Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Wonder of the Age (Land Ship) unit card

The Wonder of the Age (Land Ship)

Chariot· War Machine· Tier 5· 1 model (crew of 22) at Ultra sizeRegiment of Renown

Comes with Thrones of Decay – Empire(Warhammer III)

Duel it in the combat calculator →

The Wonder of the Age (Land Ship) is Empire chariot: 10,202 HP, armour 90, melee attack 31, melee defence 24, weapon strength 210, range 340 m, missile damage 405 per 10 s for the whole unit. It costs 2,200 in the campaign and 2,500 in multiplayer. It comes with Thrones of Decay – Empire. Unit key wh3_dlc25_emp_veh_marienburg_land_ship_ror. Patch 9.0.4, from the game's data tables.

Health

10,202

top 3% of class

Armour

90

top 41% of class

Leadership

100

top 8% of class

Speed

50

bottom 21% of class

Melee attack

31

top 35% of class

Melee defence

24

bottom 42% of class

Weapon strength

50 base + 160 armour-piercing, +10 vs infantry

210

top 20% of class

Charge bonus

80

top 20% of class

Ranged

Range

340 m

top 34% of class

Ammunition

30

top 41% of class

Missile damage

75 base + 330 AP

405

top 28% of class

Reload time

10 s

bottom 41% of class

Damage per 10 s

405

top 48% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Full Power!Augment · +100% Acceleration, -70% Turn Speed…active
  • Abandon Ship!Explosionpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 6.3% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 5.8 damage per second against Chaos Warriors; it lasts 18.8 s against one unit of them.

Loses to, at a similar price: Grail Guardians (70.08× slower), Rot Knights (53.80× slower), Pleasureseekers (51.91× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,500 multiplayer gold. Empire units ranked.

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.