
Grombrindal – The White Dwarf skill planner
DwarfsLegendary lordUnit stats
48 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Time of the AncestorsUnlocks at rank 10
Turn time: -10 between each passing of the Living Ancestor eventIt is the Age of Reckoning; the Ancestor Gods must act now for the good of the Karaz Ankor. - Brass-LungedUnlocks at rank 4
Leadership aura size: +25%This Lord belts out orders and can be heard even across a battlefield smothered in the grim noise of war. - Oath of ForgingUnlocks at rank 6
Oathgold from buildings: +10% (local province)To fire the forges and bring true craft and artifice back into the world. - Lord of the DeepsUnlocks at rank 8
Leadership: +6 when fighting against Skaven (Lord's army)
Leadership: +6 during subterranean siege battles (Lord's army)
Leadership: +6 during subterranean intercept battles (Lord's army)A true Lord knows the Underway, his Dwarfhold and how to fight under the ground better than anyone. - ObstinacyUnlocks at rank 10
Vigour loss reduction: -15% (Lord's army)This stubborn Dwarf refuses to yield or tire, and ensures his followers are of the same ilk. - Rune of GrimnirUnlocks at rank 8
Missile resistance: 10%The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- MountainstriderUnlocks at rank 12
Attribute: Strider
Campaign movement range: +15%Grombrindal is never late, nor ever early – he arrives precisely when needed the most. - Mighty Beard of Defence
Armour-piercing weapon damage: +10 when defending (Lord's army)
Melee defence: +10 when defending (Lord's army)Requires: MountainstriderGrombrindal’s lustrous white beard is the envy of many a Dwarf. Such fine whiskers can transfix and befuddle any foe! - Mythical Longevity
Wound recovery time: -2 turns
Vigour loss reduction: -50% (Lord's army)Requires: MountainstriderIt is unclear how Grombrindal came to be, but his long history of appearances suggest he has crossed the bounds of mortality. - Rouse the Engineers!
Ammunition: +33% for Irondrakes and War Machine units (Lord's army)
Melee Defence: +12 for Irondrakes and War Machine units (Lord's army)
Missile strength: +20% for Irondrakes and War Machine units (Lord's army)Requires: MountainstriderThe world changes for the worse; the usual prudence of the Engineers Guild must be tempered! Even they would not deny the White Dwarf! - Age of Vengeance
Base weapon damage: -6 (Lord's army)
Armour-piercing weapon damage: +6 (Lord's army)
Speed: +35% (Lord's army)Requires: MountainstriderThe throng is overtaken with gnollengrom with a fervour not seen since ages past! - Grimnir's Resolve
Cooldown: -50% to "Grombrindal has no Fear"
Ability number of uses: +4 for "Grombrindal has no fear"Requires 2 of: Age of Vengeance, Mythical Longevity, Rouse the Engineers!, Mighty Beard of DefenceGrombrindal’s mere presence drives the Dawi to feats that even the grumbliest Longbeard would laud!
- Rune-Warded ArmourUnlocks at rank 8
Missile block chance: +10%
Physical resistance: 10%These armour plates have been girded with runes to ensure the wearer is protected from all manner of attacks. - Mastercrafted WeaponUnlocks at rank 8
Melee attack: +5
Weapon strength: +15%Dawi of distinction tend to have the best weapons, whether made specially for them or taken as spoils from their defeated foes. - Aura of EnduranceUnlocks at rank 8
Passive ability: "Aura of Endurance"This Lord's ability to withstand prolonged combat and show fortitude has a positive effect on those fighting nearby.
