Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Astromancer unit card

Astromancer

Hero· Wizard· 1 model at Ultra size

Health

3,420

bottom 2% of class

Armour

15

bottom 4% of class

Leadership

60

bottom 17% of class

Speed

34

bottom 12% of class

Melee attack

40

bottom 48% of class

Melee defence

25

bottom 8% of class

Weapon strength

210 base + 90 armour-piercing

300

bottom 19% of class

Charge bonus

10

bottom 1% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mastery of Elemental Winds

    When two or more units in the same army share this attribute, intensity increases the power of spells cast.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Astromancer skill tree

32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Astromancer's skills

  1. Warhorse
  2. wh3_dlc24_skill_cth_astromancer_mount_great_moon_bird
  3. Wu Xing War Compass
  4. Wind Harmony
  5. Ranged Discipline
  6. Immortality
  7. Mentor
  1. Attuned to the Heavens
  2. Weavings the Winds
  3. Martial Interests
  4. Trusted Counsel
  5. Celestial Conduit
  1. Harmonic Convergence
  2. Roiling Skies
  3. Wind Blast
  4. Curse of the Midnight Wind
  5. Urannon's Thunderbolt
  6. Evasion
  7. Comet of Casandora
  8. Chain Lightning
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. wh3_cp1_skill_cth_astromancer_astromantic_ward
  2. wh3_cp1_skill_cth_astromancer_heavenly_bonds
  3. Peerless Astromancy
  1. Scouting
  2. Spread Control
  3. Steal Technology
  4. Wound
  5. Block Army
  6. Specialist

Every version of Astromancer

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Grand CathayWizard3,42011560344025300101,000250wh3_main_cth_cha_astromancer_0
Grand CathayWizard3,84815060784025300301,100275wh3_main_cth_cha_astromancer_1
Grand CathayWizard6,65618060303020300201,250325wh3_main_cth_cha_astromancer_2
Grand CathayWizard7,306140601204450560461,800450wh3_dlc24_cth_cha_astromancer_great_moon_bird

Who can field it

  • The Northern Provinces
  • The Northern Provinces

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.