
The Royal Altdorf Gryphites (Demigryph Knights)
Monstrous cavalry· Monstrous Cavalry· Tier 4· 32 models at Ultra sizeRegiment of Renown
Comes with The Grim & The Grave(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Royal Altdorf Gryphites (Demigryph Knights) are Empire monstrous cavalry: 7,456 HP across 32 models, armour 125, melee attack 43, melee defence 45, weapon strength 56. It costs 1,850 in the campaign and in multiplayer. They come with The Grim & The Grave. Unit key wh_dlc04_emp_cav_royal_altdorf_gryphites_0. Patch 9.0.4, from the game's data tables.
Health
233 per model
7,456
Armour
125
Leadership
90
Speed
75
Melee attack
43
Melee defence
45
Weapon strength
18 base + 38 armour-piercing, +25 vs large
56
Charge bonus
60
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Glorious Charge
When charging into an enemy unit: Charge Bonus duration is doubled. Enemy units take a Leadership penalty as if they have been attacked in the flank.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Good against
- Large units — bonus vs large 25e.g. Rogue Idol, Dread Saurian, Khemric Titan · The Empire: Amethyst Land Ship, Land Ship
- Heavily armoured units — 38 of 56 weapon strength armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Knights of the Black Rose
- Light infantry-sized units — large, mass 1,600e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · The Empire: Teutogen Guard, Greatswords
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · The Empire: Halberdiers, Eldred's Guard (Spearmen – Shields)
- Armour-piercing — armour 125e.g. Warp-Doom Magma-Cannon, Little Grom, Dread Saurian · The Empire: Luminark of Hysh, The Emperor's Wrath (Steam Tank)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (2887.64× faster), Ironblaster (73.22× faster), Mortis Engine (65.29× faster)
Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (1.51× slower), Hexwraiths (1.33× slower), War Bear Riders (1.24× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,850 multiplayer gold. Empire units ranked.
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.