Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of Alarielle

The spell set of Alarielle the Radiant · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Shield of Saphery

Lore attribute (passive)

  • +10 Damage Resistance
  • Triggers when casting spell

As the High Magic is channelled into the caster, its preserving energies form a dome of protection around them.

Life Bloom

Lore attribute (passive)

  • Triggers when casting spell
  • Replenishes hit points of combatants

Even the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Arcane Unforging

Direct Damage

Winds of Magic
14(18)
Cooldown
52 s
Cast range
100 m
Duration
22 s
Wind-up
5 s
Overcast miscast
50%
  • Strong vs characters
  • Strong vs a single combatant
  • Weak vs multiple combatants

Fingers of light seep into enemy armour, attacking its wearers.

Tempest

Direct Damage (Area)

Winds of Magic
10(16)
Cooldown
37 s(44 s)
Cast range
150 m
Duration
17 s
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -60% Speed
  • Strong vs characters
  • Good against flying
  • Strong vs a single combatant

Without warning, a conflagration of the eight arcane Winds forms on the foe, creating a devastating tempest.

Earth Blood

Regeneration (Area)

Winds of Magic
6(11)
Cooldown
30 s
Cast range
200 m
Duration
7 s(14 s)
Effect range
35 m
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants

The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.

Shield of Thorns

Augment

Winds of Magic
7(10)
Cooldown
44 s
Cast range
200 m
Duration
30 s
Wind-up
3 s
Overcast miscast
50%
  • +20 Melee Damage Reflection
  • Reflects melee damage dealt to unit back at the attacker

Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.

Banishment

Vortex · magical

Winds of Magic
15(20)
Cooldown
54 s
Cast range
150 m
Duration
17 s
Wind-up
5 s
Overcast miscast
50%
  • 7 damage per second (7 armour-piercing) for 18 s, radius 12 mOvercast: 14 damage per second (7 armour-piercing) for 18 s, radius 12 m
  • Good against armour
  • Huge, randomly-moving area of effect
  • Strong vs multiple units

Creatures of the dark beware, for the Mage casts a ball of pure light to banish enemies of white wizardry.

Pha's Protection

Augment

Winds of Magic
5(10)
Cooldown
29 s
Cast range
200 m
Duration
22 s
Wind-up
1 s
Overcast miscast
50%
  • +30 Armour
  • +24 Melee Defence

The Wizard calls upon the beneficent Guardian of Light to protect his allies from harm.

Who casts Lore Pool of Alarielle

Source: special_ability_groups (wh2_dlc10_lore_alarielle), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.