
Silverin Guard
Melee infantry· Spear Infantry· Tier 2· 120 models at Ultra size
Comes with The Warden & The Paunch(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Silverin Guard are High Elves melee infantry: 8,160 HP across 120 models, armour 75, melee attack 28, melee defence 42, weapon strength 32. It costs 850 in the campaign and in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_hef_inf_silverin_guard_0. Patch 9.0.4, from the game's data tables.
Health
68 per model
8,160
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
75
Leadership
75
Speed
33
Melee attack
28
Melee defence
42
Weapon strength
24 base + 8 armour-piercing, +20 vs large
32
Charge bonus
4
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Counters
Good against
- Large units — bonus vs large 20e.g. Rogue Idol, Dread Saurian, Khemric Titan · High Elves: Merwyrm, Knights of Tor Gaval
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Thunderbarge, Steam Tank · High Elves: Merwyrm, Sea Elemental
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (12.80× faster), Skin Wolves (Armoured) (11.36× faster), Gorgers (4.42× faster)
Loses to, at a similar price: Infernal Guard (4.50× slower), Greatswords (4.07× slower), Marauder Champions (3.79× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 850 multiplayer gold. High Elf units ranked.
Match-ups people search for: Silverin Guard vs Phoenix Guard · Silverin Guard vs Spearmen
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.