Health
3,988
Armour
50
Leadership
70
Speed
42
Melee attack
58
Melee defence
48
Weapon strength
235 base + 90 armour-piercing
325
Charge bonus
28
Ranged
Range
190 m
Ammunition
40
Missile damage
196 base + 84 AP
280
Reload time
8 s
Damage per 10 s
350
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Fire Whilst Moving
This unit can fire while on the move.

Snipe
This unit remains hidden while firing.

Stalk
This unit can move hidden in any terrain.
Abilities
Isha's RainBombardment · Enemies hit by the bombardment are slowed for a short time, Causes moderate magical damage…activeIsha's RainBombardmentEnemies hit by the bombardment are slowed for a short timeCauses moderate magical damageMedium strike areaStrong vs multiple combatantsWeak vs a single combatantCooldown 120 s · Duration 9 s · 3 uses · Wind-up 3 sSeveral arrows rain down swiftly from the sky, striking anything caught within their area of effect.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Arrow of KurnousMagic Missiles · Causes armour-piercing damage, Effective at long rangeactiveArrow of KurnousMagic MissilesCauses armour-piercing damageEffective at long rangeCooldown 90 s · 3 usesThe God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power.
Hawkish PrecisionAugment · +15% Armour-Piercing Missile Damage, +15% Base Missile DamagepassiveHawkish PrecisionAugment+15% Armour-Piercing Missile Damage+15% Base Missile DamagePassiveThe truly hawk-eyed always hit their targets. Always.
The Eye of KurnousAugment · +10% Base Missile DamagepassiveThe Eye of KurnousAugment+10% Base Missile DamagePassive · Range 35 mSetting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.
Kalara skill tree
22 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
The Endless HuntersThe Endless HuntersUnlocks at rank 3
Reload time reduction: +15% during forest battles (Hero's army)
Ward of LoecWard of LoecUnlocks at rank 7
Missile resistance: 10%
Ward of HoethWard of HoethUnlocks at rank 7
Spell resistance: 10%
EnduranceEnduranceUnlocks at rank 9
Ambush defence chance: +20% (Hero's army)
Attrition: -20% casualties suffered from all attrition (Hero's army)
Arrow of KurnousArrow of Kurnous
Ability: "Arrow of Kurnous"
FleetfingerFleetfinger3 levelsLevel 1
Reload time reduction: +5%
Reload time reduction: +10%
Reload time reduction: +15%
Piercing ShotsPiercing Shots3 levelsLevel 1
Missile strength: +4%
Missile strength: +9%
Missile strength: +15%
Bottomless QuiverBottomless Quiver3 levelsLevel 1
Ammunition: +6%
Ammunition: +16%
Ammunition: +30%
Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Prey of Anath RaemaPrey of Anath Raema
Ability: "Prey of Anath Raema"
SwordplayerSwordplayer
Armour-piercing weapon damage: +12
Charge bonus: +5
Melee attack: +3
Endurance of the OakEndurance of the Oak3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Tempered RigourTempered Rigour3 levelsLevel 1
Melee attack: +3
Melee defence: +3
Melee attack: +7
Melee defence: +7
Melee attack: +12
Melee defence: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
The Eye of KurnousThe Eye of Kurnous
Passive ability: "The Eye of Kurnous"
Sight Beyond SightSight Beyond SightUnlocks at rank 5
Replaces: "The Eye of Kurnous"
Passive ability: "Sight Beyond Sight"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.