Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

High Elves · Immortal Empires

Yvresse

wh2_main_hef_yvresse

Comes with The Warden & The Paunch(Warhammer II)

Yvresse is a playable High Elves faction in Total War: Warhammer III, led by Eltharion the Grim. In Immortal Empires it starts in Tor Yvresse with 1 region. It comes with The Warden & The Paunch. Faction key wh2_main_hef_yvresse. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Tor Yvresse (Northern Yvresse)

  1. 1.Saphery — Tor Finu · near (1.5%) · minor faction
  2. 2.Cothique — Tor Koruali · near (2.8%) · minor faction
  3. 3.Chrace — Tor Achare · near (3.9%) · minor faction
  4. 4.Avelorn — Gaean Vale · medium (4.2%)
  5. 5.Cult of Excess — Shrine of Asuryan · medium (4.9%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

4 suitable · 4 unpleasant · 4 uninhabitable · 2 climates differ from the race

Every climate below · what each level does

Victory at a glance

Short victory: 4 objectives · long victory: 5

  • Upgrade Athel Tamarha 5 times using Warden's Supplies.
  • Hold two Patron Seats with one fully upgraded
  • Destroy the following faction(s): Top Knotz, Teef Snatchaz, Ironclaw Orcs

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the High Elves unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Eltharion the Grim

Eltharion the Grim

Yvresse

Moored in the Black Gulf off the coast of the jeopardous Badlands, Eltharion prepares to strike directly at the heart of the Orc and Goblin menace.

The Realm of Mists
  • Has access to the Dungeon of Athel Tamarha
  • Can spread the Mists of Yvresse, cloaking Eltharion and his allies' lands in a defensive shroud
  • Recruit rank: +3 for Spear Infantry and Ranger units
  • Invocation of Ladrielle: Grants bonuses to armies and for regions within the Mists of Yvresse
  • Diplomatic relations: -80 with Greenskins
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"Tor Yvresse will never fall as long as I still live." From the ten kingdoms of Ulthuan, the High Elves march to war. For millennia they have stood guard over the world, defending it from the predations of Daemons, the worshippers of unholy Gods, and the unthinking meddling of lesser races. Their existence is one of eternal battle, fought with a courage that only they possess. When the Phoenix King issues the call to war, his people gladly answer, for it is not in the High Elves’ nature to pass so easily into history at the hands of their enemies, as they defend their island-haven to the last. On the east coast of Ulthuan is the misty land of Yvresse, a land of mountain foothills, deep coniferous forests and towering cliffs. To many it is considered a bleak coastal realm, but those who call it home see it is as a place as fine as any on the continent; a place of great significance to the whole of Ulthuan due to its eastern position, shielding the haven’s coast from intruders from the Old World. Its Shifting Isles, a cluster of islands just off the coast of Yvresse’s mainland, is an area shrouded in legend. Ancient spells of illusion keep the area covered in mist and each islet is seldom encountered twice in the same spot. This creates treacherous mazes of shoals and sandbars which confuse even High Elf sailors. Yvresse’s only major city is Tor Yvresse, a metropolis which was once as beautiful and grand as any of the Elf cities of old. In the present day, however, many of its mansions are uninhabited and its great amphitheatres stand silent and empty. Its thick, reinforced walls are mighty and deep, but there will likely never be enough warriors to hold them. The tragedy of near annihilation still weighs heavily on the city’s heart, after the wicked Goblin they know as Grom the Paunch invaded long ago. His stupendous horde inflicted unimaginable losses upon the High Elves as he brought the city to its knees. Tor Yvresse’s story would surely have ended with desolation at Grom’s hands were it not for the heroics of one of the greatest Elven generals, Eltharion the Grim. At the crucial moment of the invasion, Eltharion and his hardened troops arrived during the city’s darkest hour to turn the tide of battle against monumental odds. Grom’s army was routed, with the obese Goblin himself chased out of Yvresse. Eltharion, newly-elected as the Warden of Tor Yvresse, followed in his wake, sweeping through the Badlands like a wind of blades to slaughter Warbosses and topple Greenskin fortresses wherever he encountered them. But Grom had escaped, and worse still, Eltharion learned that his reputation had spread so far and wide that Warbosses were actually seeking him out, knowing that "Pointy-‘ead" would "give ‘em a proper fight." Returning to Tor Yvresse, Eltharion began to train its armies and fortify the city as never before. The next time a Waaagh! lands on the shores of Ulthuan, the folk of Yvresse – and their grim Warden – will be ready for them.

Faction effects

  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Allegiance points gained: +100%
  • Seductive influence: +250 required for complete seduction
  • Seductive influence: -5 per turn from race

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Upgrade Athel Tamarha 5 times using Warden's Supplies.
  2. Hold two Patron Seats with one fully upgraded
  3. Destroy the following faction(s): Top Knotz, Teef Snatchaz, Ironclaw Orcs
  4. Construct landmark: Warworn Stronghold

REWARDS

Legacy of Moranian
  • Unit capacity: +2 Sentinels of Astaril
  • Unit capacity: +2 Spire Guard of Tor Yvresse
Warden’s Supplier
  • Athel Tamarha upgrades cost: -40% Warden's Supply

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Upgrade all of Athel Tamarha's facilities to maximum using Warden's Supplies.
  3. Destroy the following faction(s): Crooked Moon Mutinous Gits, Scabby Eye, Clan Mors, Clan Skryre, Broken Axe
  4. Spend at least 2,000 Influence across patronage, actions, or on improving relations with other factions.
  5. Ensure that Tor Yvresse is in safe hands, either by direct ownership or through vassals and military allies. (Tor Yvresse)

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2
  • Influence: +2,000

Plan a co-op campaign with Yvresse — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best High Elf factions.

Climate

Suitable

  • Frozen
  • Temperate Island
  • Savannah
  • Wasteland(race: Unpleasant)

Unpleasant

  • Jungle
  • Magical Forest(race: Suitable)
  • Mountain
  • Temperate

Uninhabitable

  • Chaotic Wasteland
  • Desert
  • Ocean
  • Undead Wasteland

How settling Yvresse fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.