
Dwarfs · Immortal Empires
The Ancestral Throng
wh3_main_dwf_the_ancestral_throngComes with Grombrindalfree(Warhammer I)
The Ancestral Throng is a playable Dwarfs faction in Total War: Warhammer III, led by Grombrindal – The White Dwarf. In Immortal Empires it starts in Drackla Spire with 1 region. It comes with Grombrindal. Faction key wh3_main_dwf_the_ancestral_throng. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Drackla Spire (Iron Coast)
- 1.Broken Chainz — Rothkar Spire · near (3.9%) · minor faction
- 2.Clan Septik — Altar of Ultimate Darkness · medium (5.1%) · minor faction
- 3.Naggarond — Naggarond · medium (6.8%)
- 4.Mung — Ironfrost · medium (7.8%) · minor faction
- 5.Clar Karond — Clar Karond · medium (8.0%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
4 suitable · 2 unpleasant · 6 uninhabitable · 1 climate differs from the race
Victory at a glance
Short victory: 4 objectives · long victory: 5
- Destroy the following faction(s): Naggarond, Har Ganeth
- Recruit 5 Grudge Settler Units and increase their rank to rank 6.
- Finish an Age of Reckoning in Gorm tier 2 times.
Leader's quests
- Armour of Glimril Scales — opens at rank 7
- Rune Axe of Grombrindal — opens at rank 12
- Cloak of Valaya — opens at rank 17
- Rune Helm of Zhufbar — opens at rank 22
Key units and where they are recruited
COMPUTED — per role, the Dwarfs unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
MinersMelee infantry · Health per 1,000 gold: 23,385
Recruited from Dwarf Mining Colony (Major Settlement, level 1)
IrondrakesMissile infantry · Missile damage per 1,000 gold: 5,867
Recruited from Arms Forge (Infantry Workshops, level 1)
Flame CannonsWar machines & artillery · Missile damage per 1,000 gold: 1,898
Recruited from Automated Foundry (Artillery Workshop, level 3)
Faction leader

Grombrindal – The White Dwarf
The Ancestral Throng
The White Dwarf ventures to the Drakla Spire in Naggaroth, seeking to settle a grudge with the Lord of Naggarond almost as ancient as his own beard.
- Weapon strength: +20% when fighting against Elves (all armies)
- Evasion chance when using Tunnelling: +60% (all characters)
- Can call upon the power of the Ancestor Gods
- Weapon strength: +20% when fighting against Elves (all armies)
- Evasion chance when using Tunnelling: +60% (all characters)
- Can call upon the power of the Ancestor Gods
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For as long as there has been the Karaz Ankor, there has been the White Dwarf. Grombrindal is an enigmatic figure, recorded throughout the Dwarfs' history, appearing to give aid to his bearded kin whenever their situation becomes especially dire. However, what can one Dwarf do when a Karak is besieged by thousands of Greenskins, or a Dwarf throng surrounded and outnumbered by a warherd of braying, ravenous Beastmen? In Grombrindal’s case, turns out he can do quite a lot; the White Dwarf is a mighty warrior, some say bettered only by Grimnir himself. Every slash of his legendary axe sees the heads of urks tumble from their dishonourable shoulders. Grombrindal has faced armies of thousands on his own and won, which is why many believe him to be a living Ancestor. According to the bards he was - and maybe still is - the lover of the venerated hearth goddess Valaya. Grombrindal himself is never drawn on such a vulgar subject, even when the beer starts to flow during the inevitable post-battle feasts. This matters little to most Dwarfs, who are just grateful to have fought beside such a legend and lived to tell of his deeds and achievements on the battlefield. Long before most other Dwarfs have sobered, the White Dwarf dons his hooded cloak and wanders away into the night - for there are always more Dawi to aid, more urks to slay!
Faction effects
- Magic item drop chance from battle: -12%
- Income from post-battle loot: -60%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): Naggarond, Har Ganeth
- Recruit 5 Grudge Settler Units and increase their rank to rank 6.
- Finish an Age of Reckoning in Gorm tier 2 times.
- Complete a Legendary Grudge
REWARDS
- Oathgold from buildings: +15%
- Oathgold from buildings: +15%
- Construction cost: -20% for all The Deeps buildings (factionwide)
- Construction cost: -20% for all The Deeps buildings (factionwide)
Long Campaign Victory
- Achieve the Short Victory conditions.
- Complete 3 Legendary Grudges.
- Construct Ornate Great Gate
- Spend 2,000 Oathgold in the Forge
- Destroy at least 5 of the following factions
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Oathgold: +3,000
Plan a co-op campaign with The Ancestral Throng — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Dwarf factions.
Climate
Suitable
Frozen(race: Unpleasant)
Mountain
Savannah
Wasteland
Unpleasant
Desert
Temperate
Uninhabitable
Chaotic Wasteland
Temperate Island
Jungle
Magical Forest
Ocean
Undead Wasteland
How settling The Ancestral Throng fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.