
General of the Empire
Lord· Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
General of the Empire is Empire lord: 4,068 HP, armour 85, melee attack 55, melee defence 45, weapon strength 430. It costs 1,000 in the campaign and 600 in multiplayer. Unit key wh_main_emp_cha_general_0. Patch 9.0.4, from the game's data tables.
Health
4,068
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
85
Leadership
70
Speed
34
Melee attack
55
Melee defence
45
Weapon strength
290 base + 140 armour-piercing
430
Charge bonus
40
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 LeadershipactiveStand Your Ground!Augment (Area)+24 Melee Defence+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mOn the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
- Hold the Line!Augment (Area) · +5 Melee Defence, +4 LeadershippassiveHold the Line!Augment (Area)+5 Melee Defence+4 LeadershipPassive · Range 35 mThose in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
General of the Empire skill tree
53 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan General of the Empire's skills
- Barded WarhorseBarded WarhorseUnlocks at rank 4
- Mount: Barded Warhorse
- Imperial PegasusImperial PegasusUnlocks at rank 12
- Mount: Imperial Pegasus
- Imperial GriffonImperial GriffonUnlocks at rank 16
- Mount: Imperial Griffon
- Brass-LungedBrass-LungedUnlocks at rank 4
- Leadership aura size: +25%
- Hold the Line!Hold the Line!Unlocks at rank 6
- Passive ability: "Hold the Line!"
- Mark of HyshMark of HyshUnlocks at rank 8
- Spell resistance: 10%
- Sigmar’s WardSigmar’s WardUnlocks at rank 8
- Missile resistance: 10%
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Imperial TrainingImperial TrainingUnlocks at rank 12
- Bonus vs Infantry: +20
- Melee attack: +7
- Melee defence: +7
- Survival InstinctsSurvival Instincts
- Casualty replenishment rate: +20% for this Lord
- Missile block chance: +15%
- Wound recovery time: -1 turns
- War HeroWar Hero
- Attribute: Immune to Psychology
- Hit points: +15%
- Heroic Killing BlowHeroic Killing Blow
- Ability: "Heroic Killing Blow"
- Weapon strength: +15%
- Drill InstructorDrill InstructorUnlocks at rank 12
- Unit experience gain: +20% (Lord's army)
- Vigour loss reduction: -15% (Lord's army)
- Leading the ChargeLeading the Charge
- Charge bonus: +10 for Cavalry units (Lord's army)
- Campaign movement range: +8%
- Speed: +10% for Cavalry units (Lord's army)
- StatesmanStatesman
- Recruitment cost: -10%
- Casualty replenishment rate: +5% (Lord's army)
- Local recruitment capacity: +1 (local province)
- Leader of MenLeader of Men
- Upkeep: -5% (Lord's army)
- Leadership: +6 (Lord's army)
- Hard to HitHard to Hit
- Melee defence: +5
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Full Plate ArmourFull Plate Armour2 levelsLevel 1
- Armour: +7
- Armour: +15
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Emperor's FinestEmperor's Finest3 levelsLevel 1
- Melee defence: +4 for Melee Infantry units (Lord's army)
- Melee attack: +4 for Melee Infantry units (Lord's army)
- Melee defence: +4 for Melee Infantry units (Lord's army)
- Melee attack: +6 for Melee Infantry units (Lord's army)
- Melee defence: +6 for Melee Infantry units (Lord's army)
- Speed of HorseSpeed of Horse3 levelsLevel 1
- Charge bonus: +6 for Melee Cavalry units (Lord's army)
- Charge bonus: +6 for Melee Cavalry units (Lord's army)
- Speed: +5% for Melee Cavalry units (Lord's army)
- Charge bonus: +9 for Melee Cavalry units (Lord's army)
- Speed: +10% for Melee Cavalry units (Lord's army)
- PistolkorpsPistolkorps3 levelsLevel 1
- Missile strength: +4% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
- Ammunition: +10% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
- Missile strength: +6% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
- Ammunition: +20% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
- Missile strength: +8% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
- Noble BeastsNoble Beasts3 levelsLevel 1
- Melee attack: +4 for Demigryph Knights and Hunting Hounds units (Lord's army)
- Melee attack: +4 for Demigryph Knights and Hunting Hounds units (Lord's army)
- Speed: +5% for Demigryph Knights and Hunting Hounds units (Lord's army)
- Melee attack: +6 for Demigryph Knights and Hunting Hounds units (Lord's army)
- Speed: +10% for Demigryph Knights and Hunting Hounds units (Lord's army)
- Mighty ForgeMighty Forge3 levelsLevel 1
- Ward save: +7% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
- Reload time reduction: +4% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
- Ward save: +11% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
- Reload time reduction: +8% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
- Ward save: +15% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
- Imperial GunneryImperial Gunnery3 levelsLevel 1
- Missile strength: +4% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
- Ammunition: +10% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
- Missile strength: +6% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
- Ammunition: +20% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
- Missile strength: +8% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Strength of HardshipStrength of Hardship
- Armour: 10 for Melee Infantry (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Melee Infantry (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Melee Infantry (Rank 7 and above) (Lord's army)
- SharpshooterSharpshooter
- Missile strength: +12% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
- Taste for BattleTaste for Battle
- Melee attack: +5 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
- Charge bonus: +12 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
- Artillery MasterArtillery Master
- Ammunition: +20% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- Leader of RenownLeader of Renown3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Reassuring PresenceReassuring Presence3 levelsLevel 1
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- FerventFervent3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- IrrepressibleIrrepressible
- Casualty replenishment rate: +30% for this Lord (Lord's army)
- Character experience gain: +15%
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- LogisticianLogistician3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- AlertAlert3 levelsLevel 1
- Ambush defence chance: +6% (Lord's army)
- Ambush defence chance: +16% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- HeadhunterHeadhunter
- Campaign movement range: +5%
- Recruit rank: +2 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
- Local recruitment capacity: +1 (local province)
Every version of General of the Empire
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireLord | 4,068 | 1 | 85 | 70 | 34 | 55 | 45 | 430 | 40 | 1,000 | 250 | wh_main_emp_cha_general_0 |
| The EmpireLord | 4,680 | 1 | 105 | 70 | 78 | 55 | 45 | 430 | 65 | 1,200 | 300 | wh_main_emp_cha_general_1 |
| The EmpireLord | 4,980 | 1 | 85 | 70 | 105 | 55 | 45 | 430 | 80 | 1,350 | 337 | wh_main_emp_cha_general_2 |
| The EmpireLord | 6,384 | 1 | 90 | 70 | 90 | 47 | 30 | 450 | 70 | 1,400 | 375 | wh_main_emp_cha_general_3 |
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_main_emp_cha_general_4).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.