Tomb Kings technologies
74 technologies from the game's research tree for Tomb Kings, patch 9.0, line by line as the game lays them out. Hover or tap a technology for its research cost, its effects and what it needs first. Faction-only trees (a single lord's variant) are not included.
Wakhaf of the First DynastyWakhaf of the First Dynasty100 research points
Adds the Tomb King Wakhaf to your faction's Lord poolRequires: Wisdom of the First DynastyWakhaf repelled the nomads and secured the borders. He is a peerless master of desert warfare.
Rakhash of the Second DynastyRakhash of the Second Dynasty100 research points
Adds the Tomb King Rakhash to your faction's Lord poolRequires: Wisdom of the Second DynastyConquering lands beyond the mountains east of Nehekhara, Rakhash was a bringer of great prosperity.
Thutep of the Third DynastyThutep of the Third Dynasty100 research points
Adds the Tomb King Thutep to your faction's Lord poolRequires: Wisdom of the Third DynastyThe son of Khetep ruled only briefly before his death, but his grasp of engineering and urban development were legendary.
Lahmizzash of the Fourth DynastyLahmizzash of the Fourth Dynasty100 research points
Adds the Tomb King Lahmizzash to your faction's Lord poolRequires: Wisdom of the Fourth DynastyLahmizzash continued the fight against Nagash, retaking sacred Khemri with the aid of his potent Ushabti.
Setep of the Fifth DynastySetep of the Fifth Dynasty100 research points
Adds the Tomb King Setep to your faction's Lord poolRequires: Wisdom of the Fifth DynastyRuling in the wake of the war with Nagash, Setep restored the Necropolis and the Priesthood to their former glory.
Alkhazzar II of the Sixth DynastyAlkhazzar II of the Sixth Dynasty100 research points
Adds the Tomb King Alkhazzar II to your faction's Lord poolRequires: Wisdom of the Sixth DynastyThis warrior-king was unmatched in chariot tactics. Only the finest crews served under him - and will again, of course…
Priesthood of PtraPriesthood of Ptra200 research points
Hero capacity: +1 for Liche Priests
Hero recruit rank: +2 for Liche PriestsRequires: Wisdom of the First DynastyPtra is the Sun-God, and first of the pantheon.
Priesthood of NeruPriesthood of Neru200 research points
Hero capacity: +1 for Liche Priests
Hero recruit rank: +2 for Liche PriestsRequires: Wisdom of the Second DynastyNeru, betrothed of Ptra, is Goddess of the Moon and the 'Great Protector'.
Priesthood of DjafPriesthood of Djaf200 research points
Hero capacity: +1 for Liche Priests
Hero recruit rank: +2 for Liche PriestsRequires: Wisdom of the Third DynastyDjaf is the jackal-headed God of War and Death.
Priesthood of KhsarPriesthood of Khsar200 research points
Hero capacity: +1 for Liche Priests
Hero recruit rank: +2 for Liche PriestsRequires: Wisdom of the Fourth DynastyKhsar is the God of the Desert and its wild winds.
Priesthood of SokthPriesthood of Sokth200 research points
Hero capacity: +1 for Liche Priests
Hero recruit rank: +2 for Liche PriestsRequires: Wisdom of the Fifth DynastySokth is the God of Thieves, Scorpions and Poison.
Priesthood of AsaphPriesthood of Asaph200 research points
Hero capacity: +1 for Liche Priests
Hero recruit rank: +2 for Liche PriestsRequires: Wisdom of the Sixth DynastyAsaph is the Goddess of Magic and Vengeance.
Herald of RasetraHerald of Rasetra200 research pointsKnowing precisely where to place the killing blow, Rasetra's Crocodile Squadron turned swordplay into an art form.
Apprenticeship of PehennaApprenticeship of Pehenna200 research points
Hero capacity: +1 for Necrotects
Hero recruit rank: +2 for NecrotectsRequires: Wisdom of the First DynastyA First Dynasty master mason, Pehenna single-handedly crafted the Charnel Valley statuary.
