Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Jorek Grimm unit card

Jorek Grimm

Hero· Missile Specialist· 1 model at Ultra size

Comes with The Hunter & The Beast(Warhammer II)

Skill tree →Duel it in the combat calculator →

Jorek Grimm is Empire hero: 4,188 HP, armour 120, melee attack 40, melee defence 35, weapon strength 280, range 180 m, missile damage 300 per 10 s for the whole unit. It costs 1,000 in the campaign and 750 in multiplayer. It comes with The Hunter & The Beast. Unit key wh2_dlc13_emp_cha_hunter_jorek_grimm_0. Patch 9.0.4, from the game's data tables.

Health

4,188

bottom 49% of class

Armour

120

top 6% of class

Leadership

75

top 18% of class

Speed

32

bottom 5% of class

Melee attack

40

bottom 48% of class

Melee defence

35

top 50% of class

Weapon strength

60 base + 220 armour-piercing

280

bottom 3% of class

Charge bonus

14

bottom 4% of class

Ranged

Range

180 m

top 32% of class

Ammunition

50

top 8% of class

Missile damage

60 base + 180 AP

240

top 35% of class

Reload time

8 s

top 49% of class

Damage per 10 s

300

bottom 38% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Big BoomMagic Missile · Requires line of sight to the target, Causes damage to combatantsactive
  • Restock!Augment · Replenishes ammunitionactive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Ballistics CalibrationAugment (Area) · +20 Reload Skillactive
  • EntrenchmentAugment · +40% Armour-Piercing Missile Damage, +20% Physical Resistanceactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Jorek Grimm skill tree

27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Jorek Grimm's skills

  1. Resourceful
  2. Flash Bomb
  3. Resolute
  4. Relentless
  5. Rune of Grimnir
  1. Break Open the Casks!
  2. Requisition
  3. Triangulation
  4. Overseer
  5. Sapper
  6. Zhufbar 42-Pounders
  1. Dead Eye
  2. Hand-Loaded
  3. Bare Essentials
  4. Ballistics Calibration
  5. Barak Varr Handshake
  1. Grudge-Raker
  2. Carry a Big Stick
  3. Percussive Maintenance
  4. Technical Enhancements
  5. Cinderblast Shell
  1. Increase Mobility
  2. Boost Income
  3. Steal Technology
  4. Wound
  5. Block Army
  6. Specialist

Who can field it

  • The Empire · Reikland · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.