Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Ellyrian Reavers unit card

Ellyrian Reavers

Melee cavalry· Shock Cavalry· Tier 2· 60 models at Ultra size

Duel it in the combat calculator →

Ellyrian Reavers are High Elves melee cavalry: 5,700 HP across 60 models, armour 40, melee attack 30, melee defence 26, weapon strength 28. It costs 550 in the campaign and in multiplayer. Unit key wh2_main_hef_cav_ellyrian_reavers_0. Patch 9.0.4, from the game's data tables.

Health

95 per model

5,700

bottom 25% of class

Armour

40

bottom 33% of class

Leadership

64

bottom 35% of class

Speed

92

top 21% of class

Melee attack

30

bottom 39% of class

Melee defence

26

bottom 17% of class

Weapon strength

21 base + 7 armour-piercing

28

bottom 7% of class

Charge bonus

40

bottom 25% of class

Attributes

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 69.5% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 62.4 damage per second against Chaos Warriors; it lasts 32.7 s against one unit of them.

Beats, at a similar price: Corpse Cart (Balefire) (120.35× faster), Corpse Cart (Unholy Lodestone) (120.35× faster), Snotling Pump Wagons (Flappas) (8.64× faster)

Loses to, at a similar price: Forest Goblin Spider Riders (1.61× slower), Peasant Horsemen (1.60× slower), Feral Cold Ones (1.45× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 550 multiplayer gold. High Elf units ranked.

Match-ups people search for: Ellyrian Reavers vs Silver Helms

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.