Apprenticeship of BekaApprenticeship of Beka200 research points
Hero capacity: +1 for Necrotects
Hero recruit rank: +2 for NecrotectsRequires: Wisdom of the Second DynastyBeka of Lybaras was chosen as the architect of Khalida's tomb, which was an honour befitting his skill.
Apprenticeship of ThutmosaApprenticeship of Thutmosa200 research points
Hero capacity: +1 for Necrotects
Hero recruit rank: +2 for NecrotectsRequires: Wisdom of the Third DynastyThutmosa's subtle artistry with chisel and mallet earned him the honour of sculpting Settra's throne.
Apprenticeship of HemiunusApprenticeship of Hemiunus200 research points
Hero capacity: +1 for Necrotects
Hero recruit rank: +2 for NecrotectsRequires: Wisdom of the Fourth DynastyA ruthless slave-driver, Hemiunus was famed for raising the glittering Temple of Sorrow in record time.
Apprenticeship of ImhetopApprenticeship of Imhetop200 research points
Hero capacity: +1 for Necrotects
Hero recruit rank: +2 for NecrotectsRequires: Wisdom of the Fifth DynastyImhetop was First Hammer of Bel-Aliad, City of Dust. Every building there bore his mark.
Apprenticeship of InennaApprenticeship of Inenna200 research points
Hero capacity: +1 for Necrotects
Hero recruit rank: +2 for NecrotectsRequires: Wisdom of the Sixth DynastyInenna the Silent oversaw the construction of Numas, the Scarab City.
Herald of DjafHerald of Djaf200 research pointsThe Ushabti of Djaf's Messengers fought with legendary zeal, even as the odds against them grew.
Patronage of WakhafPatronage of Wakhaf200 research points
Hero capacity: +1 for Tomb Princes
Hero recruit rank: +2 for Tomb PrincesRequires: Wisdom of the First DynastyPatronage of Wakhaf of the First Dynasty, subjugator of nomads.
Patronage of Queen RasutPatronage of Queen Rasut200 research points
Hero capacity: +1 for Tomb Princes
Hero recruit rank: +2 for Tomb PrincesRequires: Wisdom of the Second DynastyPatronage of Queen Rasut of the Second Dynasty, exalter of the Priesthood.
Patronage of KhetepPatronage of Khetep200 research points
Hero capacity: +1 for Tomb Princes
Hero recruit rank: +2 for Tomb PrincesRequires: Wisdom of the Third DynastyPatronage of Khetep of the Third Dynasty, bringer of prosperity.
Patronage of LahmizzashPatronage of Lahmizzash200 research points
Hero capacity: +1 for Tomb Princes
Hero recruit rank: +2 for Tomb PrincesRequires: Wisdom of the Fourth DynastyPatronage of Lahmizzash of the Fourth Dynasty, enemy of Nagash.
Patronage of SetepPatronage of Setep200 research points
Hero capacity: +1 for Tomb Princes
Hero recruit rank: +2 for Tomb PrincesRequires: Wisdom of the Fifth DynastyPatronage of Setep of the Fifth Dynasty, restorer of the Necropolis.
Patronage of AlkhazzarPatronage of Alkhazzar200 research points
Hero capacity: +1 for Tomb Princes
Hero recruit rank: +2 for Tomb PrincesRequires: Wisdom of the Sixth DynastyPatronage of Alkhazzar II of the Sixth Dynasty; he who brought Numas to heel.
Herald of MahrakHerald of Mahrak200 research pointsWith gilded bones and magically-honed blades, the Golden Host of Mahrak were the glory of the Third Dynasty.
Wisdom of the First DynastyWisdom of the First Dynasty1,000 research points
Army capacity: +1
Hero capacity: +1 for Tomb Heralds
Hero recruit rank: +2 for Tomb Heralds
Construction time: -1 for Defence buildings
Research rate: -20Ruling from the glittering capital of Khemri, Settra bound the disparate Priest Kings into the unity of single kingdom and lo, Nehekhara was born.
