
Grombrindal – The White Dwarf
Lord· Lord· 1 model at Ultra size
Comes with Grombrindalfree(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Grombrindal – The White Dwarf is a legendary lord of Dwarfs, leading The Ancestral Throng at the start of a campaign: 6,620 HP, armour 125, melee attack 70, melee defence 45, weapon strength 500. It costs 1,400 in the campaign and 1,500 in multiplayer. It comes with Grombrindal. Beating this lord in battle can earn the defeat trait Beardhammer. Unit key wh_pro01_dwf_cha_grombrindal_0. Patch 9.0.4, from the game's data tables.
Health
6,620
Armour
125
Leadership
100
Speed
32
Melee attack
70
Melee defence
45
Weapon strength
185 base + 315 armour-piercing
500
Charge bonus
45
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Flash BombHex (Area) · -60% Charge Speed, -60% Speed…activeFlash BombHex (Area)-60% Charge Speed-60% Speed-24 Melee DefenceCooldown 90 s · Duration 16 s · Range 35 mA bang, a flash - the foes stagger slowly and blindly whilst you take full advantage of their disarray.
- Grombrindal Has No FearAugment (Area) · +24 Melee DefenceactiveGrombrindal Has No FearAugment (Area)+24 Melee DefenceCooldown 120 s · Duration 24 s · 1 use · Range 55 mAs battle-hardened as he is ancient, the White Dwarf will always stand his ground, no matter the pandemonium unfolding around him.
Counters
Good against
- Heavily armoured units — 315 of 500 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Armour-piercing — armour 125e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dwarfs: Yoked Carnosaur, Thunderbarge
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Grombrindal – The White Dwarf in battle and your lord can earn the trait
Beardhammer
- Attribute: Causes Terror when fighting against Dwarfs
This time, the tables have been turned on the last Dawi redoubt, but he'll be back to avenge himself - be certain of that!
Grombrindal – The White Dwarf skill tree
48 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Grombrindal – The White Dwarf's skills
- Time of the AncestorsTime of the AncestorsUnlocks at rank 10
- Turn time: -10 between each passing of the Living Ancestor event
- Brass-LungedBrass-LungedUnlocks at rank 4
- Leadership aura size: +25%
- Oath of ForgingOath of ForgingUnlocks at rank 6
- Oathgold from buildings: +10% (local province)
- Lord of the DeepsLord of the DeepsUnlocks at rank 8
- Leadership: +6 when fighting against Skaven (Lord's army)
- Leadership: +6 during subterranean siege battles (Lord's army)
- Leadership: +6 during subterranean intercept battles (Lord's army)
- ObstinacyObstinacyUnlocks at rank 10
- Vigour loss reduction: -15% (Lord's army)
- Rune of GrimnirRune of GrimnirUnlocks at rank 8
- Missile resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- MountainstriderMountainstriderUnlocks at rank 12
- Attribute: Strider
- Campaign movement range: +15%
- Mighty Beard of DefenceMighty Beard of Defence
- Armour-piercing weapon damage: +10 when defending (Lord's army)
- Melee defence: +10 when defending (Lord's army)
- Mythical LongevityMythical Longevity
- Wound recovery time: -2 turns
- Vigour loss reduction: -50% (Lord's army)
- Rouse the Engineers!Rouse the Engineers!
- Ammunition: +33% for Irondrakes and War Machine units (Lord's army)
- Melee Defence: +12 for Irondrakes and War Machine units (Lord's army)
- Missile strength: +20% for Irondrakes and War Machine units (Lord's army)
- Age of VengeanceAge of Vengeance
- Base weapon damage: -6 (Lord's army)
- Armour-piercing weapon damage: +6 (Lord's army)
- Speed: +35% (Lord's army)
- Grimnir's ResolveGrimnir's Resolve
- Cooldown: -50% to "Grombrindal has no Fear"
- Ability number of uses: +4 for "Grombrindal has no fear"
- Rune-Warded ArmourRune-Warded ArmourUnlocks at rank 8
- Missile block chance: +10%
- Physical resistance: 10%
- Mastercrafted WeaponMastercrafted WeaponUnlocks at rank 8
- Melee attack: +5
- Weapon strength: +15%
- Aura of EnduranceAura of EnduranceUnlocks at rank 8
- Passive ability: "Aura of Endurance"
- Full Plate ArmourFull Plate Armour
- Armour: +6
- ResoluteResolute2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Ancestral GrudgeAncestral Grudge2 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +7% when fighting against Greenskins
- Weapon strength: +8%
- Weapon strength: +15% when fighting against Greenskins
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- RelentlessRelentless2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Colossal StrikeColossal Strike
- Ability: "Colossal Strike"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Axe LordAxe Lord3 levelsLevel 1
- Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- ThundererThunderer3 levelsLevel 1
- Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Ammunition: +15% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Tradition & InnovationTradition & Innovation3 levelsLevel 1
- Ammunition: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Ammunition: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Range: +5% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Ammunition: +20% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Range: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Fire & FuryFire & Fury3 levelsLevel 1
- Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)
- Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)
- Reload time reduction: +4% for Irondrakes and Flame Cannon units (Lord's army)
- Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)
- Reload time reduction: +8% for Irondrakes and Flame Cannon units (Lord's army)
- Grimnir's HeirsGrimnir's Heirs3 levelsLevel 1
- Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Weapon strength: +6% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Melee attack: +6 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- TacticianTactician3 levelsLevel 1
- Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Ammunition: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Ammunition: +20% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Missile strength: +8% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Blessed by GrungniBlessed by Grungni
- Armour: +12 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Dawi FirepowerDawi Firepower
- Missile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Honoured by GrimnirHonoured by Grimnir
- Melee attack: +5 for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Morgrim’s FavouredMorgrim’s Favoured
- Ammunition: +20% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Legendary CommerceLegendary Commerce
- Income from trade tariffs: +20%
- Ancient AcumenAncient Acumen3 levelsLevel 1
- Recruit rank: +1 for all units (all armies factionwide)
- Recruit rank: +2 for all units (all armies factionwide)
- Recruit rank: +3 for all units (all armies factionwide)
- Eager KinEager Kin3 levelsLevel 1
- Recruitment cost: -5% (all armies factionwide)
- Recruitment cost: -10% (all armies factionwide)
- Recruitment cost: -15% (all armies factionwide)
- Absolutely RelentlessAbsolutely Relentless3 levelsLevel 1
- Campaign movement range: +5% (all characters factionwide)
- Campaign movement range: +10% (all characters factionwide)
- Campaign movement range: +15% (all characters factionwide)
- Get Up!Get Up!3 levelsLevel 1
- Casualty replenishment rate: +2% (all characters factionwide)
- Casualty replenishment rate: +4% (all characters factionwide)
- Casualty replenishment rate: +6% (all characters factionwide)
- The White Dwarf’s CallThe White Dwarf’s Call
- Global recruitment capacity: +1
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.