Health
6,598
bottom 20% of class
Armour
80
top 42% of class
Leadership
85
top 19% of class
Speed
100
top 8% of class
Melee attack
40
bottom 22% of class
Melee defence
48
top 18% of class
Weapon strength
120 base + 300 armour-piercing
420
bottom 18% of class
Charge bonus
40
bottom 29% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Can Fly
This unit can fly.
Abilities
Attuned to MagicWard Save · +10 Damage ResistancepassiveAttuned to MagicWard Save+10 Damage ResistancePassiveSome creatures, such as the Phoenix, are infused with magic and use the arcane Winds to fly upon and immerse themselves in.
Blizzard AuraHex (Area) · -12% Charge Speed, -12% Speed…passiveBlizzard AuraHex (Area)-12% Charge Speed-12% Speed-8 Melee Attack-12% Armour-Piercing Weapon Damage-12% Base Weapon DamagePassive · Range 35 mThe Frostheart is surrounded by icy shards and biting winds with every great flap of its mighty wings.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.