Health
264 per model
6,336
top 18% of class
Armour
35
top 23% of class
Leadership
55
top 18% of class
Speed
82
bottom 32% of class
Melee attack
34
top 32% of class
Melee defence
30
top 27% of class
Weapon strength
16 base + 34 armour-piercing, +12 vs infantry
50
top 23% of class
Charge bonus
40
top 20% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.