Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Archers (Light Armour) unit card

Archers (Light Armour)

Missile infantry· Missile Infantry· Tier 1· 90 models at Ultra size

Health

63 per model

5,670

bottom 28% of class

Armour

40

top 44% of class

Leadership

60

bottom 44% of class

Speed

36

bottom 49% of class

Melee attack

16

bottom 14% of class

Melee defence

18

bottom 23% of class

Weapon strength

19 base + 5 armour-piercing

24

bottom 15% of class

Charge bonus

4

bottom 15% of class

Ranged

Range

180 m

top 18% of class

Ammunition

24

top 22% of class

Missile damage

16 base + 3 AP

19

bottom 35% of class

Reload time

11 s

bottom 44% of class

Damage per 10 s

17

bottom 16% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Who can field it

  • Lothern

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.