Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Kalara unit card

Kalara

Hero· Hybrid Weapon Specialist· 1 model at Ultra size

Comes with The Hunter & The Beast(Warhammer II)

Skill tree →Duel it in the combat calculator →

Kalara is Empire hero: 3,988 HP, armour 50, melee attack 58, melee defence 48, weapon strength 325, range 190 m, missile damage 350 per 10 s for the whole unit. It costs 1,000 in the campaign and 700 in multiplayer. It comes with The Hunter & The Beast. Unit key wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0. Patch 9.0.4, from the game's data tables.

Health

3,988

bottom 36% of class

Armour

50

bottom 39% of class

Leadership

70

top 36% of class

Speed

42

bottom 33% of class

Melee attack

58

top 9% of class

Melee defence

48

top 17% of class

Weapon strength

235 base + 90 armour-piercing

325

bottom 44% of class

Charge bonus

28

bottom 28% of class

Ranged

Range

190 m

top 17% of class

Ammunition

40

top 46% of class

Missile damage

196 base + 84 AP

280

top 18% of class

Reload time

8 s

top 49% of class

Damage per 10 s

350

top 35% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Snipe

    This unit remains hidden while firing.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Isha's RainBombardment · Enemies hit by the bombardment are slowed for a short time, Causes moderate magical damage…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Arrow of KurnousMagic Missiles · Causes armour-piercing damage, Effective at long rangeactive
  • Hawkish PrecisionAugment · +15% Armour-Piercing Missile Damage, +15% Base Missile Damagepassive
  • The Eye of KurnousAugment · +10% Base Missile Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Kalara skill tree

22 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Kalara's skills

  1. The Endless Hunters
  2. Ward of Loec
  3. Ward of Hoeth
  4. Endurance
  1. Arrow of Kurnous
  2. Fleetfinger
  3. Piercing Shots
  4. Bottomless Quiver
  5. Expeditious Endeavour
  6. Prey of Anath Raema
  1. Swordplayer
  2. Endurance of the Oak
  3. Tempered Rigour
  4. Foe-Seeker
  1. The Eye of Kurnous
  2. Sight Beyond Sight
  1. Training
  2. Spread Control
  3. Assault Garrison
  4. Assassinate
  5. Assault Units
  6. Specialist

Who can field it

  • The Empire · Reikland · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.