
Archmage (Heavens)
Lord· Wizard Lord· 1 model at Ultra size
Comes with The Warden & The Paunch(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Archmage (Heavens) is High Elves lord: 3,820 HP, armour 15, melee attack 36, melee defence 28, weapon strength 285. It costs 1,000 in the campaign and 450 in multiplayer. It comes with The Warden & The Paunch. Unit key wh2_dlc15_hef_cha_archmage_heavens_0. Patch 9.0.4, from the game's data tables.
Health
3,820
Armour
15
Leadership
75
Speed
35
Melee attack
36
Melee defence
28
Weapon strength
200 base + 85 armour-piercing
285
Charge bonus
15
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · High Elves: Sisters of Avelorn, Shadow Warriors
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Archmage (Heavens) skill tree
57 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Archmage (Heavens)'s skills
- Barded Ithilmar SteedBarded Ithilmar SteedUnlocks at rank 11
- Mount: Elven Steed
- Ithilmar ChariotIthilmar ChariotUnlocks at rank 14
- Mount: Ithilmar Chariot
- Great EagleGreat EagleUnlocks at rank 16
- Mount: Great Eagle
- Moon DragonMoon DragonUnlocks at rank 22
- Mount: Moon Dragon
- Speed of AsuryanSpeed of AsuryanUnlocks at rank 4
- Melee defence: +3
- Speed: +15%
- Greater WardGreater WardUnlocks at rank 8
- Ward save: +10%
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Crackling PotencyCrackling PotencyUnlocks at rank 12
- Bound spell: "Chain Lightning"
- Campaign line of sight: +25%
- Absolute ControlAbsolute ControlUnlocks at rank 14
- Cooldown: -10% to all spells
- Winds of Magic cost: -10% for all spells
- Peerless AbjurationPeerless Abjuration
- Barrier hit points: +500
- Enemy Winds of Magic power reserve capacity: -15 (local region)
- Spell resistance: 10% (Lord's army)
- Aberrant SensitivityAberrant Sensitivity
- Ward save: +10% when fighting against armies that spread corruption (Lord's army)
- Enemy Hero action success chance: -10%
- Ambush defence chance: +20% (Lord's army)
- Scholarly BrillianceScholarly Brilliance
- Spell intensity: +10%
- Winds of Magic power reserve capacity: +10
- Magic item drop chance from battle: +30%
- Dedicated to AsuryanDedicated to AsuryanUnlocks at rank 10
- Upkeep: -5% for Phoenix Guard units (Lord's army)
- Leadership: +5 for Phoenix Guard units (Lord's army)
- Speed: +15%
- Control: +2 (local province)
- Dedicated to HoethDedicated to HoethUnlocks at rank 10
- Leadership: +5 for Swordmasters of Hoeth units (Lord's army)
- Upkeep: -5% for Swordmasters of Hoeth units (Lord's army)
- Corruption: -2 (local province)
- Winds of Magic power reserve capacity: +5 (own army)
- Dedicated to VaulDedicated to VaulUnlocks at rank 10
- Income from Industry buildings: +1% (factionwide)
- Leadership: +5 for Dragon Princes units (Lord's army)
- Upkeep: -5% for Dragon Princes units (Lord's army)
- Armour: +10
- Dedicated to KurnousDedicated to KurnousUnlocks at rank 10
- Leadership: +5 for White Lions of Chrace units (Lord's army)
- Upkeep: -5% for White Lions of Chrace, War Lions and Lion Chariot units (Lord's army)
- Attribute: Vanguard Deployment
- Income from post-battle loot: +10%
- Dedicated to IshaDedicated to IshaUnlocks at rank 10
- Leadership: +5 for Spearmen and Archers units (Lord's army)
- Upkeep: -5% for Spearmen, Rangers and Archers units (Lord's army)
- Physical resistance: 3%
- Casualty replenishment rate: +5% (Lord's army)
- Dedicated to AddaiothDedicated to AddaiothUnlocks at rank 10
- Upkeep: -5% for Dragon units (Lord's army)
- Leadership: +5 for Dragon units (Lord's army)
- Armour-piercing weapon damage: +30
- Income from sacking settlements: +15% (Lord's army)
- Dedicated to MathlannDedicated to MathlannUnlocks at rank 10
- Upkeep: -5% for Ship's Company and Lothern Sea Guard units (Lord's army)
- Melee defence: +4
- Income from Ports: +1% (factionwide)
- Leadership: +5 for Ship's Company and Lothern Sea Guard units (Lord's army)
- Dedicated to HukonDedicated to HukonUnlocks at rank 10
