Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Carroburg Greatswords (Greatswords) unit card

Carroburg Greatswords (Greatswords)

Melee infantry· Greatsword Infantry· Tier 3· 120 models at Ultra size

Duel it in the combat calculator →

Carroburg Greatswords (Greatswords) are Empire melee infantry: 9,120 HP across 120 models, armour 95, melee attack 32, melee defence 30, weapon strength 35. It costs 1,000 in the campaign and in multiplayer. Unit key wh2_dlc13_emp_inf_greatswords_ror_0. Patch 9.0.4, from the game's data tables.

Health

76 per model

9,120

top 44% of class

Armour

95

top 22% of class

Leadership

100

top 5% of class

Speed

28

bottom 7% of class

Melee attack

32

bottom 39% of class

Melee defence

30

bottom 34% of class

Weapon strength

10 base + 25 armour-piercing, +14 vs infantry

35

bottom 49% of class

Charge bonus

18

bottom 45% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Bathed in BloodAugment (Area) · +5 Melee Attack, +4 Leadershippassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 72.7% of the game's 194 infantry units in melee. Per 1,000 gold: 397.5 damage per second against Chaos Warriors; it lasts 50.9 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (5.51× faster), Aspiring Champions (4.97× faster), Skin Wolves (4.68× faster)

Loses to, at a similar price: Greatswords (1.38× slower), Foot Squires (1.30× slower), Plaguebearers of Nurgle (1.11× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold.

Who can field it

  • The Empire · Reikland · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.