Wisdom of the Second DynastyWisdom of the Second Dynasty1,000 research points
Army capacity: +1
Hero capacity: +1 for Tomb Heralds
Hero recruit rank: +2 for Tomb Heralds
Growth: +15
Research rate: -20The Second dynasty marked a period of sweeping territorial expansion and growing prosperity for Nehekhara.
Wisdom of the Third DynastyWisdom of the Third Dynasty1,000 research points
Army capacity: +1
Hero capacity: +1 for Tomb Heralds
Hero recruit rank: +2 for Tomb Heralds
Corruption: -5 (all provinces)
Research rate: -20The kingdom prospered further until Nagash's treacherous rise to power, although he was finally defeated by the united Priest Kings.
Wisdom of the Fourth DynastyWisdom of the Fourth Dynasty1,000 research points
Army capacity: +1
Hero capacity: +1 for Tomb Heralds
Hero recruit rank: +2 for Tomb Heralds
Vampiric corruption: +5
Wound recovery time: -1 turns (all characters)
Research rate: -20In the aftermath of Nagash's reign of terror, king succeeded king in a period of great strife, division and civil war.
Wisdom of the Fifth DynastyWisdom of the Fifth Dynasty1,000 research points
Army capacity: +1
Hero capacity: +1 for Tomb Heralds
Hero recruit rank: +2 for Tomb Heralds
Control: +2
Research rate: -20King Setep usurped the throne of Khemri, restoring the Priesthood and the Necropolis; from then on, Nehekhara began to flourish once more.
Wisdom of the Sixth DynastyWisdom of the Sixth Dynasty1,000 research points
Army capacity: +1
Passive ability: "Guardian" (all Lords)
Hero capacity: +1 for Tomb Heralds
Hero recruit rank: +2 for Tomb Heralds
Vampiric corruption: +5
Research rate: -20A resurgent Nehekhara reached its peak under Alcadizzar. Nagash returned, and after years of war, Nehekhara finally fell into decay.
The Heralds EmpoweredThe Heralds Empowered800 research points
Army capacity: +2
Corruption: -4
Global recruitment duration: -1 turn(s) (minimum 1)
Global recruitment capacity: +3The envoys and harbingers of a Tomb King, bring about his benevolence… or wrath.
Herald of the SphinxHerald of the Sphinx200 research pointsBeguiling and deceptive, the Sphinx Legion of Numas caught countless foes unprepared, even in the open field.
Runic InscriptionsRunic Inscriptions400 research points
Charge bonus: +10 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
Speed: +10% for Melee Infantry unitsRequires: Wisdom of the First DynastyThrough the ancient Necrotect runes inscribed on your marching drums, the Unliving may be driven to march at a greater pace.
The QuickeningThe Quickening400 research points
Ammunition: +15% for Skeleton Archers and Horsemen units
Charge bonus: +10 for Skeleton Horsemen and Nehekharan Horsemen units
Reload time reduction: +10% for Skeleton Archers and Skeleton Horsemen unitsRequires: Wisdom of the Second DynastyThis ancient Nehekharan incantation is capable of raising hosts from ‘neath the sands, fully armed and charged with the foe’s destruction.
The Boon of UalatpThe Boon of Ualatp400 research points
Armour-piercing weapon damage: +5 for Carrion units
Charge bonus: +10 for Carrion units
Melee defence: +5 for Carrion unitsRequires: Wisdom of the Third DynastyA ritual supplication to the vulture-headed God of Scavengers shall ensure his spawn make reliable allies.
Pride in ServicePride in Service400 research points
Melee attack: +5 for embedded Heroes
Melee attack: +5 for Tomb Guard units
Melee defence: +5 for embedded Heroes
Melee defence: +5 for Tomb Guard unitsRequires: Wisdom of the Fourth DynastyThough long dead, kingly guardians can be reminded of their oaths of service made in ages past, invigorating them for battle.
