Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Deathjacks (Archers) unit card

Deathjacks (Archers)

Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra sizeRegiment of Renown

Health

69 per model

6,210

bottom 44% of class

Armour

20

bottom 25% of class

Leadership

60

bottom 44% of class

Speed

33

bottom 22% of class

Melee attack

19

bottom 30% of class

Melee defence

23

bottom 43% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 15% of class

Charge bonus

4

bottom 15% of class

Ranged

Range

130 m

bottom 37% of class

Ammunition

20

bottom 32% of class

Missile damage

17 base + 2 AP

19

bottom 35% of class

Reload time

10 s

bottom 33% of class

Damage per 10 s

19

bottom 39% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Snipe

    This unit remains hidden while firing.

  • Stalk

    This unit can move hidden in any terrain.

Who can field it

  • Reikland

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.