
Lothern Sea Guard (Shields)
Missile infantry· Missile & Spear Infantry· Tier 2· 90 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Lothern Sea Guard (Shields) are High Elves missile infantry: 6,120 HP across 90 models, armour 40, melee attack 22, melee defence 40, weapon strength 28, range 165 m, missile damage 1,555 per 10 s for the whole unit. It costs 750 in the campaign and in multiplayer. Unit key wh2_main_hef_inf_lothern_sea_guard_1. Patch 9.0.4, from the game's data tables.
Health
68 per model
6,120
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
40
Leadership
70
Speed
33
Melee attack
22
Melee defence
40
Weapon strength
20 base + 8 armour-piercing, +16 vs large
28
Charge bonus
4
Ranged
Range
165 m
Ammunition
22
Missile damage
15 base + 4 AP
19
Reload time
11 s
Damage per 10 s
17
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Counters
Good against
- Large units — bonus vs large 16e.g. Rogue Idol, Dread Saurian, Khemric Titan · High Elves: Merwyrm, Knights of Tor Gaval
- Lightly armoured units without shields — 1,555 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · High Elves: Sea Elemental, Oceanids
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Thunderbarge, Steam Tank · High Elves: Merwyrm, Sea Elemental
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.