
Glade Riders
Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Glade Riders are Wood Elves missile cavalry: 5,280 HP across 60 models, armour 15, melee attack 28, melee defence 24, weapon strength 28, range 150 m, missile damage 1,200 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh_dlc05_wef_cav_glade_riders_0. Patch 9.0.4, from the game's data tables.
Health
88 per model
5,280
Armour
15
Leadership
60
Speed
94
Melee attack
28
Melee defence
24
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
24
Ranged
Range
150 m
Ammunition
20
Missile damage
18 base + 4 AP
22
Reload time
11 s
Damage per 10 s
20
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
Counters
Good against
- Lightly armoured units without shields — 1,200 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Wood Elves: Zoats, Wardancers (Asrai Spears)
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Sisters of the Thorn
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Glade Riders vs Wild Riders
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.