- Leadership: +5 for Chariot units (Lord's army)
- Upkeep: -5% for Chariot units (Lord's army)
- Campaign movement range: +5%
- Charge bonus: +5
- Harmonic ConvergenceHarmonic Convergence2 levelsLevel 1
- Overcast spell: "Harmonic Convergence Upgraded"
- Cooldown: -30% to "Harmonic Convergence"
- Miscast base chance: -15% for "Harmonic Convergence Upgraded"
- Overcast spell: "Harmonic Convergence Upgraded"
- Winds of Magic cost: -1 for "Harmonic Convergence"
- Winds of Magic cost: -2 for "Harmonic Convergence Upgraded"
- Cooldown: -50% to "Harmonic Convergence"
- Roiling SkiesRoiling Skies
- Passive ability: "Roiling Skies"
- Wind BlastWind Blast2 levelsLevel 1
- Overcast spell: "Wind Blast Upgraded"
- Cooldown: -30% to "Wind Blast"
- Miscast base chance: -15% for "Wind Blast Upgraded"
- Overcast spell: "Wind Blast Upgraded"
- Winds of Magic cost: -1 for "Wind Blast"
- Winds of Magic cost: -2 for "Wind Blast Upgraded"
- Cooldown: -50% to "Wind Blast"
- Curse of the Midnight WindCurse of the Midnight Wind2 levelsLevel 1
- Overcast spell: "Curse of the Midnight Wind Upgraded"
- Cooldown: -30% to "Curse of the Midnight Wind"
- Spell: "Curse of the Midnight Wind"
- Miscast base chance: -15% for "Curse of the Midnight Wind Upgraded"
- Overcast spell: "Curse of the Midnight Wind Upgraded"
- Winds of Magic cost: -2 for "Curse of the Midnight Wind"
- Winds of Magic cost: -3 for "Curse of the Midnight Wind Upgraded"
- Cooldown: -50% to "Curse of the Midnight Wind"
- Urannon's ThunderboltUrannon's Thunderbolt2 levelsLevel 1
- Overcast spell: "Urannon's Thunderbolt Upgraded"
- Cooldown: -30% to "Urannon's Thunderbolt"
- Spell: "Urannon's Thunderbolt"
- Miscast base chance: -15% for "Urannon's Thunderbolt Upgraded"
- Overcast spell: "Urannon's Thunderbolt Upgraded"
- Winds of Magic cost: -2 for "Urannon's Thunderbolt"
- Winds of Magic cost: -2 for "Urannon's Thunderbolt Upgraded"
- Cooldown: -50% to "Urannon's Thunderbolt"
- Potential EnergyPotential Energy
- Winds of Magic power reserve capacity: +10
- Speed: +10%
- Comet of CasandoraComet of Casandora2 levelsLevel 1
- Overcast spell: "Comet of Casandora Upgraded"
- Cooldown: -30% to "Comet of Casandora"
- Spell: "Comet of Casandora"
- Miscast base chance: -15% for "Comet of Casandora Upgraded"
- Overcast spell: "Comet of Casandora Upgraded"
- Winds of Magic cost: -2 for "Comet of Casandora"
- Winds of Magic cost: -4 for "Comet of Casandora Upgraded"
- Cooldown: -50% to "Comet of Casandora"
- Chain LightningChain Lightning
- Winds of Magic cost: -3 for "Chain Lightning"
- Cooldown: -50% to "Chain Lightning"
- Spell: "Chain Lightning"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Greater Arcane ConduitGreater Arcane Conduit
- Passive ability: "Greater Arcane Conduit"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Militia MasterMilitia Master3 levelsLevel 1
- Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- Melee attack: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- Melee attack: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- Melee defence: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- Bow MasterBow Master3 levelsLevel 1
- Ammunition: +8% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
- Ammunition: +12% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
- Reload time reduction: +4% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)
- Ammunition: +20% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
- Reload time reduction: +8% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)
- Cavalry MasterCavalry Master3 levelsLevel 1
- Speed: +5% for Ellyrian Reavers and Silver Helms units (Lord's army)
- Charge bonus: +9 for Ellyrian Reavers and Silver Helms units (Lord's army)
- Missile strength: +6% for Ellyrian Reavers units (Lord's army)
- Speed: +7% for Ellyrian Reavers and Silver Helms units (Lord's army)
- Charge bonus: +12 for Ellyrian Reavers and Silver Helms units (Lord's army)
