
Lothern Skycutters
Chariot· Flying Missile Chariot· Tier 3· 4 models (crew of 12) at Ultra size
Comes with Tides of Torment – High Elves(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Lothern Skycutters are High Elves chariot: 6,192 HP across 4 models, armour 80, melee attack 30, melee defence 26, weapon strength 54, range 140 m, missile damage 435 per 10 s for the whole unit. It costs 1,150 in the campaign and in multiplayer. They come with Tides of Torment – High Elves. Unit key wh3_dlc27_hef_veh_skycutter_bows. Patch 9.0.4, from the game's data tables.
Health
1,548 per model
6,192
Armour
80
Leadership
70
Speed
90
Melee attack
30
Melee defence
26
Weapon strength
36 base + 18 armour-piercing
54
Charge bonus
60
Ranged
Range
140 m
Ammunition
25
Missile damage
18 base + 11 AP, 3 projectiles per shot
29
Reload time
8 s
Damage per 10 s
109
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Fly
This unit can fly.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
- MomentumAugment · +30% Charge Speed, +30% Speed…passiveMomentumAugment+30% Charge Speed+30% Speed+20% Charge Bonus+50% MassPassive · Duration 15 sRigorous practice over the Straits of Lothern drills the Swiftfeather Rocs in the auspicious wind-paths that husband their strength for devastating onslaught.
Counters
Good against
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · High Elves: Sea Elemental, Phoenix Guard
- Lightly armoured units without shields — 435 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · High Elves: Sea Elemental, Oceanids
- Light infantry-sized units — large, mass 1,800e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Eagle Claw Bolt Throwers, Merwyrm
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (29.74× faster), War Wagons (Mortars) (4.11× faster), War Wagons (3.39× faster)
Loses to, at a similar price: Chaos Knights of Nurgle (70.00× slower), Chaos Knights (55.49× slower), Chaos Knights of Tzeentch (52.57× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,150 multiplayer gold. High Elf units ranked.
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.