Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Steam Tank (Volley Gun) unit card

Steam Tank (Volley Gun)

Chariot· War Machine· Tier 4· 1 model (crew of 3) at Ultra size

Comes with Thrones of Decay – Empire(Warhammer III)

Duel it in the combat calculator →

Steam Tank (Volley Gun) is Empire chariot: 9,102 HP, armour 160, melee attack 36, melee defence 20, weapon strength 250, range 250 m, missile damage 940 per 10 s for the whole unit. It costs 2,100 in the campaign and 2,400 in multiplayer. It comes with Thrones of Decay – Empire. Unit key wh3_dlc25_emp_veh_steam_tank_volley_gun. Patch 9.0.4, from the game's data tables.

Health

9,102

top 8% of class

Armour

shield blocks 70% of small-arms missiles from the front (not artillery)

160

top 3% of class

Leadership

100

top 8% of class

Speed

40

bottom 12% of class

Melee attack

36

top 14% of class

Melee defence

20

bottom 20% of class

Weapon strength

70 base + 180 armour-piercing, +15 vs infantry

250

top 14% of class

Charge bonus

80

top 20% of class

Ranged

Range

250 m

bottom 48% of class

Ammunition

40

top 24% of class

Missile damage

45 base + 143 AP, 3 projectiles per shot

188

top 45% of class

Reload time

6 s

top 14% of class

Damage per 10 s

940

top 14% of class

Attributes

  • Directional Shield

    This unit has variable Missile Block Chance depending on which side of the unit is hit by a projectile. The missile block chance multiplier of each direction is: 1.0x at the front 0.5x at the sides 0.1x at the rear

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 10.9% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 9.2 damage per second against Chaos Warriors; it lasts 23.6 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (62.62× faster), Ironblaster (1.58× faster), Land Ship (1.14× faster)

Loses to, at a similar price: Skullcrushers of Khorne (39.28× slower), Grail Guardians (36.81× slower), Rot Knights (35.97× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,400 multiplayer gold. Empire units ranked.

Match-ups people search for: Steam Tank (Volley Gun) vs Steam Tank

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.