Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Ellyrian Reaver Archers unit card

Ellyrian Reaver Archers

Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size

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Ellyrian Reaver Archers are High Elves missile cavalry: 5,520 HP across 60 models, armour 40, melee attack 30, melee defence 22, weapon strength 28, range 140 m, missile damage 1,036 per 10 s for the whole unit. It costs 700 in the campaign and 600 in multiplayer. Unit key wh2_main_hef_cav_ellyrian_reavers_1. Patch 9.0.4, from the game's data tables.

Health

92 per model

5,520

top 17% of class

Armour

40

top 24% of class

Leadership

64

top 7% of class

Speed

92

top 38% of class

Melee attack

30

top 10% of class

Melee defence

22

bottom 38% of class

Weapon strength

21 base + 7 armour-piercing

28

top 31% of class

Charge bonus

24

bottom 41% of class

Ranged

Range

140 m

top 21% of class

Ammunition

18

bottom 34% of class

Missile damage

16 base + 3 AP

19

bottom 31% of class

Reload time

11 s

bottom 10% of class

Damage per 10 s

17

bottom 21% of class

Attributes

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.