- Missile strength: +8% for Ellyrian Reavers units (Lord's army)
- Speed: +10% for Ellyrian Reavers and Silver Helms units (Lord's army)
- Vanguard MasterVanguard Master3 levelsLevel 1
- Charge bonus: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
- Charge bonus: +9 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
- Melee attack: +4 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
- Missile strength: +9% for Tiranoc Chariot units (Lord's army)
- Charge bonus: +12 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
- Melee attack: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
- Missile strength: +12% for Tiranoc Chariot units (Lord's army)
- Sky MasterSky Master3 levelsLevel 1
- Weapon strength: +6% for Great Eagle, Phoenix and Dragon units (Lord's army)
- Charge bonus: +9 for Great Eagle, Phoenix and Dragon units (Lord's army)
- Weapon strength: +9% for Great Eagle, Phoenix and Dragon units (Lord's army)
- Charge bonus: +12 for Great Eagle, Phoenix and Dragon units (Lord's army)
- Weapon strength: +12% for Great Eagle, Phoenix and Dragon units (Lord's army)
- Master StrategistMaster Strategist3 levelsLevel 1
- Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
- Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
- Melee defence: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
- Melee attack: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
- Melee defence: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
- Loose!Loose!
- Passive ability: "Loose!"
- Immovable ForceImmovable Force
- Spell resistance: 15% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
- Weapon strength: +10% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
- Favourable WindsFavourable Winds
- Armour: +10 for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Archers and Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
- Silver TorrentSilver Torrent
- Missile resistance: 15% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
- Speed: +10% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
- Heart of the FlameHeart of the Flame
- Armour: +10 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
- Darken the SkiesDarken the Skies
- Replaces: "Loose!"
- Passive ability: "Darken the Skies"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- LooterLooter3 levelsLevel 1
- Income from looting settlements: +3% (Lord's army)
- Income from looting settlements: +8% (Lord's army)
- Income from looting settlements: +15% (Lord's army)
- Bonded ServiceBonded Service3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- WaryWary3 levelsLevel 1
- Enemy Hero action success chance: -3%
- Ambush defence chance: +8% (Lord's army)
- Enemy Hero action success chance: -8%
- Ambush defence chance: +16% (Lord's army)
- Enemy Hero action success chance: -15%
- Ambush defence chance: +30% (Lord's army)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- Elven HealingElven Healing3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Ancient CunningAncient Cunning3 levelsLevel 1
- Ambush success chance: +6% (Lord's army)
- Ambush success chance: +16% (Lord's army)
- Ambush success chance: +30% (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Archmage (Heavens)
5 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| High ElvesWizard Lord | 3,820 | 1 | 15 | 75 | 35 | 36 | 28 | 285 | 15 | 1,000 | 250 | wh2_dlc15_hef_cha_archmage_heavens_0 |
| High ElvesWizard Lord | 4,148 | 1 | 45 | 75 | 84 | 36 | 28 | 285 | 35 | 1,200 | 300 | wh2_dlc15_hef_cha_archmage_heavens_1 |
| High ElvesWizard Lord | 4,488 | 1 | 110 | 75 | 84 | 24 | 18 | 285 | 64 | 1,350 | 300 | wh2_dlc15_hef_cha_archmage_heavens_2 |
| High ElvesWizard Lord | 5,080 | 1 | 30 | 75 | 110 | 44 | 30 | 420 | 62 | 1,500 | 375 | wh2_dlc15_hef_cha_archmage_heavens_3 |
| High ElvesWizard Lord | 8,444 | 1 | 70 | 75 | 95 | 50 | 44 | 520 | 50 | 2,200 | 575 | wh2_dlc15_hef_cha_archmage_heavens_4 |
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.