Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

High Elves technologies

73 technologies from the game's research tree for High Elves, patch 9.0.4, line by line as the game lays them out. Hover or tap a technology for its cost (research points), its effects and what it needs first. Faction-only trees (a single lord's variant) are not included.

COMPUTEDThe whole tree costs 24,000 research points. Each technology's tooltip also shows what reaching it costs: its own points plus the technologies it needs first, each counted once (the tree's links); where the game asks for only some of the technologies before it (Militia Training: "Requires 1 of these 2", technology_nodes.required_parents), the cheapest choice is counted, gates behind gates included. Research points only. Before research speed bonuses; some technologies also need a building, which this doesn't count. Waystone Network, Upholders of Order, Court Advisors, Rapid Resettlement, Cultural Advancements, Echelon Manipulation, Spy Networks, Heralds of Civilisation, Unite Local Nobility, Pillars of Accord and Pinnacle of Civilisation also list a gold amount per turn in the tables (technology_nodes.cost_per_round); whether the game still charges it isn't confirmed, so it isn't shown or counted.

  1. Call the Great Herds
  2. Awakening the Ancient Ones
  3. Great Weapons
  4. Gemsetting
  5. Marble Stockpiles
  6. Healing Salve
  1. Light Ithilmar Armoury
  2. Trumpeters
  3. Forgemasters of Vaul
  4. Broadhead Arrows
  5. Starmetal Blades
  6. Hierarchical Manoeuvre
  7. Trade Advancements
  1. The Endless Muster
  2. Archery Prowess
  3. Spearwall
  4. Militia Training
  5. Precise Fletching
  6. Seasoned Militia
  7. Martial Law
  8. The Path of Khaine
  9. Obligations of Nobility
  10. Highborn Champions
  11. Elite Champions
  12. Hardwood Construction
  13. Eastern Trade Contracts
  14. Preserved Seafood
  15. Monthly Festivals
  16. Extravagant Murals
  17. Porcelain Kilns
  1. Recall Colonists
  2. Chariot Anthems
  3. Blessings of Asuryan
  4. Dragons' Offerings
  5. Waystone Network
  6. Upholders of Order
  7. Court Advisors
  8. Rapid Resettlement
  1. Appoint Sea Masters
  2. Seaborn Creatures
  3. Behemoths of the Seas
  4. Cartridge Ammunition
  5. Enchanted Projectiles
  6. Craft Logistics
  7. The Creator's Gift
  8. Fire & Water
  9. Magical Infusion
  10. Dragon's Bond
  11. Ancient Lair Warding
  12. Wardings of Vaul
  13. Cultural Advancements
  14. Echelon Manipulation
  15. Spy Networks
  1. Heralds of Civilisation
  2. Unite Local Nobility
  3. Pillars of Accord
  4. Pinnacle of Civilisation
  1. Light Cavalry Barding
  2. Hunter's Instincts
  3. Allies of the Elements
  4. Teachings of Hoeth
  5. Wardens of Ulthuan
  1. Skirmishing Saddles
  2. Vows of Fealty
  3. Horsemasters
  4. Swiftsense
  5. Ward of Kurnous
  6. Strength of Avelorn
  7. Arcane Studies
  8. Foretelling
  9. Protection of Loec
  10. Disciplines of Hoeth
  11. Studies of the Vortex