- Full Plate Armour
Armour: +6Full-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Resolute2 levelsLevel 1
Charge bonus: +15Level 2
Charge bonus: +30Requires: Full Plate ArmourDwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow. - Hard to Hit2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Full Plate ArmourHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Full Plate ArmourThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Ancestral Grudge2 levelsLevel 1
Weapon strength: +5%
Weapon strength: +7% when fighting against GreenskinsLevel 2
Weapon strength: +8%
Weapon strength: +15% when fighting against GreenskinsRequires: Full Plate ArmourAll Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Resolute, Hard to Hit, Scarred Veteran, Ancestral GrudgeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Foe-SeekerThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - Relentless2 levelsLevel 1
Speed: +7%Level 2
Speed: +15%Requires: Foe-SeekerDwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered. - wh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""Requires all: Wound-Maker, Blade Master, Blade Shield, Relentless
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Axe Lord3 levelsLevel 1
Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Level 2
Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Level 3
Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Requires: Inspiring PresenceA Lord and his az are never separated, for it is as much part of him as his beard. - Thunderer3 levelsLevel 1
Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)Level 2
Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)Level 3
Ammunition: +15% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)Requires: Inspiring PresenceThis Lord knows his throng thrives in ranged combat and expects his Clansdwarfs to excel in that discipline. - Tradition & Innovation3 levelsLevel 1
Ammunition: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Level 2
Ammunition: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Range: +5% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Level 3
Ammunition: +20% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Range: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Requires: Inspiring PresenceThe Dawi continually push the boundaries of engineering, be it by soaring ever higher in their flying contraptions or firing projectiles farther than ever before. - Fire & Fury3 levelsLevel 1
Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)Level 2
Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)
Reload time reduction: +4% for Irondrakes and Flame Cannon units (Lord's army)Level 3
Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)
Reload time reduction: +8% for Irondrakes and Flame Cannon units (Lord's army)Requires: Inspiring PresenceOnly Dwarfen forges burn hotter than those unfortunates caught in the blaze of Dawi ingenuity. - Grimnir's Heirs3 levelsLevel 1
Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Level 2
Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Weapon strength: +6% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Level 3
Melee attack: +6 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Requires: Inspiring PresenceFull of grim determination, when Dwarfs join battle there is no retreat, only victory or death. - Tactician3 levelsLevel 1
Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Level 2
Ammunition: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Level 3
Ammunition: +20% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Missile strength: +8% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Requires: Inspiring PresenceDwarfs are long-lived with many years of battlefield experience, making them excellent tacticians. - Rally!
Ability: "Rally!"Requires all: Axe Lord, Thunderer, Tradition & Innovation, Fire & Fury, Grimnir's Heirs, Tactician - Blessed by Grungni
Armour: +12 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Requires: Rally!Those who pass the trials of the Ancestor God have proven their honour without question. - Dawi Firepower
Missile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Requires: Rally!None know the strength of the Dawi better than those who've suffered their firepower firsthand. - Honoured by Grimnir
Melee attack: +5 for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Requires: Rally!All Dwarfs worship Grimnir, but only a select few warriors receive his personal recognition. - Morgrim’s Favoured
Ammunition: +20% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Requires: Rally!Morgrim's favour is not handed out on a whim; this god blesses only the truest disciples of Dawi engineering. - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires 1 of: Blessed by Grungni, Dawi Firepower, Honoured by Grimnir, Morgrim’s Favoured
- Legendary Commerce
Income from trade tariffs: +20%Once the forges burn, under the protection of a living Ancestor, the Guilds put their folk to work. Riches quickly follow. - Ancient Acumen3 levelsLevel 1
Recruit rank: +1 for all units (all armies factionwide)Level 2
Recruit rank: +2 for all units (all armies factionwide)Level 3
Recruit rank: +3 for all units (all armies factionwide)Requires: Legendary CommerceFew have lived as long as the White Dwarf. Can any Dawi, umgi or even elgi rival such experience? - Eager Kin3 levelsLevel 1
Recruitment cost: -5% (all armies factionwide)Level 2
Recruitment cost: -10% (all armies factionwide)Level 3
Recruitment cost: -15% (all armies factionwide)Requires: Legendary CommerceWhile all Dwarfs are relentless in their goals – never slowing or slouching – Grombrindal’s determination is on another level altogether. - Absolutely Relentless3 levelsLevel 1
Campaign movement range: +5% (all characters factionwide)Level 2
Campaign movement range: +10% (all characters factionwide)Level 3
Campaign movement range: +15% (all characters factionwide)Requires: Legendary CommerceDwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered. - Get Up!3 levelsLevel 1
Casualty replenishment rate: +2% (all characters factionwide)Level 2
Casualty replenishment rate: +4% (all characters factionwide)Level 3
Casualty replenishment rate: +6% (all characters factionwide)Requires: Legendary CommerceYou some kind of bearded Elf or a true Dawi? That’s just a scratch, get up!” - The White Dwarf’s Call
Global recruitment capacity: +1Requires: Legendary CommerceWhen Grombrindal musters the throngs, Dawi from leagues around will come to honour and fight for the living Ancestor. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires 4 of: Ancient Acumen, Eager Kin, Absolutely Relentless, Get Up!, The White Dwarf’s Call"The time to strike is now!"
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.