Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Silverin Guard unit card

Silverin Guard

Melee infantry· Spear Infantry· Tier 2· 120 models at Ultra size

Comes with The Warden & The Paunch(Warhammer II)

Duel it in the combat calculator →

Silverin Guard are High Elves melee infantry: 8,160 HP across 120 models, armour 75, melee attack 28, melee defence 42, weapon strength 32. It costs 850 in the campaign and in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_hef_inf_silverin_guard_0. Patch 9.0.4, from the game's data tables.

Health

68 per model

8,160

bottom 26% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

75

top 36% of class

Leadership

75

top 46% of class

Speed

33

bottom 42% of class

Melee attack

28

bottom 27% of class

Melee defence

42

top 33% of class

Weapon strength

24 base + 8 armour-piercing, +20 vs large

32

bottom 38% of class

Charge bonus

4

bottom 2% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 9.3% of the game's 194 infantry units in melee. Per 1,000 gold: 78.2 damage per second against Chaos Warriors; it lasts 61.9 s against one unit of them.

Beats, at a similar price: Skin Wolves (12.80× faster), Skin Wolves (Armoured) (11.36× faster), Gorgers (4.42× faster)

Loses to, at a similar price: Infernal Guard (4.50× slower), Greatswords (4.07× slower), Marauder Champions (3.79× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 850 multiplayer gold. High Elf units ranked.

Match-ups people search for: Silverin Guard vs Phoenix Guard · Silverin Guard vs Spearmen

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.