Jorek Grimm
Hero· Missile Specialist· 1 model at Ultra size
Comes with The Hunter & The Beast(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Jorek Grimm is Empire hero: 4,188 HP, armour 120, melee attack 40, melee defence 35, weapon strength 280, range 180 m, missile damage 300 per 10 s for the whole unit. It costs 1,000 in the campaign and 750 in multiplayer. It comes with The Hunter & The Beast. Unit key wh2_dlc13_emp_cha_hunter_jorek_grimm_0. Patch 9.0.4, from the game's data tables.
Health
4,188
Armour
120
Leadership
75
Speed
32
Melee attack
40
Melee defence
35
Weapon strength
60 base + 220 armour-piercing
280
Charge bonus
14
Ranged
Range
180 m
Ammunition
50
Missile damage
60 base + 180 AP
240
Reload time
8 s
Damage per 10 s
300
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Big BoomMagic Missile · Requires line of sight to the target, Causes damage to combatantsactiveBig BoomMagic MissileRequires line of sight to the targetCauses damage to combatantsCooldown 120 s · 3 uses · Wind-up 2.2 sAn explosion of this size rattles rather more than just teeth!
- Restock!Augment · Replenishes ammunitionactiveRestock!AugmentReplenishes ammunitionCooldown 60 s · Duration 10 s · 4 usesArrows, cannonballs and more esoteric munitions are needed in endless supply on the battlefield.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Ballistics CalibrationAugment (Area) · +20 Reload SkillactiveBallistics CalibrationAugment (Area)+20 Reload SkillCooldown 90 s · Duration 22 s · Range 55 mThis Hero has an eye for accuracy, firing rates and enemy sweet spots. War machines will benefit from his presence.
- EntrenchmentAugment · +40% Armour-Piercing Missile Damage, +20% Physical ResistanceactiveEntrenchmentAugment+40% Armour-Piercing Missile Damage+20% Physical ResistanceCooldown 90 s · Duration 44 sAll the sons of Grungni can dig-in, enabling them to better resist physical attacks from the foe. Any missile attacks they can make are also improved.
Counters
Good against
- Heavily armoured units — 220 of 280 weapon strength armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
- Lightly armoured units without shields — 300 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Little Grom, Dread Saurian · The Empire: Luminark of Hysh, The Emperor's Wrath (Steam Tank)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Jorek Grimm skill tree
27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- ResourcefulResourcefulUnlocks at rank 10
- Tradable resources produced: +10% (factionwide)
- Income from trade tariffs: +15%
- Flash BombFlash BombUnlocks at rank 6
- Ability: "Flash Bomb"
- ResoluteResoluteUnlocks at rank 7
- Charge bonus: +15
- RelentlessRelentlessUnlocks at rank 11 · 3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Rune of GrimnirRune of GrimnirUnlocks at rank 8
- Missile resistance: 10%
- Break Open the Casks!Break Open the Casks!
- Cooldown: -15% for "Restock!"
- Ability number of uses: +1 for "Restock!"
- RequisitionRequisition3 levelsLevel 1
- Ammunition: +8% (Hero's army)
- Ammunition: +12% (Hero's army)
- Ammunition: +20% (Hero's army)
- TriangulationTriangulation3 levelsLevel 1
- Missile strength: +3% (Hero's army)
- Missile strength: +7% (Hero's army)
- Missile strength: +12% (Hero's army)
- OverseerOverseer3 levelsLevel 1
- Leadership aura size: +10%
- Leadership aura size: +20%
- Leadership aura size: +40%
- SapperSapper3 levelsLevel 1
- Speed: +3% for all Missile units (Hero's army)
- Speed: +8% for all Missile units (Hero's army)
- Speed: +15% for all Missile units (Hero's army)
- Zhufbar 42-PoundersZhufbar 42-Pounders2 levelsLevel 1
- Army ability: "Zhufbar 42-Pounders"
- Army ability: "Zhufbar 42-Pounders"
- Ability number of uses: +1 for "Zhufbar 42-Pounders"
- Dead EyeDead Eye
- Range: +15%
- Hand-LoadedHand-Loaded3 levelsLevel 1
- Missile strength: +4%
- Missile strength: +12%
- Missile strength: +20%
- Bare EssentialsBare Essentials
- Attribute: Stalk
- Armour: -30
- Speed: +20%
- Ballistics CalibrationBallistics Calibration
- Ability: "Ballistics Calibration"
- Barak Varr HandshakeBarak Varr Handshake
- "Sharpshooter" ammunition (increased range and anti-Infantry)
- Grudge-RakerGrudge-Raker
- "Grudge Raker" ammunition (decreased range and increased number of projectiles)
- Carry a Big StickCarry a Big Stick
- Attribute: Causes Fear
- Attribute: Vanguard Deployment
- Percussive MaintenancePercussive Maintenance2 levelsLevel 1
- Melee defence: +6
- Hit points: +10%
- Melee defence: +12
- Hit points: +20%
- Technical EnhancementsTechnical Enhancements2 levelsLevel 1
- Armour-piercing weapon damage: +20
- Armour: +8
- Armour-piercing weapon damage: +40
- Armour: +15
- Cinderblast ShellCinderblast Shell
- Ability: "Cinderblast Shell"
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- The Empire · Reikland · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.