
Health
4,068
Armour
shield blocks 55% of frontal missiles
85
Leadership
70
Speed
34
Melee attack
55
Melee defence
45
Weapon strength
290 base + 140 armour-piercing
430
Charge bonus
40
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 LeadershipactiveStand Your Ground!Augment (Area)+24 Melee Defence+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mOn the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Hold the Line!Augment (Area) · +5 Melee Defence, +4 LeadershippassiveHold the Line!Augment (Area)+5 Melee Defence+4 LeadershipPassive · Range 35 mThose in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance.
General of the Empire skill tree
53 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan General of the Empire's skills
Barded WarhorseBarded WarhorseUnlocks at rank 4
Mount: Barded Warhorse
Imperial PegasusImperial PegasusUnlocks at rank 12
Mount: Imperial Pegasus
Imperial GriffonImperial GriffonUnlocks at rank 16
Mount: Imperial Griffon
Brass-LungedBrass-LungedUnlocks at rank 4
Leadership aura size: +25%
Hold the Line!Hold the Line!Unlocks at rank 6
Passive ability: "Hold the Line!"
Mark of HyshMark of HyshUnlocks at rank 8
Spell resistance: 10%
Sigmar’s WardSigmar’s WardUnlocks at rank 8
Missile resistance: 10%
Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 20
This Lord will be wounded instead of killed in battle
MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Imperial TrainingImperial TrainingUnlocks at rank 12
Bonus vs Infantry: +20
Melee attack: +7
Melee defence: +7
Survival InstinctsSurvival Instincts
Casualty replenishment rate: +20% for this Lord
Missile block chance: +15%
Wound recovery time: -1 turns
War HeroWar Hero
Attribute: Immune to Psychology
Hit points: +15%
Heroic Killing BlowHeroic Killing Blow
Ability: "Heroic Killing Blow"
Weapon strength: +15%
Drill InstructorDrill InstructorUnlocks at rank 12
Unit experience gain: +20% (Lord's army)
Vigour loss reduction: -15% (Lord's army)
Leading the ChargeLeading the Charge
Charge bonus: +10 for Cavalry units (Lord's army)
Campaign movement range: +8%
Speed: +10% for Cavalry units (Lord's army)
StatesmanStatesman
Recruitment cost: -10%
Casualty replenishment rate: +5% (Lord's army)
Local recruitment capacity: +1 (local province)
Leader of MenLeader of Men
Upkeep: -5% (Lord's army)
Leadership: +6 (Lord's army)
Hard to HitHard to Hit
Melee defence: +5
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
Full Plate ArmourFull Plate Armour2 levelsLevel 1
Armour: +7
Armour: +15
Scarred VeteranScarred Veteran2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Deadly BladeDeadly Blade2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Blade MasterBlade Master2 levelsLevel 1
Melee attack: +6
Melee attack: +12
IndomitableIndomitable2 levelsLevel 1
Leadership: +6
Leadership: +12
Blade ShieldBlade Shield2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Emperor's FinestEmperor's Finest3 levelsLevel 1
Melee defence: +4 for Melee Infantry units (Lord's army)
Melee attack: +4 for Melee Infantry units (Lord's army)
Melee defence: +4 for Melee Infantry units (Lord's army)
Melee attack: +6 for Melee Infantry units (Lord's army)
Melee defence: +6 for Melee Infantry units (Lord's army)
Speed of HorseSpeed of Horse3 levelsLevel 1
Charge bonus: +6 for Melee Cavalry units (Lord's army)
Charge bonus: +6 for Melee Cavalry units (Lord's army)
Speed: +5% for Melee Cavalry units (Lord's army)
Charge bonus: +9 for Melee Cavalry units (Lord's army)
Speed: +10% for Melee Cavalry units (Lord's army)
PistolkorpsPistolkorps3 levelsLevel 1
Missile strength: +4% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
Ammunition: +10% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
Missile strength: +6% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
Ammunition: +20% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
Missile strength: +8% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
Noble BeastsNoble Beasts3 levelsLevel 1
Melee attack: +4 for Demigryph Knights and Hunting Hounds units (Lord's army)
Melee attack: +4 for Demigryph Knights and Hunting Hounds units (Lord's army)
Speed: +5% for Demigryph Knights and Hunting Hounds units (Lord's army)
Melee attack: +6 for Demigryph Knights and Hunting Hounds units (Lord's army)
Speed: +10% for Demigryph Knights and Hunting Hounds units (Lord's army)
Mighty ForgeMighty Forge3 levelsLevel 1
Ward save: +7% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
Reload time reduction: +4% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
Ward save: +11% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
Reload time reduction: +8% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
Ward save: +15% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
Imperial GunneryImperial Gunnery3 levelsLevel 1
Missile strength: +4% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
Ammunition: +10% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
Missile strength: +6% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
Ammunition: +20% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
Missile strength: +8% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Strength of HardshipStrength of Hardship
Armour: 10 for Melee Infantry (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Melee Infantry (Rank 7 and above) (Lord's army)
Melee defence: +5 for Melee Infantry (Rank 7 and above) (Lord's army)
SharpshooterSharpshooter
Missile strength: +12% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
Taste for BattleTaste for Battle
Melee attack: +5 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
Leadership: +5 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
Charge bonus: +12 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
Artillery MasterArtillery Master
Ammunition: +20% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
Stand Your Ground!Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"
Route MarcherRoute Marcher
Campaign movement range: +5%
Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
Control: +1 (local province)
Control: +2 (local province)
Control: +3 (local province)
Leader of RenownLeader of Renown3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Reassuring PresenceReassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
FerventFervent3 levelsLevel 1
Corruption: -1 (local province)
Corruption: -2 (local province)
Corruption: -3 (local province)
IrrepressibleIrrepressible
Casualty replenishment rate: +30% for this Lord (Lord's army)
Character experience gain: +15%
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
QuartermasterQuartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
LogisticianLogistician3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
AlertAlert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
HeadhunterHeadhunter
Campaign movement range: +5%
Recruit rank: +2 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Local recruitment capacity: +1 (local province)
Every version of General of the Empire
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireLord | 4,068 | 1 | 85 | 70 | 34 | 55 | 45 | 430 | 40 | 1,000 | 250 | wh_main_emp_cha_general_0 |
| The EmpireLord | 4,680 | 1 | 105 | 70 | 78 | 55 | 45 | 430 | 65 | 1,200 | 300 | wh_main_emp_cha_general_1 |
| The EmpireLord | 4,980 | 1 | 85 | 70 | 105 | 55 | 45 | 430 | 80 | 1,350 | 337 | wh_main_emp_cha_general_2 |
| The EmpireLord | 6,384 | 1 | 90 | 70 | 90 | 47 | 30 | 450 | 70 | 1,400 | 375 | wh_main_emp_cha_general_3 |
Who can field it
- Reikland
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh_main_emp_cha_general_4).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.