
Dwarfs · Immortal Empires
The Ancestral Throng
wh3_main_dwf_the_ancestral_throngComes with Grombrindalfree(Warhammer I)
Faction leader

Grombrindal – The White Dwarf
The Ancestral Throng
The White Dwarf ventures to the Drakla Spire in Naggaroth, seeking to settle a grudge with the Lord of Naggarond almost as ancient as his own beard.
Weapon strength: +20% when fighting against Elves (all armies)
Evasion chance when using Tunnelling: +60% (all characters)
Can call upon the power of the Ancestor Gods
Weapon strength: +20% when fighting against Elves (all armies)
Evasion chance when using Tunnelling: +60% (all characters)
Can call upon the power of the Ancestor Gods
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For as long as there has been the Karaz Ankor, there has been the White Dwarf. Grombrindal is an enigmatic figure, recorded throughout the Dwarfs' history, appearing to give aid to his bearded kin whenever their situation becomes especially dire. However, what can one Dwarf do when a Karak is besieged by thousands of Greenskins, or a Dwarf throng surrounded and outnumbered by a warherd of braying, ravenous Beastmen? In Grombrindal’s case, turns out he can do quite a lot; the White Dwarf is a mighty warrior, some say bettered only by Grimnir himself. Every slash of his legendary axe sees the heads of urks tumble from their dishonourable shoulders. Grombrindal has faced armies of thousands on his own and won, which is why many believe him to be a living Ancestor. According to the bards he was - and maybe still is - the lover of the venerated hearth goddess Valaya. Grombrindal himself is never drawn on such a vulgar subject, even when the beer starts to flow during the inevitable post-battle feasts. This matters little to most Dwarfs, who are just grateful to have fought beside such a legend and lived to tell of his deeds and achievements on the battlefield. Long before most other Dwarfs have sobered, the White Dwarf dons his hooded cloak and wanders away into the night - for there are always more Dawi to aid, more urks to slay!
Faction effects
Stance
Magic item drop chance from battle: -12%
Income from post-battle loot: -60%
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.