Alarielle the Radiant skill tree & build planner
High ElvesLegendary lordUnit stats
51 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded Ithilmar SteedUnlocks at rank 7Mount: Barded Ithilmar SteedAn extremely light yet resilient material, Ithilmar gives the same protection as heavy steel, but without slowing down its wearer.
- Great EagleUnlocks at rank 16Mount: Great EagleUlthuan's Great Eagles are the firm allies of the Elves, fighting their causes since the coming of Chaos.
- Ward of IshaUnlocks at rank 8Ward save: +10%Isha's protection can protect the faithful Asur through the darkest of days.
- Isha's BlessingUnlocks at rank 8Winds of Magic power reserve capacity: +10 (own army)Miscast base chance: -15%Isha's blessing is only granted to the worthy - those who seek to protect life rather than take it.
- Touch of the EverqueenUnlocks at rank 12Melee attack: +4 when fighting against Undead factions (Lord's army)Weapon strength: +12%Those of a fell heart will be destroyed if they receive the Everqueen's touch.
- Chaos BaneUnlocks at rank 14Melee attack: +4 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen (Lord's army)Bonus vs Large: +15The Everqueen can banish the taint of Chaos with a single touch.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Tradition DictatesUnlocks at rank 12Control: +2 (all provinces)Income from all buildings: +5% (factionwide)Not with: Blood & FireWhile Alarielle herself is seen as a radical force, she is bound to certain ceremonial duties, which is reassuring for many Asur.
- Leader of the CourtDiplomatic relations: +15 with High ElvesConstruction cost: -10% for all buildings (local province)Requires: Tradition DictatesElves are political creatures, but the Everqueen exists above such debased notions; when she speaks all listen and put aside petty machinations.
- Servant of Isha2 levelsLevel 1Hero capacity: +1 for HandmaidensUnlocks Hero recruitment: Handmaiden (all provinces)Hero recruit rank: +1 for Handmaidens (all provinces)Level 2Hero capacity: +2 for HandmaidensUnlocks Hero recruitment: Handmaiden (all provinces)Hero recruit rank: +2 for Handmaidens (all provinces)Requires: Tradition DictatesAs a paragon of the Earth Mother and queen of Avelorn, growth and fortitude for the land itself is promoted.
- Spiritual DefenderMelee defence: +10 for Sisters of Avelorn units (armies in local province)Local Recruitment duration: -1 turn for Sisters of Avelorn units (minimum 1) (all provinces)Corruption: -6 (local province)Requires: Tradition DictatesThe spiritual defence and well-being of the Elves is the traditional duty of the Everqueen.
- Blood & FireUnlocks at rank 12Campaign movement range: +5%Upkeep: -10% (Lord's army)Not with: Tradition DictatesThe Everqueen does not traditionally go to war, but Alarielle is different - she will punish the invaders of Avelorn!
- Beacon of HopeLeadership: +6 (armies in local province)Melee defence: +6 (armies in local province)Requires: Blood & FireRepresenting the Isha and all the Gods of the Cadai, the Everqueen is a beacon of hope in these turbulent times.
- Gifts of Isha2 levelsLevel 1Armour: +10 for Forest Spirit units (Lord's army)Ward save: +6%Casualty replenishment rate: +4% (Lord's army)Level 2Armour: +20 for Forest Spirit units (Lord's army)Ward save: +12%Casualty replenishment rate: +8% (Lord's army)Requires: Blood & FireA gift from Isha; no wounds are beyond Alarielle's skills and her wards of protection know no equal.
- Guardian of the LandMelee attack: +9 for Forest Spirit units (Lord's army)Cooldown: -15% to all spellsWinds of Magic power reserve capacity: +15 (own army)Requires: Blood & FireAs guardian of the lands, the Everqueen can manipulate the Lores of Life and Light with unrivalled skill.
- Earth Blood2 levelsLevel 1Overcast spell: "Earth Blood Upgraded"Cooldown: -30% to "Earth Blood"Spell: "Earth Blood"Level 2Miscast base chance: -15% for "Earth Blood Upgraded"Overcast spell: "Earth Blood Upgraded"Winds of Magic cost: -2 for "Earth Blood"Winds of Magic cost: -3 for "Earth Blood Upgraded"Cooldown: -50% to "Earth Blood"The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
- Pha's Protection2 levelsLevel 1Overcast spell: "Pha's Protection Upgraded"Cooldown: -30% to "Pha's Protection"Spell: "Pha's Protection"Level 2Miscast base chance: -15% for "Pha's Protection Upgraded"Overcast spell: "Pha's Protection Upgraded"Winds of Magic cost: -1 for "Pha's Protection"Winds of Magic cost: -2 for "Pha's Protection Upgraded"Cooldown: -50% to "Pha's Protection"Requires: Earth Blood
- Life BloomPassive ability: "Life Bloom"Requires: Earth BloodEven the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding.