Ancient Battle SitesAncient Battle Sites400 research points
Ammunition: +20% for Screaming Skull Catapult and Casket of Souls units
Reload time reduction: +15% for Skull Catapult and Casket of Souls units
Attribute: 360 Missile Block for Casket of Souls units (and when mounted on one)
Missile block chance: +33% for Casket of Souls (and when mounted)Requires: Wisdom of the Fifth DynastyStudying the splendid cartography of the Fifth Dynasty shows you exactly where to source veteran stock.
Clothed in the DivineClothed in the Divine400 research points
Melee attack: +5 for Ushabti units
Melee defence: +5 for Ushabti units
Reload time reduction: +10% for Ushabti units
Weapon strength: +10% for Ushabti and Ushabti (Great Bows) unitsRequires: Wisdom of the Sixth DynastyTrinkets and ritual masks bearing Ptra's sigil are bestowed upon your stone guardians, making them fight all the harder.
Herald of ZandriHerald of Zandri200 research pointsWith the Vulture-God Ualatp at their backs, the Zandri Blackshields drove their chariots with preternatural speed.
The Ossuary DirgeThe Ossuary Dirge400 research points
Melee attack: +5 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
Melee defence: +5 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot unitsRequires: Wisdom of the First DynastyA First-Dynasty graveyard chant has been discovered, imbuing Skeleton Warriors with greater agility in battle.
Nomad StockNomad Stock400 research points
Melee attack: +5 for Skeleton Horsemen and Nehekhara Horsemen units
Melee defence: +5 for Skeleton Horsemen and Nehekhara Horsemen units
Unit mass +20% for Skeleton Horsemen and Nehekhara Horsemen unitsRequires: Wisdom of the Second DynastyRaising elite riders and their steeds from Second Dynasty nomadic battle sites bolsters your cavalry forces.
The Ritual of SokthThe Ritual of Sokth400 research points
Melee attack: +5 for Tomb Scorpion units
Melee defence: +5 for Tomb Scorpion units
Speed: +15% for Tomb Scorpion unitsRequires: Wisdom of the Third DynastyIt is said that a drop of purest venom, placed upon the lips of the sacrificial victim, will rouse the Scorpion-God himself.
Dark BrotherhoodDark Brotherhood400 research points
Melee defence: +5 for Hierotitan units
Melee attack: +5 for Hierotitan units
Ward save: +10% for Hierotitan unitsRequires: Wisdom of the Fourth DynastyIf they can disregard their former rivalries and toil together in common cause, Necrotects can achieve engineering wonders.
Invocation of Qu'AphInvocation of Qu'Aph400 research points
Melee attack: +5 for Necropolis Knights units
Melee defence: +5 for Necropolis Knights unitsRequires: Wisdom of the Fifth DynastyA burnt offering, combined with the correct ritual address, brings great dexterity to a Necropolis Knight's mount.
Underworld GateUnderworld Gate400 research points
Armour: +10 for Necrosphinx units
Melee attack: +5 for Necrosphinx units
Melee defence: +5 for Necrosphinx unitsRequires: Wisdom of the Sixth DynastyForbidden scrolls found in the deep desert reveal portals to Usirian’s realm. This is where the Necrosphinx lurk, awaiting to be tethered to a dread statue.
Herald of KhemriHerald of Khemri200 research pointsThe arrows of the Hawk Legion of Khemri always found their mark at necks, groins and the tiniest chinks in enemy armour.
First Dynasty PlansFirst Dynasty Plans400 research points
Armour: +10 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
Weapon strength: +10% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot unitsRequires: Wisdom of the First DynastyConstruction scrolls have been disinterred, making it possible to improve certain units’ weapons and armour.
Bone EdificeBone Edifice400 research points
Armour: +15 for Skeleton Archers and Horsemen units
Melee attack: +5 for Bone Giant units
Missile strength: +10% for Skeleton Archers and Horsemen units
Ward save: +10% for Bone Giant unitsRequires: Wisdom of the Second DynastyAs posited by Rakaph III, bone makes both an effective weapon and surprisingly durable armour for Undead warriors.
