Grombrindal – The White Dwarf skill tree & build planner
DwarfsLegendary lordUnit stats
48 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Time of the AncestorsUnlocks at rank 10Turn time: -10 between each passing of the Living Ancestor eventIt is the Age of Reckoning; the Ancestor Gods must act now for the good of the Karaz Ankor.
- Brass-LungedUnlocks at rank 4Leadership aura size: +25%This Lord belts out orders and can be heard even across a battlefield smothered in the grim noise of war.
- Oath of ForgingUnlocks at rank 6Oathgold from buildings: +10% (local province)To fire the forges and bring true craft and artifice back into the world.
- Lord of the DeepsUnlocks at rank 8Leadership: +6 when fighting against Skaven (Lord's army)Leadership: +6 during subterranean siege battles (Lord's army)Leadership: +6 during subterranean intercept battles (Lord's army)A true Lord knows the Underway, his Dwarfhold and how to fight under the ground better than anyone.
- ObstinacyUnlocks at rank 10Vigour loss reduction: -15% (Lord's army)This stubborn Dwarf refuses to yield or tire, and ensures his followers are of the same ilk.
- Rune of GrimnirUnlocks at rank 8Missile resistance: 10%The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- MountainstriderUnlocks at rank 12Attribute: StriderCampaign movement range: +15%Grombrindal is never late, nor ever early – he arrives precisely when needed the most.
- Mighty Beard of DefenceArmour-piercing weapon damage: +10 when defending (Lord's army)Melee defence: +10 when defending (Lord's army)Requires: MountainstriderGrombrindal’s lustrous white beard is the envy of many a Dwarf. Such fine whiskers can transfix and befuddle any foe!
- Mythical LongevityWound recovery time: -2 turnsVigour loss reduction: -50% (Lord's army)Requires: MountainstriderIt is unclear how Grombrindal came to be, but his long history of appearances suggest he has crossed the bounds of mortality.
- Rouse the Engineers!Ammunition: +33% for Irondrakes and War Machine units (Lord's army)Melee Defence: +12 for Irondrakes and War Machine units (Lord's army)Missile strength: +20% for Irondrakes and War Machine units (Lord's army)Requires: MountainstriderThe world changes for the worse; the usual prudence of the Engineers Guild must be tempered! Even they would not deny the White Dwarf!
- Age of VengeanceBase weapon damage: -6 (Lord's army)Armour-piercing weapon damage: +6 (Lord's army)Speed: +35% (Lord's army)Requires: MountainstriderThe throng is overtaken with gnollengrom with a fervour not seen since ages past!
- Grimnir's ResolveCooldown: -50% to "Grombrindal has no Fear"Ability number of uses: +4 for "Grombrindal has no fear"Requires: 2 skill points across Age of Vengeance, Mythical Longevity, Rouse the Engineers!, Mighty Beard of DefenceGrombrindal’s mere presence drives the Dawi to feats that even the grumbliest Longbeard would laud!
- Rune-Warded ArmourUnlocks at rank 8Missile block chance: +10%Physical resistance: 10%These armour plates have been girded with runes to ensure the wearer is protected from all manner of attacks.
- Mastercrafted WeaponUnlocks at rank 8Melee attack: +5Weapon strength: +15%Dawi of distinction tend to have the best weapons, whether made specially for them or taken as spoils from their defeated foes.
- Aura of EnduranceUnlocks at rank 8Passive ability: "Aura of Endurance"This Lord's ability to withstand prolonged combat and show fortitude has a positive effect on those fighting nearby.
- Full Plate ArmourArmour: +6Full-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Resolute2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: Full Plate ArmourDwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow.
- Hard to Hit2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Full Plate ArmourHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Full Plate ArmourThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Ancestral Grudge2 levelsLevel 1Weapon strength: +5%Weapon strength: +7% when fighting against GreenskinsLevel 2Weapon strength: +8%Weapon strength: +15% when fighting against GreenskinsRequires: Full Plate ArmourAll Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Resolute, Hard to Hit, Scarred Veteran, Ancestral GrudgeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Blade Master2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Foe-SeekerThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Blade Shield2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Relentless2 levelsLevel 1Speed: +7%Level 2Speed: +15%Requires: Foe-SeekerDwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Wound-Maker, Blade Master, Blade Shield, RelentlessThe bigger they are, the harder they fall.
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Axe Lord3 levelsLevel 1Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Level 2Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Level 3Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Requires: Inspiring PresenceA Lord and his az are never separated, for it is as much part of him as his beard.
- Thunderer3 levelsLevel 1Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)Level 2Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)Level 3Ammunition: +15% for Quarrellers, Thunderers, and Rangers units (Lord's army)Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)Requires: Inspiring PresenceThis Lord knows his throng thrives in ranged combat and expects his Clansdwarfs to excel in that discipline.
