
The Noble Sons Abroad (Pistoliers)
Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Noble Sons Abroad (Pistoliers) are Empire missile cavalry: 4,560 HP across 60 models, armour 50, melee attack 26, melee defence 24, weapon strength 24, range 80 m, missile damage 2,533 per 10 s for the whole unit. It costs 700 in the campaign and in multiplayer. Unit key wh2_dlc13_emp_cav_pistoliers_ror_0. Patch 9.0.4, from the game's data tables.
Health
76 per model
4,560
Armour
50
Leadership
50
Speed
90
Melee attack
26
Melee defence
24
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
30
Ranged
Range
80 m
Ammunition
12
Missile damage
15 base + 4 AP, 2 projectiles per shot
19
Reload time
9 s
Damage per 10 s
42
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Extra ReloadAugment · Replenishes ammunitionpassiveExtra ReloadAugmentReplenishes ammunitionPassive · Cooldown 1 s · Duration 5 s · 1 useImagine if your extra ammo clip had an extra ammo clip! I know -- wild, huh?!
Counters
Good against
- Lightly armoured units without shields — 2,533 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · The Empire: Demigryph Knights (Halberds), Halberdiers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- The Empire · Reikland · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.