Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Best High Elves units by the numbers

For each kind of unit, the High Elves units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.

COMPUTEDTop 3 per list, one row per unit (its versions — “Hammerers (Grudge Settlers)” — count once). Base values at Ultra unit size, rank 0 — skills, technologies, items and abilities change them in battle. “Per 1,000 gold” uses the multiplayer cost. Lords, heroes and Regiments of Renown are left out, and so are units the race has only in the extended roster (campaign_exclusive: Custom Battle with Unit caps off, never ranked). Not a tier list: a unit good at one thing can be poor at another; open it to see the whole card.

Melee infantry (7)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Phoenix Guard8,400
  2. 2Swordmasters of Hoeth8,400
  3. 3Silverin Guard8,160

Highest melee attack

Melee attack on the unit card.

  1. 1Swordmasters of Hoeth46
  2. 2Phoenix Guard38
  3. 3White Lions of Chrace36

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Phoenix Guard40
  2. 2Swordmasters of Hoeth40
  3. 3White Lions of Chrace34

Most armour

Armour on the unit card.

  1. 1Phoenix Guard110
  2. 2Swordmasters of Hoeth100
  3. 3White Lions of Chrace90

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Ship's Company18,900
  2. 2Spearmen15,120
  3. 3Rangers12,600

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Phoenix Guard75 s
  2. 2Spearmen65 s
  3. 3Silverin Guard62 s

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Swordmasters of Hoeth382
  2. 2Rangers223
  3. 3White Lions of Chrace209

Compare the top 3 by health per 1,000 gold side by side

Missile infantry (7)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Sisters of Avelorn1,760
  2. 2Shadow Warriors1,600
  3. 3Archers1,555

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Archers180 m
  2. 2Shadow Warriors180 m
  3. 3Shadow-walkers180 m

Most armour

Armour on the unit card.

  1. 1Lothern Sea Guard40
  2. 2Sisters of Avelorn40
  3. 3Archers (Light Armour)40

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Archers3,455
  2. 2Lothern Sea Guard2,392
  3. 3Shadow Warriors1,882

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Sisters of Avelorn1,448
  2. 2Archers1,273
  3. 3Lothern Sea Guard976

Compare the top 3 by missile damage per 1,000 gold side by side

Monstrous infantry (1)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Oceanids9,440

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Oceanids95

Highest melee attack

Melee attack on the unit card.

  1. 1Oceanids24

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Oceanids8,582

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Oceanids85 s

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Oceanids65

Melee cavalry (4)

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Dragon Princes80
  2. 2Silver Helms64
  3. 3Ellyrian Reavers40

Fastest

Speed on the unit card (run or flying speed).

  1. 1Ellyrian Reavers92
  2. 2Silver Helms84
  3. 3Dragon Princes84

Highest melee attack

Melee attack on the unit card.

  1. 1Dragon Princes36
  2. 2Silver Helms34
  3. 3Ellyrian Reavers30

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Dragon Princes6,840
  2. 2Silver Helms6,240
  3. 3Ellyrian Reavers5,700

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Ellyrian Reavers10,364
  2. 2Silver Helms6,933
  3. 3Dragon Princes4,886

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Ellyrian Reavers62
  2. 2Silver Helms49
  3. 3Dragon Princes48

Compare the top 3 by health per 1,000 gold side by side

Missile cavalry (1)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Ellyrian Reaver Archers1,036

Fastest

Speed on the unit card (run or flying speed).

  1. 1Ellyrian Reaver Archers92

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Ellyrian Reaver Archers140 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Ellyrian Reaver Archers1,727

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Ellyrian Reaver Archers636

Chariots (5)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Lion Chariots of Chrace6,592
  2. 2Lothern Skycutters6,192
  3. 3Ithilmar Chariots5,736

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Ithilmar Chariots70
  2. 2Lion Chariots of Chrace70
  3. 3Lothern Skycutters60

Heaviest

Mass of one model with its mount or machine (battle_entities.mass).

  1. 1Lion Chariots of Chrace5,500
  2. 2Tiranoc Chariots3,100
  3. 3Ithilmar Chariots3,100

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Ithilmar Chariots6,038
  2. 2Tiranoc Chariots5,431
  3. 3Lothern Skycutters5,384

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Ithilmar Chariots37 s
  2. 2Lothern Skycutters24 s
  3. 3Lion Chariots of Chrace24 s

Compare the top 3 by health per 1,000 gold side by side

War beasts (1)

Fastest

Speed on the unit card (run or flying speed).

  1. 1War Lions of Chrace82

Biggest charge bonus

Charge bonus on the unit card.

  1. 1War Lions of Chrace40

Highest melee attack

Melee attack on the unit card.

  1. 1War Lions of Chrace34

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1War Lions of Chrace7,680

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1War Lions of Chrace127

Monsters (9)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Merwyrm12,600
  2. 2Sea Elemental10,400
  3. 3Star Dragon9,424

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Merwyrm700
  2. 2Star Dragon580
  3. 3Moon Dragon520

Most armour

Armour on the unit card.

  1. 1Star Dragon90
  2. 2Frostheart Phoenix80
  3. 3Sun Dragon70

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Great Eagle6,217
  2. 2Sea Elemental5,474
  3. 3Merwyrm5,040

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Sea Elemental109 s
  2. 2Star Dragon44 s
  3. 3Frostheart Phoenix38 s

Melee damage per 1,000 gold vs large

Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.

  1. 1Merwyrm37
  2. 2Star Dragon27
  3. 3Moon Dragon21

Compare the top 3 by health per 1,000 gold side by side

War machines & artillery (1)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Eagle Claw Bolt Throwers500

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Eagle Claw Bolt Throwers380 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Eagle Claw Bolt Throwers714

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Eagle Claw Bolt Throwers607

Every High Elves unit, with its full card: the High Elves roster. What each unit is strong or weak against: counters.