Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Glade Riders vs Wild Riders

For the same gold, the melee goes to Glade Riders: 28.9 s to cut down the other side's gold worth, against 66.1 s the other way. One unit against one, the edge goes to Wild Riders (Glade Riders cost 600 gold, Wild Riders 1,000). Base stats, patch 9.0.4; no charge or abilities.

Glade RidersGlade RidersWood Elves · Missile cavalry · 600 goldWINS FOR THE GOLD
Wild RidersWild RidersWood Elves · Melee cavalry · 1,000 gold
Glade RidersWild Riders
Multiplayer cost6001,000
Health (whole unit)5,2804,760
Models6040
Armour1540
Melee attack / defence28 / 2434 / 25
Weapon strength (armour-piercing)28 (7)40 (13)
Attack interval4 s5 s
Melee damage per second against the other99133.1
Time to beat the other, one unit each48.1 s39.7 s
Time to beat the other's gold worth, same gold28.9 s66.1 s
Missile damage per 10 s against the other724—
Volleys to destroy the other (all hitting)6—
Time to shoot down the other's gold worth, same gold39.4 s—
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Glade Riders and Wild Riders. Blow by blow, with charge and shields: combat calculator. Wood Elf units ranked.