Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Phoenix Guard vs Swordmasters of Hoeth

For the same gold, the melee goes to Swordmasters of Hoeth: 22.6 s to cut down the other side's gold worth, against 35.9 s the other way. One unit against one, the edge goes to Swordmasters of Hoeth as well (Phoenix Guard cost 1,300 gold, Swordmasters of Hoeth 1,300). Base stats, patch 9.0.4; no charge or abilities.

Phoenix GuardPhoenix GuardHigh Elves · Melee infantry · 1,300 gold
Swordmasters of HoethSwordmasters of HoethHigh Elves · Melee infantry · 1,300 goldWINS FOR THE GOLD
Phoenix GuardSwordmasters of Hoeth
Multiplayer cost1,3001,300
Health (whole unit)8,4008,400
Models100100
Armour110100
Melee attack / defence38 / 4046 / 36
Weapon strength (armour-piercing)40 (28)40 (28)
Attack interval4.9 s4.3 s
Melee damage per second against the other234.1371.1
Time to beat the other, one unit each35.9 s22.6 s
Time to beat the other's gold worth, same gold35.9 s22.6 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Phoenix Guard and Swordmasters of Hoeth. Blow by blow, with charge and shields: combat calculator. High Elf units ranked.