Liche AdministratorsLiche Administrators400 research points
Armour: +10 for Sepulchral Stalkers units
Melee defence: +5 for Sepulchral Stalkers units
Melee attack: +5 for Sepulchral Stalkers unitsRequires: Wisdom of the Third DynastyMortuary Cult devotees know all about the most fruitful burial grounds. Assigned to garrison, such knowledge is invaluable.
Stronger BindingStronger Binding400 research points
Armour: +10 for Tomb Guard and Hierotitan units
Weapon strength: +10% for Tomb Guard and Hierotitan unitsRequires: Wisdom of the Fourth DynastyWith minor adjustments to everyday incantations, the dead may be made to rise with greater vigour than they ever knew in life.
Ancient QuarriesAncient Quarries400 research points
Armour: +10 for Necropolis Knights units
Missile strength: +10% for Skull Catapult and Casket of Souls units
Weapon strength: +10% for Necropolis Knights unitsRequires: Wisdom of the Fifth DynastyFifth Dynasty scrolls show the locations of Necroserpent nests, where the beasts sit coiled beneath the sands, on a bed of howling skulls.
The Lost Gold of AlkharadThe Lost Gold of Alkharad400 research points
Armour: +10 for Khemrian Warsphinx and Khemric Titan units
Melee defence: +5 for Khemrian Warsphinx and Khemric Titan units
Missile strength: +15% for Khemrian Warsphinx units
Weapon strength: +10% for Khemric Titan unitsRequires: Wisdom of the Sixth DynastyHuge Sixth Dynasty gold reserves have been recovered - perfect for ornamenting our most prestigious edifices.
Herald of the ScorpionHerald of the Scorpion200 research pointsBlessed by Sokth himself, the Scorpion Guard could shrug off mortal blows and carve through infantry with horrifying efficiency.
Unremitting DevotionUnremitting Devotion200 research points
Vigour loss reduction: -25% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
Recruit rank: +2 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot unitsRequires: Wisdom of the First DynastyLacking the painstaking mummification lavished upon the nobility, these warriors have, through an aeon of death-sleep, been desiccated into indefatigable loyalty.
Ageless ColossiAgeless Colossi200 research points
Ability "Restock!" for Bone Giants
Speed: 10% for Bone Giant units
Splash attack power: +20% for Bone Giant unitsRequires: Wisdom of the Second DynastyThese war-statues exhude timeless sophistication, in stark contrast to their ghoulish, blood-slicked ornamentation.
Tireless ScavengingTireless Scavenging200 research points
Ability number of uses: +1 for "Death from Above" for The Flock of Djaf unit
Attribute: Perfect Vigour for Carrion and Tomb Scorpion unitsRequires: Wisdom of the Third DynastyThe mere presence of a mortuary disciple in the mausolean stillness bestirs the desert-dwelling husks, from the scavengers of Uulatp to the swarms of Sokth.
Magical LociMagical Loci200 research points
Cooldown: -15% to "Spirit Leech" and "Shem's Burning Gaze" for Hierotitan units
Leadership +10 when fighting against armies that spread corruptionRequires: Wisdom of the Fourth DynastyRadiant idols are sculpted to allow the hierophant inside to conjoin the mortal world with the Realm of Souls, lending power to funereal incantations.
Coiling AlacrityCoiling Alacrity200 research points
Passive ability: "Wayfarer" for Necropolis Knights & Sepulchral Stalker units
Attribute: Vanguard Deployment for Necropolis KnightsRequires: Wisdom of the Fifth DynastyGaze now in despair at the coils of the column that rises from the red-hot sand. Crowned by baleful orbs, they gleam with the eddying hues of sombre iris.
Hearts of StoneHearts of Stone200 research points
Attribute: Immune to Flanking (all characters)
Leadership: +10 for Construct units
Hit points: +5% (all characters)Requires: Wisdom of the Sixth DynastyImbued with the undying will of Nehekhara's kings, the sacred war-statuary grant a measure of their stone-like resilience and ceaseless vigilance to the legions.
Proclamation of the First DynastyProclamation of the First Dynasty200 research points
You can now receive Ushabti from the Realms of Souls an additional +1 time(s)
Campaign movement range: +10%
Construction cost: -5% for all buildingsMarch, my legions - plant the seeds of civilisation upon the lands of Nehek!
