Priest of Ulric skill tree & build planner
36 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded WarhorseUnlocks at rank 4Mount: Barded WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'.
- Mark of HyshUnlocks at rank 8Spell resistance: 10%Those who bear the Mark of Hysh are practitioners of the magical Lore of Light, and the bane of Chaos, for they are able to control and manipulate the White Wind of Magic.
- Ulric’s WardUnlocks at rank 8Missile resistance: 10%"Death from afar is a fate fit for prey. Are we prey?!"
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Cold-HardenedUnlocks at rank 12Melee defence: +5Hit points: +10%Servants of Ulric impose hardships upon themselves as a rule, such is their extremity of faith and the stubborn strength it brings.
- Ulric's PresenceEnables: "Protection of Ulric"Corruption: -2 (local province)Requires: Cold-HardenedThose who walk beside the Wolf do not suffer cowardly death, nor does their tenacity abandon them.
- Cold EmbraceUnlocks at rank 1Casualties captured post-battle: +10% (Hero's army)Income from post-battle loot: +10% (accompanying Lord)Requires: Cold-HardenedWhile winter takes from some, its cold embrace provides for others.
- Exalted InvocationsCooldown: -20% to battle prayersAbility: "Divine Hunting Ground"Requires: Cold-HardenedThose who bear witness to Ar-Ulric's devotion sometimes wonder if the wind itself is not his ally, to carry his prayers on its own.
- Fury of UlricUnlocks at rank 1 · Starting skillBattle prayer: "Fury of Ulric"Ulric’s domain is one of honour, bravery and prowess. His fury is aimed at cowardice and weakness, made known to his followers through prayer.
- Battle HowlUnlocks at rank 4Battle prayer: "Battle Howl"Requires: Fury of UlricIs it a prayer to war, or a primal acclamation to the Wolf-God? It amounts to all and the same.
- Winter’s ChillUnlocks at rank 7Battle prayer: "Winter’s Chill"Requires: Battle HowlUnder such eyes, one's martial resolve withers – for behind them is the Wolf, daring you to lay a hand upon him.
- DestructionUnlocks at rank 10Battle prayer: "Destruction"Requires: Winter’s ChillTo hunt and stalk, one needs time. To kill, one need not waste it.
- Ferocious Battle HowlReplaces: "Battle Howl"Replaces "Fury of Ulric"Battle prayer: "Ferocious Battle Howl"Battle prayer: "Ferocious Fury of Ulric"Requires: DestructionNot with: Ferocious Destruction, Ferocious Winter’s ChillWhat was once a full-throated clamour turns into the crush and press of bodies gone feral with bloodlust.
- Ferocious Winter’s ChillReplaces: "Winter’s Chill"Battle prayer: "Ferocious Winter’s Chill"Requires: DestructionNot with: Ferocious Battle Howl, Ferocious DestructionWhen the foe's hand is stayed and their resolve stuttered, then their throat is bared – and so are the Wolf's fangs.
- Ferocious DestructionReplaces: "Destruction"Battle prayer: "Ferocious Destruction"Requires: DestructionNot with: Ferocious Battle Howl, Ferocious Winter’s ChillAs the the enemy's blood gushes hot, the blood still in their veins freezes in a terrible premonition of death.
- SafeguardArmour: +6It is no easy task to bend or break the armour of this being.
- Impassioned3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: SafeguardThere is nothing but utter belief. There is no reasoning with this one.
- Wild-Eyed3 levelsLevel 1Melee attack: +3Level 2Melee attack: +6Level 3Melee attack: +9Requires: Safeguard"Don't look into their eyes, there is only death there!"
- Conviction3 levelsLevel 1Leadership: +2Level 2Leadership: +5Level 3Leadership: +9Requires: SafeguardSuch is this one's conviction that others have no choice but to believe.
- Soothsaying3 levelsLevel 1Leadership aura size: +10%Level 2Leadership aura size: +20%Level 3Leadership aura size: +40%Requires: SafeguardSpeaking words of power or faith can alter perceptions on the battlefield.
- Faith's BastionAbility: "Faith's Bastion"Requires: 4 skill points across Impassioned, Wild-Eyed, Conviction, Soothsaying
- Tenacity3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Faith's BastionThis one will not go down easily - it will be necessary to break both the will and the body first.
- Augury3 levelsLevel 1Character's aura leadership effect: +2Level 2Character's aura leadership effect: +5Level 3Character's aura leadership effect: +9Requires: Faith's BastionAn omen, a sign - this being knows things and any who follow will share their glory.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Faith's BastionA blade that sings in defence will not let its wielder be penetrated.
- Fervour3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Faith's BastionThis one fights with a fervour to be both admired and despised.
- BenedictionPassive ability: "Benediction"Requires: 4 skill points across Tenacity, Augury, Blade Shield, Fervour
Battle
- Obliterate the WeakUnlocks at rank 20Replaces: "Crush the Weak" (Hero's army)Passive ability: "Obliterate the Weak" (Hero's army)Not with: Wanderer’s Path, Frostbite's StrikeCrushing unworthy foes is no longer enough. For the men who carry Ulric's will, his mandate is to utterly annihilate them.
- Frostbite's StrikeUnlocks at rank 20Bonus vs Infantry: +15Weapon strength: +10%Not with: Obliterate the Weak, Wanderer’s PathThe Ulrican priest's strikes carry the force of a denunciation; a chilling censure felt with not just the body, but also the soul.
- Wanderer’s PathUnlocks at rank 20Increase Mobility action: Movement range is increased by an additional 10%Stimulate Growth action: Growth is modified by an additional 20Hero action success chance: +10%Not with: Obliterate the Weak, Frostbite's StrikeWandering is a means to spread the Wolf's creed, but also a pilgrimage which renews that creed in faithful hearts.
Campaign
- Increase Mobility3 levelsLevel 1Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day.
- Stimulate Growth3 levelsLevel 1Stimulate Growth action: Growth is modified by an additional 10Level 2 · rank 5Stimulate Growth action: Growth is modified by an additional 20Level 3 · rank 10Stimulate Growth action: Growth is modified by an additional 30All will listen, for the news will either be dire or wonderful.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Priest of Ulric · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,068 | 4,068 |
| Armour | 85 | 85 |
| Leadership | 70 | 70 |
| Speed | 31 | 31 |
| Melee attack | 41 | 41 |
| Melee defence | 38 | 38 |
| Weapon strength | 360 | 360 |
| … armour-piercing | 220 | 220 |
| Charge bonus | 40 | 40 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Battle prayer: "Fury of Ulric"
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
