Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Deathjacks (Archers) unit card

Deathjacks (Archers)

Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra sizeRegiment of Renown

Comes with The Hunter & The Beast(Warhammer II)

Duel it in the combat calculator →

Deathjacks (Archers) are Empire missile infantry: 6,210 HP across 90 models, armour 20, melee attack 19, melee defence 23, weapon strength 24, range 130 m, missile damage 1,710 per 10 s for the whole unit. It costs 550 in the campaign and in multiplayer. They come with The Hunter & The Beast. Unit key wh2_dlc13_emp_inf_archers_ror_0. Patch 9.0.4, from the game's data tables.

Health

69 per model

6,210

bottom 44% of class

Armour

20

bottom 25% of class

Leadership

60

bottom 44% of class

Speed

33

bottom 22% of class

Melee attack

19

bottom 30% of class

Melee defence

23

bottom 43% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 15% of class

Charge bonus

4

bottom 15% of class

Ranged

Range

130 m

bottom 37% of class

Ammunition

20

bottom 32% of class

Missile damage

17 base + 2 AP

19

bottom 35% of class

Reload time

10 s

top 44% of class

Damage per 10 s

19

bottom 39% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Snipe

    This unit remains hidden while firing.

  • Stalk

    This unit can move hidden in any terrain.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.