
Arcane Phoenix
Monster· Flying Monster· Tier 4· 1 model at Ultra size
Comes with The Warden & The Paunch(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Arcane Phoenix is High Elves monster: 6,898 HP, armour 50, melee attack 46, melee defence 40, weapon strength 460. It costs 1,850 in the campaign and in multiplayer. It comes with The Warden & The Paunch. Unit key wh2_dlc15_hef_mon_arcane_phoenix_0. Patch 9.0.4, from the game's data tables.
Health
6,898
Armour
50
Leadership
90
Speed
120
Melee attack
46
Melee defence
40
Weapon strength
140 base + 320 armour-piercing
460
Charge bonus
58
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Can Fly
This unit can fly.
Abilities
- EmberstormVortex · Moderate, stationary area of effect, Causes major magical & fire damageactiveEmberstormVortexModerate, stationary area of effectCauses major magical & fire damageCooldown 90 s · Duration 11.5 s · 3 uses · Wind-up 1.5 sThe Phoenix's spiralling dive whips the Winds of Magic into a swirling vortex of magical flame.
- Fiery RebirthRegeneration · Moderate, stationary area of effect, Causes major magical & fire damage…passiveFiery RebirthRegenerationModerate, stationary area of effectCauses major magical & fire damageChance of unit gaining hit pointsChance of unit instantly dyingPassiveUpon death, the potent arcane energies of the Phoenix erupt into a magnificent pyre.
- Attuned to MagicWard Save · +10% Damage ResistancepassiveAttuned to MagicWard Save+10% Damage ResistancePassiveSome creatures, such as the Phoenix, are infused with magic and use the arcane Winds to fly upon and immerse themselves in.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 320 of 460 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · High Elves: Sea Elemental, Phoenix Guard
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Light infantry-sized units — large, mass 2,300e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Eagle Claw Bolt Throwers, Merwyrm
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · High Elves: Sisters of Avelorn, Tiranoc Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (5.00× faster), Exalted Flamer of Tzeentch (4.19× faster), Chaos Warshrine of Khorne (1.94× faster)
Loses to, at a similar price: Curs'd Ettin (6.26× slower), Sea Elemental (4.63× slower), Terracotta Sentinel (4.62× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,850 multiplayer gold. High Elf units ranked.
Match-ups people search for: Arcane Phoenix vs Star Dragon
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.