Jorek Grimm skill tree & build planner
27 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- ResourcefulUnlocks at rank 10Tradable resources produced: +10% (factionwide)Income from trade tariffs: +15%Jorek is a highly-skilled Engineer, capable of seeking out and making the best use of the resources available to him.
- Flash BombUnlocks at rank 6Ability: "Flash Bomb"
- ResoluteUnlocks at rank 7Charge bonus: +15Dwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow.
- RelentlessUnlocks at rank 11 · 3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Dwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered.
- Rune of GrimnirUnlocks at rank 8Missile resistance: 10%The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves.
- Break Open the Casks!Cooldown: -15% for "Restock!"Ability number of uses: +1 for "Restock!"Dwarfen craftsmanship ensures any weapon is infinitely more likely to run out of ammunition before succumbing to the stress of battle!
- Requisition3 levelsLevel 1Ammunition: +8% (Hero's army)Level 2Ammunition: +12% (Hero's army)Level 3Ammunition: +20% (Hero's army)Requires: Break Open the Casks!If a Master Engineer wants something, he'll get it. Quartermasters can rarely refuse a demanding Guild engineer.
- Triangulation3 levelsLevel 1Missile strength: +3% (Hero's army)Level 2Missile strength: +7% (Hero's army)Level 3Missile strength: +12% (Hero's army)Requires: Break Open the Casks!Engineers use number-lore to work out the best trajectories and prime killing arcs for their war machines.
- Overseer3 levelsLevel 1Leadership aura size: +10%Level 2Leadership aura size: +20%Level 3Leadership aura size: +40%Requires: Break Open the Casks!Those Engineers that spend their lives underground have a good understanding of war in the caverns.
- Sapper3 levelsLevel 1Speed: +3% for all Missile units (Hero's army)Level 2Speed: +8% for all Missile units (Hero's army)Level 3Speed: +15% for all Missile units (Hero's army)Requires: Break Open the Casks!A Sapper excels at breaking entrenched foes. He can quickly get artillery into the best position.
- Zhufbar 42-Pounders2 levelsLevel 1Army ability: "Zhufbar 42-Pounders"Level 2Army ability: "Zhufbar 42-Pounders"Ability number of uses: +1 for "Zhufbar 42-Pounders"Requires: 4 skill points across Requisition, Triangulation, Overseer, Sapper"Bring the Barag forwards! Hand me that spyglass!"
- Dead EyeRange: +15%Not with: Grudge-RakerA dead eye shot is an Engineer or Thunderer that can hit a target at over five hundred (Dwarfen) paces.
- Hand-Loaded3 levelsLevel 1Missile strength: +4%Level 2Missile strength: +12%Level 3Missile strength: +20%Requires: Dead EyeEach round delicately crafted to deliver death with a personal touch.
- Bare EssentialsAttribute: StalkArmour: -30Speed: +20%Requires: Dead EyeWhile many engineers carry innumerable tools on their person, some espouse the art of carrying only five different protractors.
- Ballistics CalibrationAbility: "Ballistics Calibration"Requires: Dead Eye
- Barak Varr Handshake"Sharpshooter" ammunition (increased range and anti-Infantry)Requires: 3 skill points across Hand-Loaded, Bare Essentials, Ballistics CalibrationBy which one greets grobi and urk alike.
- Grudge-Raker"Grudge Raker" ammunition (decreased range and increased number of projectiles)Not with: Dead EyeWith this double-barreled, pellet-spewing device, one can riddle a single target or blast a swathe into oncoming troops.
- Carry a Big StickAttribute: Causes FearAttribute: Vanguard DeploymentRequires: Grudge-RakerThe deadly blast of the Grudge-raker inspires fear in even the most dimwitted creature.
- Percussive Maintenance2 levelsLevel 1Melee defence: +6Hit points: +10%Level 2Melee defence: +12Hit points: +20%Requires: Grudge-RakerIn possession of countless irreplaceable tools and devices, no Master Engineer goes down without a fight!
- Technical Enhancements2 levelsLevel 1Armour-piercing weapon damage: +20Armour: +8Level 2Armour-piercing weapon damage: +40Armour: +15Requires: Grudge-RakerEngineers always tinker, naming these tweaks "enhancements" - most do improve whatever contraption they are working on.
- Cinderblast ShellAbility: "Cinderblast Shell"Requires: 3 skill points across Carry a Big Stick, Percussive Maintenance, Technical Enhancements"Stand Back! These are Dawr, but this is only the milluzth attempt!"
Campaign
- Increase Mobility3 levelsLevel 1Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day.
- Boost Income3 levelsLevel 1Boost Income action: Income is modified by an additional 2%Level 2 · rank 5Boost Income action: Income is modified by an additional 4%Level 3 · rank 10Boost Income action: Income is modified by an additional 6%Such magic-users may be wise and able to offer sage advice, especially if they have scried the region.
- Steal Technology3 levelsLevel 1Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Jorek Grimm · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,188 | 4,188 |
| Armour | 120 | 120 |
| Leadership | 75 | 75 |
| Speed | 32 | 32 |
| Melee attack | 40 | 40 |
| Melee defence | 35 | 35 |
| Weapon strength | 280 | 280 |
| … armour-piercing | 220 | 220 |
| Charge bonus | 14 | 14 |
| Missile damage | 240 | 240 |
| Range | 180 | 180 |
| Ammunition | 50 | 50 |
| Reload time (s) | 8 | 8 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 35 | 35 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.