
Carroburg Greatswords (Greatswords)
Melee infantry· Greatsword Infantry· Tier 3· 120 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Carroburg Greatswords (Greatswords) are Empire melee infantry: 9,120 HP across 120 models, armour 95, melee attack 32, melee defence 30, weapon strength 35. It costs 1,000 in the campaign and in multiplayer. Unit key wh2_dlc13_emp_inf_greatswords_ror_0. Patch 9.0.4, from the game's data tables.
Health
76 per model
9,120
Armour
95
Leadership
100
Speed
28
Melee attack
32
Melee defence
30
Weapon strength
10 base + 25 armour-piercing, +14 vs infantry
35
Charge bonus
18
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Bathed in BloodAugment (Area) · +5 Melee Attack, +4 LeadershippassiveBathed in BloodAugment (Area)+5 Melee Attack+4 LeadershipPassive · Range 35 m"Wade through blood and spill a bath-full more" is the code by which the legendary Carroburg Greatswords live and die.
Counters
Good against
- Infantry-sized units — bonus vs infantry 14e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · The Empire: Teutogen Guard, Wolf-kin
- Heavily armoured units — 25 of 35 weapon strength armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Amethyst Land Ship
- Heavy large units — infantry-sized, mass 120e.g. Dread Maw, Thunderbarge, Thundertusk · The Empire: Steam Tank, Amethyst Land Ship
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (5.51× faster), Aspiring Champions (4.97× faster), Skin Wolves (4.68× faster)
Loses to, at a similar price: Greatswords (1.38× slower), Foot Squires (1.30× slower), Plaguebearers of Nurgle (1.11× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold.
Who can field it
- The Empire · Reikland · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.