- Tradition & Innovation3 levelsLevel 1Ammunition: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Level 2Ammunition: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Range: +5% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Level 3Ammunition: +20% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Range: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Requires: Inspiring PresenceThe Dawi continually push the boundaries of engineering, be it by soaring ever higher in their flying contraptions or firing projectiles farther than ever before.
- Fire & Fury3 levelsLevel 1Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)Level 2Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)Reload time reduction: +4% for Irondrakes and Flame Cannon units (Lord's army)Level 3Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)Reload time reduction: +8% for Irondrakes and Flame Cannon units (Lord's army)Requires: Inspiring PresenceOnly Dwarfen forges burn hotter than those unfortunates caught in the blaze of Dawi ingenuity.
- Grimnir's Heirs3 levelsLevel 1Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Level 2Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Weapon strength: +6% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Level 3Melee attack: +6 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Requires: Inspiring PresenceFull of grim determination, when Dwarfs join battle there is no retreat, only victory or death.
- Tactician3 levelsLevel 1Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Level 2Ammunition: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Level 3Ammunition: +20% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Missile strength: +8% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Requires: Inspiring PresenceDwarfs are long-lived with many years of battlefield experience, making them excellent tacticians.
- Rally!Ability: "Rally!"Requires: 6 skill points across Axe Lord, Thunderer, Tradition & Innovation, Fire & Fury, Grimnir's Heirs, Tactician
- Blessed by GrungniArmour: +12 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Spell resistance: 15% for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Melee defence: +5 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Requires: Rally!Those who pass the trials of the Ancestor God have proven their honour without question.
- Dawi FirepowerMissile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Requires: Rally!None know the strength of the Dawi better than those who've suffered their firepower firsthand.
- Honoured by GrimnirMelee attack: +5 for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Requires: Rally!All Dwarfs worship Grimnir, but only a select few warriors receive his personal recognition.
- Morgrim’s FavouredAmmunition: +20% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Requires: Rally!Morgrim's favour is not handed out on a whim; this god blesses only the truest disciples of Dawi engineering.
- Stand Your Ground!Replaces: "Rally!"Ability: "Stand Your Ground!"Requires: a point in any of Blessed by Grungni, Dawi Firepower, Honoured by Grimnir, Morgrim’s Favoured
Campaign
- Legendary CommerceIncome from trade tariffs: +20%Once the forges burn, under the protection of a living Ancestor, the Guilds put their folk to work. Riches quickly follow.
- Ancient Acumen3 levelsLevel 1Recruit rank: +1 for all units (all armies factionwide)Level 2Recruit rank: +2 for all units (all armies factionwide)Level 3Recruit rank: +3 for all units (all armies factionwide)Requires: Legendary CommerceFew have lived as long as the White Dwarf. Can any Dawi, umgi or even elgi rival such experience?
- Eager Kin3 levelsLevel 1Recruitment cost: -5% (all armies factionwide)Level 2Recruitment cost: -10% (all armies factionwide)Level 3Recruitment cost: -15% (all armies factionwide)Requires: Legendary CommerceWhile all Dwarfs are relentless in their goals – never slowing or slouching – Grombrindal’s determination is on another level altogether.
- Absolutely Relentless3 levelsLevel 1Campaign movement range: +5% (all characters factionwide)Level 2Campaign movement range: +10% (all characters factionwide)Level 3Campaign movement range: +15% (all characters factionwide)Requires: Legendary CommerceDwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered.
- Get Up!3 levelsLevel 1Casualty replenishment rate: +2% (all characters factionwide)Level 2Casualty replenishment rate: +4% (all characters factionwide)Level 3Casualty replenishment rate: +6% (all characters factionwide)Requires: Legendary CommerceYou some kind of bearded Elf or a true Dawi? That’s just a scratch, get up!”
- The White Dwarf’s CallGlobal recruitment capacity: +1Requires: Legendary CommerceWhen Grombrindal musters the throngs, Dawi from leagues around will come to honour and fight for the living Ancestor.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: 4 skill points across Ancient Acumen, Eager Kin, Absolutely Relentless, Get Up!, The White Dwarf’s Call"The time to strike is now!"
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Character Rune0/3
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Grombrindal – The White Dwarf · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 6,620 | 6,620 |
| Armour | 125 | 125 |
| Leadership | 100 | 100 |
| Speed | 32 | 32 |
| Melee attack | 70 | 70 |
| Melee defence | 45 | 45 |
| Weapon strength | 500 | 500 |
| … armour-piercing | 315 | 315 |
| Charge bonus | 45 | 45 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 35 | 35 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
