
Frostheart Phoenix
Monster· Flying Monster· Tier 4· 1 model at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Frostheart Phoenix is High Elves monster: 6,598 HP, armour 80, melee attack 40, melee defence 48, weapon strength 420. It costs 1,650 in the campaign and 1,500 in multiplayer. Unit key wh2_main_hef_mon_phoenix_frostheart. Patch 9.0.4, from the game's data tables.
Health
6,598
Armour
80
Leadership
85
Speed
100
Melee attack
40
Melee defence
48
Weapon strength
120 base + 300 armour-piercing
420
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Can Fly
This unit can fly.
Abilities
- Attuned to MagicWard Save · +10% Damage ResistancepassiveAttuned to MagicWard Save+10% Damage ResistancePassiveSome creatures, such as the Phoenix, are infused with magic and use the arcane Winds to fly upon and immerse themselves in.
- Blizzard AuraHex (Area) · -12% Charge Speed, -12% Speed…passiveBlizzard AuraHex (Area)-12% Charge Speed-12% Speed-8 Melee Attack-12% Armour-Piercing Weapon Damage-12% Base Weapon DamagePassive · Range 35 mThe Frostheart is surrounded by icy shards and biting winds with every great flap of its mighty wings.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 300 of 420 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · High Elves: Sea Elemental, Phoenix Guard
- Light infantry-sized units — large, mass 1,400e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Eagle Claw Bolt Throwers, Merwyrm
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (10.16× faster), Exalted Flamer of Tzeentch (4.53× faster), Bastiladon (Solar Engine) (4.28× faster)
Loses to, at a similar price: Curs'd Ettin (5.20× slower), Treeman (4.08× slower), Chaos Giant (3.92× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. High Elf units ranked.
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.