Health
7,008
bottom 26% of class
Armour
70
bottom 45% of class
Leadership
70
bottom 46% of class
Speed
100
top 8% of class
Melee attack
46
bottom 42% of class
Melee defence
44
top 26% of class
Weapon strength
135 base + 325 armour-piercing
460
bottom 39% of class
Charge bonus
65
top 15% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Can Fly
This unit can fly.
Abilities
Sun Dragon's BreathMagic Missiles · Causes fire damage, Strong vs a single unit…activeSun Dragon's BreathMagic MissilesCauses fire damageStrong vs a single unitWeak vs a single combatantPowerful explosionCooldown 60 s · 3 uses · Wind-up 1.3 sThe youngest Dragons have a warm hue to their scales and a fiery temper, with scorching breath to match.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.