Best High Elves units by the numbers
For each kind of unit, the High Elves units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.
Melee infantry (7)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Phoenix Guard8,400
- 2Swordmasters of Hoeth8,400
- 3Silverin Guard8,160
Highest melee attack
Melee attack on the unit card.
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Most armour
Armour on the unit card.
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Ship's Company18,900
- 2Spearmen15,120
- 3Rangers12,600
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Phoenix Guard75 s
- 2Spearmen65 s
- 3Silverin Guard62 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Missile infantry (7)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Sisters of Avelorn1,760
- 2Shadow Warriors1,600
- 3Archers1,555
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Archers180 m
- 2Shadow Warriors180 m
- 3Shadow-walkers180 m
Most armour
Armour on the unit card.
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Archers3,455
- 2Lothern Sea Guard2,392
- 3Shadow Warriors1,882
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Sisters of Avelorn1,448
- 2Archers1,273
- 3Lothern Sea Guard976
Compare the top 3 by missile damage per 1,000 gold side by side
Monstrous infantry (1)
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Oceanids85 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Oceanids65
Melee cavalry (4)
Biggest charge bonus
Charge bonus on the unit card.
Fastest
Speed on the unit card (run or flying speed).
Highest melee attack
Melee attack on the unit card.
Most health
Health of the whole unit (all models), as on the unit card.
- 1Dragon Princes6,840
- 2Silver Helms6,240
- 3Ellyrian Reavers5,700
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Ellyrian Reavers10,364
- 2Silver Helms6,933
- 3Dragon Princes4,886
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Missile cavalry (1)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Ellyrian Reaver Archers1,036
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Ellyrian Reaver Archers140 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Ellyrian Reaver Archers1,727
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
Chariots (5)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Lion Chariots of Chrace6,592
- 2Lothern Skycutters6,192
- 3Ithilmar Chariots5,736
Biggest charge bonus
Charge bonus on the unit card.
Heaviest
Mass of one model with its mount or machine (battle_entities.mass).
- 1Lion Chariots of Chrace5,500
- 2Tiranoc Chariots3,100
- 3Ithilmar Chariots3,100
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Ithilmar Chariots6,038
- 2Tiranoc Chariots5,431
- 3Lothern Skycutters5,384
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Ithilmar Chariots37 s
- 2Lothern Skycutters24 s
- 3Lion Chariots of Chrace24 s
War beasts (1)
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1War Lions of Chrace7,680
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Monsters (9)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Merwyrm12,600
- 2Sea Elemental10,400
- 3Star Dragon9,424
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Merwyrm700
- 2Star Dragon580
- 3Moon Dragon520
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Great Eagle6,217
- 2Sea Elemental5,474
- 3Merwyrm5,040
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Sea Elemental109 s
- 2Star Dragon44 s
- 3Frostheart Phoenix38 s
Melee damage per 1,000 gold vs large
Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.
- 1Merwyrm37
- 2Star Dragon27
- 3Moon Dragon21
War machines & artillery (1)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Eagle Claw Bolt Throwers380 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
Every High Elves unit, with its full card: the High Elves roster. What each unit is strong or weak against: counters.
