
Priest of Ulric
Hero· Support Specialist· 1 model at Ultra size
Comes with Lords of the End Times - Empire(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Priest of Ulric is Empire hero: 4,068 HP, armour 85, melee attack 41, melee defence 38, weapon strength 360. It costs 450 in the campaign and in multiplayer. It comes with Lords of the End Times - Empire. Unit key wh3_dlc29_emp_cha_priest_of_ulric. Patch 9.0.4, from the game's data tables.
Health
4,068
Armour
85
Leadership
70
Speed
31
Melee attack
41
Melee defence
38
Weapon strength
140 base + 220 armour-piercing
360
Charge bonus
40
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Battle HowlAugment (Area) · +25% Charge Speed, +25% Speed…activeBattle HowlAugment (Area)+25% Charge Speed+25% Speed+20% Charge BonusCooldown 60 s · Duration 15 s · Range 55 m · Wind-up 0.5 sIs it a prayer to war, or a primal acclamation to the Wolf-God? It amounts to all and the same.
- DestructionExplosionactiveDestructionExplosionCooldown 120 s · Duration 3 s · Wind-up 0.5 sTo hunt and stalk, one needs time. To kill, one need not waste it.
- Fury of UlricAugment (Area) · +8 LeadershipactiveFury of UlricAugment (Area)+8 LeadershipCooldown 90 s · Duration 25 s · Range 35 m · Wind-up 0.5 sWhen Ulric leads the pack, there is no contest – the quarry can do nothing but run.
- Winter’s ChillHex · -24 Melee Attack, -30% Armour-Piercing Weapon Damage…activeWinter’s ChillHex-24 Melee Attack-30% Armour-Piercing Weapon Damage-30% Base Weapon DamageCooldown 90 s · Duration 20 s · Range 55 m · Wind-up 0.5 sUnder such eyes, one's martial resolve withers – for behind them is the Wolf, daring you to lay a hand upon him.
- Crush the WeakAugment · +8 Melee Attack, +15% Armour-Piercing Weapon Damage…passiveCrush the WeakAugment+8 Melee Attack+15% Armour-Piercing Weapon Damage+15% Base Weapon DamageEffect intensity increases with time spent engaged in melee.PassiveTo an Ulrican, an enemy's stuttering step and fear-glazed eyes are no different than those of the wild beasts they hunt.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Divine PowerHex · +50% Miscast ChancepassiveDivine PowerHex+50% Miscast ChancePassiveSuch is the strength of Sigmar's favour that enemies fail to act in the presence of such brilliance.
- BenedictionAugment (Area) · +8 LeadershippassiveBenedictionAugment (Area)+8 LeadershipPassive · Range 55 mThe Warrior Priest passes the blessings of the Heldenhammer to the brave men around him.
Counters
Good against
- Heavily armoured units — 220 of 360 weapon strength armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Priest of Ulric skill tree
36 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Barded WarhorseBarded WarhorseUnlocks at rank 4
- Mount: Barded Warhorse
- Mark of HyshMark of HyshUnlocks at rank 8
- Spell resistance: 10%
- Ulric’s WardUlric’s WardUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Cold-HardenedCold-HardenedUnlocks at rank 12
- Melee defence: +5
- Hit points: +10%
- Ulric's PresenceUlric's Presence
- Enables: "Protection of Ulric"
- Corruption: -2 (local province)
- Cold EmbraceCold EmbraceUnlocks at rank 1
- Casualties captured post-battle: +10% (Hero's army)
- Income from post-battle loot: +10% (accompanying Lord)
- Exalted InvocationsExalted Invocations
- Cooldown: -20% to battle prayers
- Ability: "Divine Hunting Ground"
- Fury of UlricFury of UlricUnlocks at rank 1
- Battle prayer: "Fury of Ulric"
- Battle HowlBattle HowlUnlocks at rank 4
- Battle prayer: "Battle Howl"
- Winter’s ChillWinter’s ChillUnlocks at rank 7
- Battle prayer: "Winter’s Chill"
- DestructionDestructionUnlocks at rank 10
- Battle prayer: "Destruction"
- Ferocious Battle HowlFerocious Battle Howl
- Replaces: "Battle Howl"
- Replaces "Fury of Ulric"
- Battle prayer: "Ferocious Battle Howl"
- Battle prayer: "Ferocious Fury of Ulric"
- Ferocious Winter’s ChillFerocious Winter’s Chill
- Replaces: "Winter’s Chill"
- Battle prayer: "Ferocious Winter’s Chill"
- Ferocious DestructionFerocious Destruction
- Replaces: "Destruction"
- Battle prayer: "Ferocious Destruction"
- SafeguardSafeguard
- Armour: +6
- ImpassionedImpassioned3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Wild-EyedWild-Eyed3 levelsLevel 1
- Melee attack: +3
- Melee attack: +6
- Melee attack: +9
- ConvictionConviction3 levelsLevel 1
- Leadership: +2
- Leadership: +5
- Leadership: +9
- SoothsayingSoothsaying3 levelsLevel 1
- Leadership aura size: +10%
- Leadership aura size: +20%
- Leadership aura size: +40%
- Faith's BastionFaith's Bastion
- Ability: "Faith's Bastion"
- TenacityTenacity3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- AuguryAugury3 levelsLevel 1
- Character's aura leadership effect: +2
- Character's aura leadership effect: +5
- Character's aura leadership effect: +9
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- FervourFervour3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- BenedictionBenediction
- Passive ability: "Benediction"
- Obliterate the WeakObliterate the WeakUnlocks at rank 20
- Replaces: "Crush the Weak" (Hero's army)
- Passive ability: "Obliterate the Weak" (Hero's army)
- Frostbite's StrikeFrostbite's StrikeUnlocks at rank 20
- Bonus vs Infantry: +15
- Weapon strength: +10%
- Wanderer’s PathWanderer’s PathUnlocks at rank 20
- Increase Mobility action: Movement range is increased by an additional 10%
- Stimulate Growth action: Growth is modified by an additional 20
- Hero action success chance: +10%
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Stimulate GrowthStimulate Growth3 levelsLevel 1
- Stimulate Growth action: Growth is modified by an additional 10
- Stimulate Growth action: Growth is modified by an additional 20
- Stimulate Growth action: Growth is modified by an additional 30
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Priest of Ulric
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireSupport Specialist | 4,068 | 1 | 85 | 70 | 31 | 41 | 38 | 360 | 40 | 450 | 112 | wh3_dlc29_emp_cha_priest_of_ulric |
| The EmpireSupport Specialist | 4,556 | 1 | 105 | 70 | 78 | 41 | 38 | 360 | 60 | 700 | 175 | wh3_dlc29_emp_cha_priest_of_ulric_warhorse |
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.