Convergence"
Miscast base chance: -15% for "Harmonic Convergence Upgraded"
Overcast spell: "Harmonic Convergence Upgraded"
Winds of Magic cost: -1 for "Harmonic Convergence"
Winds of Magic cost: -2 for "Harmonic Convergence Upgraded"
Cooldown: -50% to "Harmonic Convergence"
Roiling SkiesRoiling Skies
Passive ability: "Roiling Skies"
Wind BlastWind Blast3 levelsLevel 1
Spell: "Wind Blast"
Overcast spell: "Wind Blast Upgraded"
Cooldown: -30% to "Wind Blast"
Miscast base chance: -15% for "Wind Blast Upgraded"
Overcast spell: "Wind Blast Upgraded"
Winds of Magic cost: -1 for "Wind Blast"
Winds of Magic cost: -2 for "Wind Blast Upgraded"
Cooldown: -50% to "Wind Blast"
Curse of the Midnight WindCurse of the Midnight Wind3 levelsLevel 1
Spell: "Curse of the Midnight Wind"
Overcast spell: "Curse of the Midnight Wind Upgraded"
Cooldown: -30% to "Curse of the Midnight Wind"
Miscast base chance: -15% for "Curse of the Midnight Wind Upgraded"
Overcast spell: "Curse of the Midnight Wind Upgraded"
Winds of Magic cost: -2 for "Curse of the Midnight Wind"
Winds of Magic cost: -3 for "Curse of the Midnight Wind Upgraded"
Cooldown: -50% to "Curse of the Midnight Wind"
Urannon's ThunderboltUrannon's Thunderbolt3 levelsLevel 1
Spell: "Urannon's Thunderbolt"
Overcast spell: "Urannon's Thunderbolt Upgraded"
Cooldown: -30% to "Urannon's Thunderbolt"
Miscast base chance: -15% for "Urannon's Thunderbolt Upgraded"
Overcast spell: "Urannon's Thunderbolt Upgraded"
Winds of Magic cost: -2 for "Urannon's Thunderbolt"
Winds of Magic cost: -2 for "Urannon's Thunderbolt Upgraded"
Cooldown: -50% to "Urannon's Thunderbolt"
EvasionEvasion
Passive ability: "Evasion"
Comet of CasandoraComet of Casandora3 levelsLevel 1
Spell: "Comet of Casandora"
Overcast spell: "Comet of Casandora Upgraded"
Cooldown: -30% to "Comet of Casandora"
Miscast base chance: -15% for "Comet of Casandora Upgraded"
Overcast spell: "Comet of Casandora Upgraded"
Winds of Magic cost: -2 for "Comet of Casandora"
Winds of Magic cost: -4 for "Comet of Casandora Upgraded"
Cooldown: -50% to "Comet of Casandora"
Chain LightningChain Lightning2 levelsLevel 1
Spell: "Chain Lightning"
Winds of Magic cost: -3 for "Chain Lightning"
Cooldown: -50% to "Chain Lightning"
Spell: "Chain Lightning"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
wh3_cp1_skill_cth_astromancer_astromantic_wardwh3_cp1_skill_cth_astromancer_astromantic_wardUnlocks at rank 14
Passive ability: "" for Jade Lion, Jet Lion and Terracotta Sentinel units (Hero's army)
wh3_cp1_skill_cth_astromancer_heavenly_bondswh3_cp1_skill_cth_astromancer_heavenly_bondsUnlocks at rank 14
Passive ability: "" for Celestial Lion and Great Moon Bird units (Hero's army)
Peerless AstromancyPeerless AstromancyUnlocks at rank 14
Targeting range: +10% for spells
Armour: +15
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Astromancer
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Grand CathayWizard | 3,420 | 1 | 15 | 60 | 34 | 40 | 25 | 300 | 10 | 1,000 | 250 | wh3_main_cth_cha_astromancer_0 |
| Grand CathayWizard | 3,848 | 1 | 50 | 60 | 78 | 40 | 25 | 300 | 30 | 1,100 | 275 | wh3_main_cth_cha_astromancer_1 |
| Grand CathayWizard | 6,656 | 1 | 80 | 60 | 30 | 30 | 20 | 300 | 20 | 1,250 | 325 | wh3_main_cth_cha_astromancer_2 |
| Grand CathayWizard | 7,306 | 1 | 40 | 60 | 120 | 44 | 50 | 560 | 46 | 1,800 | 450 | wh3_dlc24_cth_cha_astromancer_great_moon_bird |
Who can field it
- The Northern Provinces
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.