Kalara
Hero· Hybrid Weapon Specialist· 1 model at Ultra size
Comes with The Hunter & The Beast(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Kalara is Empire hero: 3,988 HP, armour 50, melee attack 58, melee defence 48, weapon strength 325, range 190 m, missile damage 350 per 10 s for the whole unit. It costs 1,000 in the campaign and 700 in multiplayer. It comes with The Hunter & The Beast. Unit key wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0. Patch 9.0.4, from the game's data tables.
Health
3,988
Armour
50
Leadership
70
Speed
42
Melee attack
58
Melee defence
48
Weapon strength
235 base + 90 armour-piercing
325
Charge bonus
28
Ranged
Range
190 m
Ammunition
40
Missile damage
196 base + 84 AP
280
Reload time
8 s
Damage per 10 s
350
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Fire Whilst Moving
This unit can fire while on the move.
- Snipe
This unit remains hidden while firing.
- Stalk
This unit can move hidden in any terrain.
Abilities
- Isha's RainBombardment · Enemies hit by the bombardment are slowed for a short time, Causes moderate magical damage…activeIsha's RainBombardmentEnemies hit by the bombardment are slowed for a short timeCauses moderate magical damageMedium strike areaStrong vs multiple combatantsWeak vs a single combatantCooldown 120 s · Duration 9 s · 3 uses · Wind-up 3 sSeveral arrows rain down swiftly from the sky, striking anything caught within their area of effect.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Arrow of KurnousMagic Missiles · Causes armour-piercing damage, Effective at long rangeactiveArrow of KurnousMagic MissilesCauses armour-piercing damageEffective at long rangeCooldown 90 s · 3 usesThe God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power.
- Hawkish PrecisionAugment · +15% Armour-Piercing Missile Damage, +15% Base Missile DamagepassiveHawkish PrecisionAugment+15% Armour-Piercing Missile Damage+15% Base Missile DamagePassiveThe truly hawk-eyed always hit their targets. Always.
- The Eye of KurnousAugment · +10% Base Missile DamagepassiveThe Eye of KurnousAugment+10% Base Missile DamagePassive · Range 35 mSetting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.
Counters
Good against
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens
- Lightly armoured units without shields — 350 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Kalara skill tree
22 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- The Endless HuntersThe Endless HuntersUnlocks at rank 4
- Reload time reduction: +15% during forest battles (Hero's army)
- Ward of LoecWard of LoecUnlocks at rank 8
- Missile resistance: 10%
- Ward of HoethWard of HoethUnlocks at rank 8
- Spell resistance: 10%
- EnduranceEnduranceUnlocks at rank 10
- Ambush defence chance: +20% (Hero's army)
- Attrition: -20% casualties suffered from all attrition (Hero's army)
- Arrow of KurnousArrow of Kurnous
- Ability: "Arrow of Kurnous"
- FleetfingerFleetfinger3 levelsLevel 1
- Reload time reduction: +5%
- Reload time reduction: +10%
- Reload time reduction: +15%
- Piercing ShotsPiercing Shots3 levelsLevel 1
- Missile strength: +4%
- Missile strength: +9%
- Missile strength: +15%
- Bottomless QuiverBottomless Quiver3 levelsLevel 1
- Ammunition: +6%
- Ammunition: +16%
- Ammunition: +30%
- Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Prey of Anath RaemaPrey of Anath Raema
- Ability: "Prey of Anath Raema"
- SwordplayerSwordplayer
- Armour-piercing weapon damage: +12
- Charge bonus: +5
- Melee attack: +3
- Endurance of the OakEndurance of the Oak3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Tempered RigourTempered Rigour3 levelsLevel 1
- Melee attack: +3
- Melee defence: +3
- Melee attack: +7
- Melee defence: +7
- Melee attack: +12
- Melee defence: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- The Eye of KurnousThe Eye of Kurnous
- Passive ability: "The Eye of Kurnous"
- Sight Beyond SightSight Beyond SightUnlocks at rank 6
- Replaces: "The Eye of Kurnous"
- Passive ability: "Sight Beyond Sight"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- The Empire · Reikland · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.