
Moon Dragon
Monster· Flying Monster· Tier 4· 1 model at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Moon Dragon is High Elves monster: 8,324 HP, armour 70, melee attack 50, melee defence 46, weapon strength 520. It costs 2,000 in the campaign and 1,800 in multiplayer. Unit key wh2_main_hef_mon_moon_dragon. Patch 9.0.4, from the game's data tables.
Health
8,324
Armour
70
Leadership
75
Speed
95
Melee attack
50
Melee defence
46
Weapon strength
140 base + 380 armour-piercing
520
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Can Fly
This unit can fly.
Abilities
- Moon Dragon's BreathMagic Missiles · Causes fire damage, Good against large combatants…activeMoon Dragon's BreathMagic MissilesCauses fire damageGood against large combatantsStrong vs a single unitPowerful explosionCooldown 60 s · 3 uses · Wind-up 1.3 sNo one wants to be on the receiving end of these Dragons' fiery breath attack, which surpasses that of their younger kin in both might and enlightenment.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 380 of 520 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
- Light infantry-sized units — large, mass 5,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Eagle Claw Bolt Throwers, Merwyrm
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (9.67× faster), Exalted Flamer of Tzeentch (4.34× faster), Ancient Stegadon (Engine of the Gods) (3.20× faster)
Loses to, at a similar price: Curs'd Ettin (3.84× slower), Treeman (3.10× slower), Chaos Giant (2.98× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. High Elf units ranked.
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.