Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Royal Altdorf Gryphites (Demigryph Knights) unit card

The Royal Altdorf Gryphites (Demigryph Knights)

Monstrous cavalry· Monstrous Cavalry· Tier 4· 32 models at Ultra sizeRegiment of Renown

Comes with The Grim & The Grave(Warhammer I)

Duel it in the combat calculator →

The Royal Altdorf Gryphites (Demigryph Knights) are Empire monstrous cavalry: 7,456 HP across 32 models, armour 125, melee attack 43, melee defence 45, weapon strength 56. It costs 1,850 in the campaign and in multiplayer. They come with The Grim & The Grave. Unit key wh_dlc04_emp_cav_royal_altdorf_gryphites_0. Patch 9.0.4, from the game's data tables.

Health

233 per model

7,456

bottom 45% of class

Armour

125

top 13% of class

Leadership

90

top 3% of class

Speed

75

bottom 29% of class

Melee attack

43

bottom 45% of class

Melee defence

45

top 13% of class

Weapon strength

18 base + 38 armour-piercing, +25 vs large

56

bottom 8% of class

Charge bonus

60

top 42% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Glorious Charge

    When charging into an enemy unit: Charge Bonus duration is doubled. Enemy units take a Leadership penalty as if they have been attacked in the flank.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 85.9% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 52.1 damage per second against Chaos Warriors; it lasts 41.7 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (2887.64× faster), Ironblaster (73.22× faster), Mortis Engine (65.29× faster)

Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (1.51× slower), Hexwraiths (1.33× slower), War Bear Riders (1.24× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,850 multiplayer gold. Empire units ranked.

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.