Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Astromancer unit card

Astromancer

Hero· Wizard· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Astromancer is Grand Cathay hero: 3,420 HP, armour 15, melee attack 40, melee defence 25, weapon strength 300. It costs 1,000 in the campaign and 300 in multiplayer. Unit key wh3_main_cth_cha_astromancer_0. Patch 9.0.4, from the game's data tables.

Health

3,420

bottom 2% of class

Armour

15

bottom 4% of class

Leadership

60

bottom 17% of class

Speed

34

bottom 12% of class

Melee attack

40

bottom 48% of class

Melee defence

25

bottom 8% of class

Weapon strength

210 base + 90 armour-piercing

300

bottom 19% of class

Charge bonus

10

bottom 1% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mastery of Elemental Winds

    When two or more units in the same army share this attribute, intensity increases the power of spells cast.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Astromancer skill tree

32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Astromancer's skills

  1. Warhorse
  2. Great Moon Bird
  3. Wu Xing War Compass
  4. Wind Harmony
  5. Ranged Discipline
  6. Immortality
  7. Mentor
  1. Attuned to the Heavens
  2. Weavings the Winds
  3. Martial Interests
  4. Trusted Counsel
  5. Celestial Conduit
  1. Harmonic Convergence
  2. Roiling Skies
  3. Wind Blast
  4. Curse of the Midnight Wind
  5. Urannon's Thunderbolt
  6. Evasion
  7. Comet of Casandora
  8. Chain Lightning
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Astromantic Warding
  2. Heavenly Bonds
  3. Peerless Astromancy
  1. Scouting
  2. Spread Control
  3. Steal Technology
  4. Wound
  5. Block Army
  6. Specialist

Every version of Astromancer

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Grand CathayWizard3,42011560344025300101,000250wh3_main_cth_cha_astromancer_0
Grand CathayWizard3,84815060784025300301,100275wh3_main_cth_cha_astromancer_1
Grand CathayWizard6,65618060303020300201,250325wh3_main_cth_cha_astromancer_2
Grand CathayWizard7,306140601204450560461,800450wh3_dlc24_cth_cha_astromancer_great_moon_bird

Who can field it

  • Grand Cathay · The Northern Provinces

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.