
Deathjacks (Archers)
Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra sizeRegiment of Renown
Comes with The Hunter & The Beast(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Deathjacks (Archers) are Empire missile infantry: 6,210 HP across 90 models, armour 20, melee attack 19, melee defence 23, weapon strength 24, range 130 m, missile damage 1,710 per 10 s for the whole unit. It costs 550 in the campaign and in multiplayer. They come with The Hunter & The Beast. Unit key wh2_dlc13_emp_inf_archers_ror_0. Patch 9.0.4, from the game's data tables.
Health
69 per model
6,210
Armour
20
Leadership
60
Speed
33
Melee attack
19
Melee defence
23
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
4
Ranged
Range
130 m
Ammunition
20
Missile damage
17 base + 2 AP
19
Reload time
10 s
Damage per 10 s
19
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Snipe
This unit remains hidden while firing.
- Stalk
This unit can move hidden in any terrain.
Counters
Good against
- Lightly armoured units without shields — 1,710 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Missile fire — armour 20, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · The Empire: Amethyst Outriders, The Bordermen (Outriders – Grenade Launchers)
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Thundertusk · The Empire: Steam Tank, Amethyst Land Ship
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.