- Shield of Thorns2 levelsLevel 1Overcast spell: "Shield of Thorns Upgraded"Cooldown: -30% to "Shield of Thorns"Spell: "Shield of Thorns"Level 2Miscast base chance: -15% for "Shield of Thorns Upgraded"Overcast spell: "Shield of Thorns Upgraded"Winds of Magic cost: -2 for "Shield of Thorns"Winds of Magic cost: -2 for "Shield of Thorns Upgraded"Cooldown: -50% to "Shield of Thorns"Requires: Earth BloodPrickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
- Shield of SapheryPassive ability: "Shield of Saphery"Requires: Earth Blood
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Pha's Protection, Life Bloom, Shield of Thorns, Shield of Saphery
- Tempest2 levelsLevel 1Cooldown: -30% to "Tempest"Spell: "Tempest"Overcast spell: "Tempest Upgraded"Level 2Cooldown: -50% to "Tempest"Miscast base chance: -15% for "Tempest Upgraded"Overcast spell: "Tempest Upgraded"Winds of Magic cost: -2 for "Tempest"Winds of Magic cost: -2 for "Tempest Upgraded"Requires: Evasion
- ExorcismPassive ability: "Exorcism"Requires: Evasion
- Arcane Unforging2 levelsLevel 1Cooldown: -30% to "Arcane Unforging"Spell: "Arcane Unforging"Overcast spell: "Arcane Unforging Upgraded"Level 2Cooldown: -50% to "Arcane Unforging"Miscast base chance: -15% for "Arcane Unforging Upgraded"Overcast spell: "Arcane Unforging Upgraded"Winds of Magic cost: -2 for "Arcane Unforging"Winds of Magic cost: -3 for "Arcane Unforging Upgraded"Requires: Evasion
- Banishment2 levelsLevel 1Overcast spell: "Banishment Upgraded"Cooldown: -30% to "Banishment"Spell: "Banishment"Level 2Miscast base chance: -15% for "Banishment Upgraded"Overcast spell: "Banishment Upgraded"Winds of Magic cost: -2 for "Banishment"Winds of Magic cost: -3 for "Banishment Upgraded"Cooldown: -50% to "Banishment"Requires: Evasion
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Tempest, Banishment, Arcane Unforging, Exorcism
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Militia Master3 levelsLevel 1Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)Level 2Melee attack: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)Level 3Melee attack: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)Melee defence: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)Requires: Inspiring PresenceTurning an untrained bunch of regular citizens into effective fighting units requires a special kind of talent, and oodles of patience.
- Bow Master3 levelsLevel 1Ammunition: +8% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)Level 2Ammunition: +12% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)Reload time reduction: +4% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)Level 3Ammunition: +20% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)Reload time reduction: +8% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)Requires: Inspiring PresenceMissile combat isn't always about attacking; knowing how to defend also pays dividends.
- Cavalry Master3 levelsLevel 1Speed: +5% for Ellyrian Reavers and Silver Helms units (Lord's army)Level 2Charge bonus: +9 for Ellyrian Reavers and Silver Helms units (Lord's army)Missile strength: +6% for Ellyrian Reavers units (Lord's army)Speed: +7% for Ellyrian Reavers and Silver Helms units (Lord's army)Level 3Charge bonus: +12 for Ellyrian Reavers and Silver Helms units (Lord's army)Missile strength: +8% for Ellyrian Reavers units (Lord's army)Speed: +10% for Ellyrian Reavers and Silver Helms units (Lord's army)Requires: Inspiring PresenceYears of experience in mounted combat has started to pay off; this one is always in command of both their force and its steeds.
- Vanguard Master3 levelsLevel 1Charge bonus: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)Level 2Charge bonus: +9 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)Melee attack: +4 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)Missile strength: +9% for Tiranoc Chariot units (Lord's army)Level 3Charge bonus: +12 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)Melee attack: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)Missile strength: +12% for Tiranoc Chariot units (Lord's army)Requires: Inspiring PresenceBeing present at the very forefront of the assault, on many occasions, prepares one for future engagements of a similar nature.
