Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Lothern Sea Guard (Shields) unit card

Lothern Sea Guard (Shields)

Missile infantry· Missile & Spear Infantry· Tier 2· 90 models at Ultra size

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Lothern Sea Guard (Shields) are High Elves missile infantry: 6,120 HP across 90 models, armour 40, melee attack 22, melee defence 40, weapon strength 28, range 165 m, missile damage 1,555 per 10 s for the whole unit. It costs 750 in the campaign and in multiplayer. Unit key wh2_main_hef_inf_lothern_sea_guard_1. Patch 9.0.4, from the game's data tables.

Health

68 per model

6,120

bottom 40% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

40

top 44% of class

Leadership

70

top 30% of class

Speed

33

bottom 22% of class

Melee attack

22

bottom 43% of class

Melee defence

40

top 9% of class

Weapon strength

20 base + 8 armour-piercing, +16 vs large

28

bottom 49% of class

Charge bonus

4

bottom 15% of class

Ranged

Range

165 m

top 23% of class

Ammunition

22

bottom 41% of class

Missile damage

15 base + 4 AP

19

bottom 35% of class

Reload time

11 s

bottom 32% of class

Damage per 10 s

17

bottom 16% of class

Attributes

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.