Lore Pool of Alarielle
The spell set of Alarielle the Radiant · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Shield of Saphery
Lore attribute (passive)
- +10 Damage Resistance
- Triggers when casting spell
As the High Magic is channelled into the caster, its preserving energies form a dome of protection around them.
Life Bloom
Lore attribute (passive)
- Triggers when casting spell
- Replenishes hit points of combatants
Even the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Arcane Unforging
Direct Damage
- Winds of Magic
- 14(18)
- Cooldown
- 52 s
- Cast range
- 100 m
- Duration
- 22 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- Strong vs characters
- Strong vs a single combatant
- Weak vs multiple combatants
Fingers of light seep into enemy armour, attacking its wearers.
Tempest
Direct Damage (Area)
- Winds of Magic
- 10(16)
- Cooldown
- 37 s(44 s)
- Cast range
- 150 m
- Duration
- 17 s
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -60% Speed
- Strong vs characters
- Good against flying
- Strong vs a single combatant
Without warning, a conflagration of the eight arcane Winds forms on the foe, creating a devastating tempest.
Earth Blood
Regeneration (Area)
- Winds of Magic
- 6(11)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 7 s(14 s)
- Effect range
- 35 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
Shield of Thorns
Augment
- Winds of Magic
- 7(10)
- Cooldown
- 44 s
- Cast range
- 200 m
- Duration
- 30 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +20 Melee Damage Reflection
- Reflects melee damage dealt to unit back at the attacker
Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
Banishment
Vortex · magical
- Winds of Magic
- 15(20)
- Cooldown
- 54 s
- Cast range
- 150 m
- Duration
- 17 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 7 damage per second (7 armour-piercing) for 18 s, radius 12 mOvercast: 14 damage per second (7 armour-piercing) for 18 s, radius 12 m
- Good against armour
- Huge, randomly-moving area of effect
- Strong vs multiple units
Creatures of the dark beware, for the Mage casts a ball of pure light to banish enemies of white wizardry.
Pha's Protection
Augment
- Winds of Magic
- 5(10)
- Cooldown
- 29 s
- Cast range
- 200 m
- Duration
- 22 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +30 Armour
- +24 Melee Defence
The Wizard calls upon the beneficent Guardian of Light to protect his allies from harm.
Who casts Lore Pool of Alarielle
Source: special_ability_groups (wh2_dlc10_lore_alarielle), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.