- Sky Master3 levelsLevel 1Weapon strength: +6% for Great Eagle, Phoenix and Dragon units (Lord's army)Level 2Charge bonus: +9 for Great Eagle, Phoenix and Dragon units (Lord's army)Weapon strength: +9% for Great Eagle, Phoenix and Dragon units (Lord's army)Level 3Charge bonus: +12 for Great Eagle, Phoenix and Dragon units (Lord's army)Weapon strength: +12% for Great Eagle, Phoenix and Dragon units (Lord's army)Requires: Inspiring PresenceThe firmament holds no fear for this one, such is their command of the many airborne beasts of battle.
- Master Strategist3 levelsLevel 1Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)Level 2Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)Melee defence: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)Level 3Melee attack: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)Melee defence: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)Requires: Inspiring PresenceKnowing that it is the rare plan that survives contact with the enemy, yet being prepared for all eventualities, raises this one above mere planners.
- Rally!Ability: "Rally!"Requires: 6 skill points across Militia Master, Bow Master, Cavalry Master, Vanguard Master, Sky Master, Master Strategist
- Immovable ForceSpell resistance: 15% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)Melee defence: +5 for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)Weapon strength: +10% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)Requires: Rally!Like a wall of the hardest stone imaginable - such is their ability to withstand attack.
- Favourable WindsArmour: +10 for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)Missile strength: +12% for Archers and Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)Requires: Rally!When the gale always blows in the direction of your choosing, failure becomes a rare event indeed.
- Silver TorrentMissile resistance: 15% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)Speed: +10% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)Requires: Rally!Speed, agility and control - all must be mastered if your crushing tide is to break perfectly upon enemy shores.
- Heart of the FlameArmour: +10 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)Melee defence: +5 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)Requires: Rally!The very centre of the fire always burns the hottest.
- Stand Your Ground!Replaces: "Rally!"Ability: "Stand Your Ground!"Requires: a point in any of Immovable Force, Favourable Winds, Silver Torrent, Heart of the Flame
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Radiant3 levelsLevel 1Control: +2 (local province)Level 2Control: +4 (local province)Level 3Control: +6 (local province)Requires: Route MarcherShe is the Radiant – Isha's chosen – her beauty radiating not merely from without but from within.
- Merchant Lord3 levelsLevel 1Tradable resources produced: +2% (factionwide)Level 2Tradable resources produced: +5% (factionwide)Level 3Tradable resources produced: +9% (factionwide)Requires: Route Marcher“Underlying most arguments against the free market is a lack of belief in freedom itself.”
- Bonded Service3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route MarcherThe Lords rule, the peasants toil. Nothing has changed in over a thousand years.
- Elven Healing3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe ancient Asur arts teach one how to heal as well as how to harm.
- DraftmasterRecruit rank: +1 for all units (Lord's army)Local recruitment capacity: +1 (local province)Requires: 4 skill points across Radiant, Merchant Lord, Bonded Service, Elven HealingSomeone has to ensure the numbers and quality of recruits remain high.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!"
- Quartermaster3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: DraftmasterA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer.
- Wary3 levelsLevel 1Enemy Hero action success chance: -3%Ambush defence chance: +8% (Lord's army)Level 2Enemy Hero action success chance: -8%Ambush defence chance: +16% (Lord's army)Level 3Enemy Hero action success chance: -15%Ambush defence chance: +30% (Lord's army)Requires: DraftmasterThis warrior has been ambushed previously and got themselves and many of their compatriots away safely. Such things make one naturally suspicious.
- Elven Scholar3 levelsLevel 1Magic item drop chance from battle: +8%Research rate: +5Level 2Magic item drop chance from battle: +16%Research rate: +10Level 3Magic item drop chance from battle: +24%Research rate: +15Requires: DraftmasterFar removed from the petty squabbles of other races, many High Elves are able to devote themselves to learning, magic and the arts.
- Renowned & LovedCampaign movement range: +5%Income from all buildings: +15% (local province)Recruit rank: +1 for all units (Lord's army)Upkeep: -8% (Lord's army)Requires: 4 skill points across Lightning Strike, Quartermaster, Wary, Elven ScholarAll Asur adore the Everqueen, but Alarielle is especially beloved for her willingness to join warriors in battle.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Alarielle the Radiant · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,888 | 3,888 |
| Armour | 15 | 15 |
| Leadership | 85 | 85 |
| Speed | 36 | 36 |
| Melee attack | 45 | 45 |
| Melee defence | 55 | 55 |
| Weapon strength | 300 | 300 |
| … armour-piercing | 100 | 100 |
| Charge bonus | 23 | 23 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
