Kalara skill tree & build planner
22 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- The Endless HuntersUnlocks at rank 4Reload time reduction: +15% during forest battles (Hero's army)Waystalkers are no more than their next hunt. Every breath advances their chase, bringing them closer to victory.
- Ward of LoecUnlocks at rank 8Missile resistance: 10%The Trickster God knows all manner of ploys and ruses that can be used to counter missile attacks.
- Ward of HoethUnlocks at rank 8Spell resistance: 10%Knowledge can be used as a shield against magical attack.
- EnduranceUnlocks at rank 10Ambush defence chance: +20% (Hero's army)Attrition: -20% casualties suffered from all attrition (Hero's army)When it comes to the art of survival, there's no one who can match Kalara's finely-honed abilities.
- Arrow of KurnousAbility: "Arrow of Kurnous"When the arrow flies farther, it may kill sooner, which is vital in the Hunt.
- Fleetfinger3 levelsLevel 1Reload time reduction: +5%Level 2Reload time reduction: +10%Level 3Reload time reduction: +15%Requires: Arrow of KurnousNook and fire. Nook again, and fire. Nook a third time, and fire. All in a heartbeat.
- Piercing Shots3 levelsLevel 1Missile strength: +4%Level 2Missile strength: +9%Level 3Missile strength: +15%Requires: Arrow of KurnousThe forest teaches a warrior not only when to fire but where, which makes a bigger difference.
- Bottomless Quiver3 levelsLevel 1Ammunition: +6%Level 2Ammunition: +16%Level 3Ammunition: +30%Requires: Arrow of KurnousAlways willing to fight on, a widened quiver allows arrows to rain, almost without end.
- Expeditious Endeavour3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Arrow of KurnousWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive.
- Prey of Anath RaemaAbility: "Prey of Anath Raema"Requires: 5 skill points across Fleetfinger, Piercing Shots, Bottomless Quiver, Expeditious EndeavourBy all means summon the bloodthirsty Goddess of the Hunt to assist you, but always make sure you thank her afterwards…
- SwordplayerArmour-piercing weapon damage: +12Charge bonus: +5Melee attack: +3The sword is the axis of the world and its power is absolute.
- Endurance of the Oak3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: SwordplayerTaking their cue from the forest itself, the Lord endures and overcomes all.
- Tempered Rigour3 levelsLevel 1Melee attack: +3Melee defence: +3Level 2Melee attack: +7Melee defence: +7Level 3Melee attack: +12Melee defence: +12Requires: SwordplayerWhen to strike, when to block, when to dodge. These are all skills the warriors of Athel Loren must perfect.
- Foe-SeekerAbility: "Foe-Seeker"Requires: SwordplayerFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
Battle
- The Eye of KurnousPassive ability: "The Eye of Kurnous"The Lord sets their eye upon the foe, imbuing their troops with Kurnous' spirit and the will to see his enemies destroyed.
- Sight Beyond SightUnlocks at rank 6Replaces: "The Eye of Kurnous"Passive ability: "Sight Beyond Sight"Requires: The Eye of KurnousWaystalkers’ keen eyes can spot an enemy at a distance that defies belief, and so they demand the same of their troops.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Kalara · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,988 | 3,988 |
| Armour | 50 | 50 |
| Leadership | 70 | 70 |
| Speed | 42 | 42 |
| Melee attack | 58 | 58 |
| Melee defence | 48 | 48 |
| Weapon strength | 325 | 325 |
| … armour-piercing | 90 | 90 |
| Charge bonus | 28 | 28 |
| Missile damage | 280 | 280 |
| Range | 190 | 190 |
| Ammunition | 40 | 40 |
| Reload time (s) | 8 | 8 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.