
Ellyrian Reaver Archers
Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ellyrian Reaver Archers are High Elves missile cavalry: 5,520 HP across 60 models, armour 40, melee attack 30, melee defence 22, weapon strength 28, range 140 m, missile damage 1,036 per 10 s for the whole unit. It costs 700 in the campaign and 600 in multiplayer. Unit key wh2_main_hef_cav_ellyrian_reavers_1. Patch 9.0.4, from the game's data tables.
Health
92 per model
5,520
Armour
40
Leadership
64
Speed
92
Melee attack
30
Melee defence
22
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
24
Ranged
Range
140 m
Ammunition
18
Missile damage
16 base + 3 AP
19
Reload time
11 s
Damage per 10 s
17
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Counters
Good against
- Lightly armoured units without shields — 1,036 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · High Elves: Sea Elemental, Oceanids
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Eagle Claw Bolt Throwers, Merwyrm
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · High Elves: Sisters of Avelorn, Shadow Warriors
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.