Patronage of the First DynastyPatronage of the First Dynasty400 research points
Unit capacity: +2
Nehekharan Warriors
Skeleton Archer Chariot
Skeleton ChariotRequires: Proclamation of the First DynastyThe invention – and macabre opulence – of Nehekharan war chariots swelled their hosts, for it was deemed indecorous for highborn blood to touch the brutish draught beasts.
Proclamation of the Second DynastyProclamation of the Second Dynasty200 research points
Construction cost: -10% for Cavalry and Chariot buildings
Income from post-battle loot: +10%From the sands come steed and shadow - the desert stables open to the gallop of death!
Patronage of the Second DynastyPatronage of the Second Dynasty400 research points
Unit capacity: +1
Bone Giant
Unit capacity: +2
Nehekhara Horsemen
Skeleton Horsemen
Skeleton Horse ArchersRequires: Proclamation of the Second DynastyEven in Undeath, the nomads of the arid wastes enjoy the freedom conferred by the tyrants of old, in return for answering the dynasty's summons.
Proclamation of the Third DynastyProclamation of the Third Dynasty200 research points
Construction cost: -10% for Province Capital/Settlement buildings
Control: +2
Income from Province Capital/Settlement buildings: +10%Make ready our cities - build upon strong foundations so they stand the test of time!
Patronage of the Third DynastyPatronage of the Third Dynasty400 research points
Unit capacity: +2
Carrion
Sepulchral Stalkers
Tomb ScorpionRequires: Proclamation of the Third DynastyThrough a gruelling redoubling of effort, incantations that rekindle the inanimate shell can tip a soul from the very scales of the God of the Underworld.
Proclamation of the Fourth DynastyProclamation of the Fourth Dynasty200 research points
Construction cost: -10% for Wall, Garrison, Citadel and Estate buildings
Income from sacking and looting settlements: +10%
Ambush success chance: +10%Defend your kingdom and attack the weak. Glory is in victory at all costs.
Patronage of the Fourth DynastyPatronage of the Fourth Dynasty400 research points
Unit capacity: +1
Hierotitan
Unit capacity: +2
Tomb Guard
Tomb Guard (Halberds)Requires: Proclamation of the Fourth DynastyClad in morbid regalia and with ceremonial arms at the ready, the king's elite emerge from their upright sarcophagi to serve their rancorous sovereign.
Proclamation of the Fifth DynastyProclamation of the Fifth Dynasty200 research points
Construction cost: -10% for income, growth and public order buildings
Income from Income buildings: +10%
Recruit rank: +1 for all unitsFrom the deserts the great shrines arise; larger and taller to withstand the winds of time and the usurpers of nascent kingdoms!
Patronage of the Fifth DynastyPatronage of the Fifth Dynasty400 research points
Unit capacity: +2
Necropolis Knights
Necropolis Knights (Halberds)
Screaming Skull CatapultRequires: Proclamation of the Fifth DynastyThe grim custodians of these bone-woven catapults are not perturbed by gurgling pleas seeping from the cadavers nailed to their masts – quite the opposite, in fact!
Proclamation of the Sixth DynastyProclamation of the Sixth Dynasty200 research points
Construction cost: -10% for Construct recruitment buildings
Winds of Magic power reserve capacity: +5 (all armies)
Local recruitment capacity: +1 (all provinces)And the might of Nehekhara shall be unleashed - magic coils and the legions rise!
Patronage of the Sixth DynastyPatronage of the Sixth Dynasty400 research points
Unit capacity: +1
Ushabti
Ushabti (Great Bows)
Unit capacity: +1
Necrosphinx
Unit capacity: +1
Khemrian Warsphinx
Unit capacity: +1
Khemric TitanRequires: Proclamation of the Sixth DynastyBe they sentries of the inner sanctums enshrined in vast lycea or superstitiously-interred in the deepest desert chasms, these mythical colossi are difficult to disentomb.