
The Wonder of the Age (Land Ship)
Chariot· War Machine· Tier 5· 1 model (crew of 22) at Ultra sizeRegiment of Renown
Comes with Thrones of Decay – Empire(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Wonder of the Age (Land Ship) is Empire chariot: 10,202 HP, armour 90, melee attack 31, melee defence 24, weapon strength 210, range 340 m, missile damage 405 per 10 s for the whole unit. It costs 2,200 in the campaign and 2,500 in multiplayer. It comes with Thrones of Decay – Empire. Unit key wh3_dlc25_emp_veh_marienburg_land_ship_ror. Patch 9.0.4, from the game's data tables.
Health
10,202
Armour
90
Leadership
100
Speed
50
Melee attack
31
Melee defence
24
Weapon strength
50 base + 160 armour-piercing, +10 vs infantry
210
Charge bonus
80
Ranged
Range
340 m
Ammunition
30
Missile damage
75 base + 330 AP
405
Reload time
10 s
Damage per 10 s
405
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Fire Whilst Moving
This unit can fire while on the move.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Full Power!Augment · +100% Acceleration, -70% Turn Speed…activeFull Power!Augment+100% Acceleration-70% Turn Speed+50% SpeedCooldown 90 s · Duration 28 s · Wind-up 1 s"All power to the engines – time is of the essence!"
- Abandon Ship!ExplosionpassiveAbandon Ship!ExplosionPassive · Duration 1 s · 1 useWhile the Land Ship's engines are undoubtedly marvels of technology, they're also known to be highly combustible…
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 10e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · The Empire: Teutogen Guard, Greatswords
- Heavily armoured units — 160 of 210 weapon strength armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
- Lightly armoured units without shields — 405 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
- Light infantry-sized units — large, mass 10,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · The Empire: Teutogen Guard, Greatswords
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · The Empire: Demigryph Knights (Halberds), Halberdiers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Loses to, at a similar price: Grail Guardians (70.08× slower), Rot Knights (53.80× slower), Pleasureseekers (51.91× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,500 multiplayer gold. Empire units ranked.
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.